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Paperboy (rev 3)

| 1984

Release type:
Units produced: Atari Games
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 1
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Stereo
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Similar Games:
MAME folder name: paperboy

Display: raster 512x384 @ 60.10Hz (60.10 pixclock)
Sound: 2 channels

Emulated in MAME via driver atarisy2.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: supported

cpu_a02.rv3 with 16384kb
sha1:768e42608263205e412e651082ffa2a083b04644 crc:ba251bc4
cpu_b02.rv2 with 16384kb
sha1:f11a0cf40d5c51ff180f0fa1cf676f95090a1010 crc:e4e7a8b9
cpu_c02.rv2 with 16384kb
sha1:f1b00e36d87f6d77746cf003198c7f19aa2f4fab crc:d44c2aa2
cpu_f06.rv2 with 16384kb
sha1:90722bfd0426efbfb69714151f8644b56075b4c1 crc:3fea86ac
cpu_j06.rv1 with 16384kb
sha1:7b07efe70f9696041355b72f5cded7fcbd8be460 crc:a754b12d
cpu_k06.rv1 with 16384kb
sha1:71dfceb6a8b3b0e3be2cc907c3d4b91fe6973fec crc:290bb034
cpu_l06.rv2 with 16384kb
sha1:2c4c6ca797c7f4349c2893d8c0ba7e2658fdca99 crc:8a754466
cpu_l07.rv3 with 16384kb
sha1:9030ce5a6a1a3d769c699a92b32a55013f9766aa crc:4024bb9b
cpu_n06.rv2 with 16384kb
sha1:7c9b19f754f1e3ba4d081edce2a39e81ce87f6bb crc:711b17ba
cpu_n07.rv3 with 16384kb
sha1:39d786f5c440ca1fd529ee73e2a4d2406cd1db8f crc:0260901a
cpu_p06.rv1 with 16384kb
sha1:aa947e0726bb68164b9556d57daf6547b4580ed0 crc:89a1ff9c
cpu_r06.rv1 with 16384kb
sha1:59c6b87bcbca80b0a6192d7bb534a0747f32b907 crc:826993de
cpu_s06.rv2 with 16384kb
sha1:c41269bfadb8fff1c8ff0f6ea0b8e8b34feb49d6 crc:224209f9
vid_a06.rv1 with 32768kb
sha1:5b7619008e34ed7f5eb5e85e5f45c375e078086a crc:b32ffddf
vid_b06.rv1 with 16384kb
sha1:d608a854027da5eb88c071df1d01f31124db89a8 crc:301b849d
vid_c06.rv1 with 32768kb
sha1:fcaa8bd32448d8f951ae446eb425b608f2cecbef crc:7bb59d68
vid_d06.rv1 with 16384kb
sha1:603d61fd17e312d0784d883a50ce6b03aba27d10 crc:1a1d4ba8
vid_h06.rv1 with 32768kb
sha1:15ed912f0346f6b5c3ad23ff22e7493d31ad18a7 crc:6763a321
vid_j06.rv1 with 32768kb
sha1:c0165286486a0844baf99c782d2fffdd6ad003b6 crc:2a3cc8d0
vid_k06.rv1 with 32768kb
sha1:09988aceaf398279556980e3a21c0dc1b619fb72 crc:76b977c4
vid_l06.rv1 with 32768kb
sha1:519f32995a32ed96086f4ed3d49530b6917ad7d3 crc:067ef202
vid_m06.rv1 with 32768kb
sha1:613d398f30463086c0cc720a760bda652e0f3832 crc:df723956
vid_n06.rv1 with 32768kb
sha1:f0af3db87f73c1fad00a270269ba380898ef5a4b crc:c34a517d
vid_p06.rv1 with 32768kb
sha1:9ac98391a6c70d3cfbe609342294668530d690b4 crc:5bd089ee
vid_s06.rv1 with 32768kb
sha1:681317494a0bd50569bb822783336e68551cfd5e crc:0a321b7b
vid_t06.rv1 with 8192kb
sha1:ad74221c4270496ebcfedd46ea16dca2cda1b4be crc:60d7aebb
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Paperboy (c) 1984 Atari Games.

Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday.

Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.

Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).

If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers.

Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.

While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.

In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy.

At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.


Game ID : 136034

Runs on the "Atari System 2" hardware.

Players: 2
Control: Bicycle handlebars
Buttons: 2 (one on each side of the handlebars, for throwing papers)


Even if the title screen says 1984, Paperboy was released in April 1985.

3,442 units were produced. The selling price was $2,495.

On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983.

After a score of 10,000,000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10,000,000, this would appear as '110000000'.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY.

Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1,136,435 points.

The main character appears on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.


