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Units produced: SNK
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Ozma Wars (set 1) VGMuseum Game Endings
Ozma Wars (set 1) on CAESAR
Ozma Wars (set 1) high score and replay at MARP
Ozma Wars (set 1) on datObase
MAME folder name: ozmawars
Display: raster 260x224 @ 59.54Hz (59.54 pixclock)
Sound: 1 channels
Emulated in MAME via driver 8080bw.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported
mw01 with 2048kb
mw02 with 2048kb
mw03 with 2048kb
mw04 with 2048kb
mw05 with 2048kb
mw06 with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Ozma Wars (c) 1979 SNK.
A great and pioneer fixed vertical space shoot'em up game.
The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.
- TECHNICAL -
CPU Board Number : AA017757
Audio/IO Board Number : CV070005
ROM Board Number : AA017756A
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry
Screen orientation : Vertical
Video resolution : 224 x 260 pixels
Screen refresh : 59.54 Hz
Palette colors : 2
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku).
This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games.
A copy of this game is known as "Space Phantoms".
A bootleg is known as "Solar Fight".
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1905&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 203B 0000000F FFFFFFFF Infinite Energy
00010000 203C 00000027 FFFFFFFF Infinite Energy (2/2)
20A00000 08AC 0008A1C3 FFFFFFFF Invincibility
20810000 131A 000000C3 FFFFFFFF Invincibllity (2/2) 1st = Enemy, 2nd = Fire
00000000 205C 00000000 FFFFFFFF Rapid Fire
Credit Pugsy's MAME Cheat file