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Arcade
Arcade
Platform:

Operation Wolf 3 (World)

| 1994
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Taito Corporation Japan
Controls/Input Device: Control(lightgun), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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MAME folder name: opwolf3

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver slapshot.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported

Roms:
d74_01.37 with 2097152kb
sha1:51a69e7a26960b1328ccefeaec0fb26bdccc39f2 crc:115313e0
d74_02.23 with 2097152kb
sha1:b9133407504e9ef4fd5ae7d284cdb0c7f78f9a99 crc:aab86332
d74_03.24 with 2097152kb
sha1:4b6a3ee0baf5f32e24e5040f233300f1ca347fe7 crc:3f398916
d74_04.25 with 2097152kb
sha1:1ba2ec7d9b1c491e1cc6d7e646e09ef2bc063f25 crc:2f385638
d74_05.80 with 2097152kb
sha1:1960a934191c451df1554323d47f6fc64939b0ce crc:85ea64cc
d74_06.81 with 2097152kb
sha1:f1f34b308202fe08e73535424b5b4e3d91295224 crc:2fa1e08d
d74_16.3 with 524288kb
sha1:f5b51e39cd73ea56cbf53731d3c885bfcecbd696 crc:198ff1f6
d74_17.17 with 524288kb
sha1:8136bd076443bfaeb3d339971d88951e8b2b59b4 crc:ac35a672
d74_18.18 with 524288kb
sha1:29f1cd7b86bc05f873e93f088194113da87a3b86 crc:bd5d7cdb
d74_21.1 with 524288kb
sha1:6340eb83ba4cd8d7c63b22ea738c8367c87c1de1 crc:c61c558b
d74_22.77 with 65536kb
sha1:cc1d0d28efdf1df3e648e7d932405811854ba4ee crc:118374a6
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Operation Wolf 3 (c) 1994 Taito Corp.

Operation Wolf 3 is a light-gun controlled shoot-em-up in which a terrorist organization known as 'SKULL' has taken over an island and are armed with nuclear missiles. Two agents, codenamed 'Hornet' and 'Queen Bee' (players one and two respectively) are dispatched by the United Nations taskforce, 'Federation for Freedom', and must take down the SKULL organisation and disarm the nuclear missiles.

Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades.

A bonus round appears after every second stage. This consists of a shooting gallery and players must hit as many targets as possible to earn bonus points.

The game's five stages are:
* Warehouse
* Expressway
* Wasteland
* The Tower of Them (Missile silo)
* Final stage - A nuclear missile has launched and must be destroyed mid-flight.

- TECHNICAL -

Game ID : D74

Main CPU : Motorola 68000 (@ 14.346 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610B (@ 8 Mhz)

Players : 2
Control : Lightgun
Buttons : 2
=> Shoot, Grenade

- TRIVIA -

Operation Wolf 3 was released in September 1994.

This arcade machine came in 2 different styles. Alternate artwork and alternate guns colour.

- SERIES -

1. Operation Wolf (1987)
2. Operation Thunderbolt (1988)
3. Operation Wolf 3 (1994)
4. Operation Tiger (1998)

- STAFF -

Cast : Eigo Okajima, Katuhiro Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya as Terrolists
Direct of Photography : Eigo Okajima
Design all Characters : Masaru Tamura
Design OP & ED : Saori Ohkura
Design title & Capture : Saori Ohkura
Design 1st Scene : Masaru Tamura, Natuko Tanahara
Design 2nd Scene : Masaru Tamura, Natuko Tanahara, Saori Ohkura
Extra Scene : Masaru Tamura
Design 3rd, 4th & Final Scene : Naoaki Wataya
States : Natuko Tanahara, Saori Ohkura
Effects : Masaru Tamura, Naoaki Wataya
All Mechanics : Naoaki Wataya
Program Event : Katuhiko Hirano, Satoru Komiya
Program 1st Scene : Katuhiko Hirano
Program 2nd & 4th Scene : Satoru Komiya
Program Extra & Final Scene : Toshihiro Kimura
Program 3rd Scene : Katuhiko Hirano, Toshihiro Kimura
System : Katuhiko Hirano
Music by : Hiroshi Tuda
Planned by : Eigo Okajima

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1888&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 5022B7 00000009 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 50F1CB 00000005 FFFFFFFF Infinite Energy PL1
00000000 50F1EB 00000003 FFFFFFFF Infinite Bombs PL1
00000000 50F1CD 0000000D FFFFFFFF Infinite Ammo PL1 Saves having to reload
00000000 50F1C1 00000002 00000002 Invincibility PL1
00010000 50F1C3 00000040 00000040 Invincibility PL1 (2/3)
00110000 50F1DC 00000002 FFFFFFFF Invincibility PL1 (3/3)
00000000 50F1E2 000000FF FFFFFFFF Rapid Fire PL1
60000000 000000 00000000 00000000
00000000 50F1FB 00000005 FFFFFFFF Infinite Energy PL2
00000000 50F21B 00000003 FFFFFFFF Infinite Bombs PL2
00000000 50F1FD 0000000D FFFFFFFF Infinite Ammo PL2 Saves having to reload
00000000 50F1F1 00000002 00000002 Invincibility PL2
00010000 50F1F3 00000040 00000040 Invincibility PL2 (2/3)
00110000 50F20C 00000002 FFFFFFFF Invincibility PL2 (3/3)
00000000 50F212 000000FF FFFFFFFF Rapid Fire PL2

Credit Pugsy's MAME Cheat file
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