1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along.
2) Develop skill in maneuvering in and out of tight situations using the handlebar control.
3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.
4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.
5) Try hitting characters with papers - you might be pleased with the results!
6) Dirt piles in the streets can be used for making jumps, which will also score points


1. Paperboy (1984)
2. Paperboy II (1992, Sega Genesis)
3. Paperboy (1999, Nintendo 64)


Designed and programmed by : John Salwitz, Dave Ralston, Russel Dawe (Rusty)
Game art by : Doug Snyder
Sound by : Hal Canon
Animation by : Will Noble


* Consoles :
Atari 7800 [US] (unreleased prototype)
Nintendo NES [US] (December 1988) "Paperboy [Model NES-PY]"
Sega Master System [EU] (1990) "Paperboy [Model 5008]"
Sega Master System [US] (1990) "Paperboy [Model 5121]"
Nintendo NES [EU] (October 26, 1990)
Sega Genesis [US] (1991)
Sega Mega Drive [EU] (1991)
Nintendo Famicom [JP] (January 30, 1991) "Paperboy [Model ALT-7B]"
Sega Mega Drive [JP] (June 26, 1992) "Paperboy [Model T-48043]"
Sega Master System [BR] (1992) by Tec Toy
Sony PlayStation [US] "Paperboy [Model SLUS-00848]" : Unreleased
Sony PlayStation [US] (December 31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]"
Sony PlayStation [EU] (June 1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]"
Nintendo 64 [US] (October 31, 1999) "Paperboy [Model NUS-NYPE-USA]"
Nintendo 64 [EU] (March 2000) "Paperboy [Model NUS-NYPP-EUR]"
Sega Dreamcast [US] (November 15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (February 14, 2007) [Retired in 2010]

* Handhelds :
Atari Lynx [US] (1990) "Paperboy [Model PA2041]"
Nintendo Game Boy [EU] (1990) "Paperboy [Model DMG-MP-EUR]"
Nintendo Game Boy [UK] (1990) "Paperboy [Model DMG-MP-UKV]"
Nintendo Game Boy [US] (July 1990) "Paperboy [Model DMG-MP-USA]"
Sega Game Gear [US] [EU] (1992)
Nintendo Game Boy Color [EU] (1999) "Paperboy [Model CGB-AYPP-EUR]"
Nintendo Game Boy Color [US] (1999) "Paperboy [Model CGB-AYPE-USA]"
Nintendo Game Boy Advance [US] (August 21, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]"
Nintendo Game Boy Advance [EU] (September 16, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]"
Sony PSP [US] (December 13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
Sony PSP [EU] (February 24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* Computers :
BBC Micro [EU] (1984)
Tandy Color Computer [US] (1985) "Paper Route"
Commodore 16 [US] (1986)
Sinclair ZX Spectrum [EU] (1986)
Commodore C64 [US] [EU] (1986)
Amstrad CPC [EU] (1986) by Elite Systems
PC [MS-DOS, 5.25"] [US] (1988)
Apple IIGS (1988)
Atari ST [US] (1988)
Amstrad CPC [EU] (1989) "12 Top Amstrad Hits"
Commodore Amiga [EU] (1989)
PC [MS Windows, CD-ROM] [US] (January 1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"

* Others :
Tiger Handheld LCD Game [US] (1988)
Mobile Phones [US] (June 11, 2006)
BlackBerry [US] (November 30, 2009) "Paperboy [Model 4704]"
Apple iPhone/iPod [US] (December 18, 2009) "Paperboy [Model 339779244]"
Apple iPhone/iPod [US] (January 27, 2010) "Paperboy ES [Model 351632756]"
Apple iPhone/iPod [US] (February 3, 2010) "Paperboy Classic [Model 345105800]"
Apple iPhone/iPod [US] (November 4, 2010) "Paperboy: Special Delivery [Model 388964792]"


Edit this entry: http://www.arcade-history.com/?&page=detail&id=1935&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
01000000 002A 0000001F FFFFFFFF Infinite Credits
00000000 0CD4 000000E0 FFFFFFFF Infinite Course Time Also Max Breakage Bonus
00010000 0CD5 0000007F FFFFFFFF Infinite Course Time (2/2)
20800000 A73C 00000087 FFFFFFFF Invincibility
20810000 A73D 00000000 FFFFFFFF Invincibility (2/2)
60000000 0000 00000000 00000000 -------------------------------------------------------------
60000000 0000 00000000 00000000 NOTE - It's best not to use the various paper cheats,
60000000 0000 00000000 00000000 especially with invincibility as if you throw too many
60000000 0000 00000000 00000000 papers with the one life the game will crash. I'd recommend
60000000 0000 00000000 00000000 only using Infinite Papers at most and don't go mad!
60000000 0000 00000000 00000000 -------------------------------------------------------------
00000000 0CC3 0000000A FFFFFFFF Infinite Papers
00000000 0CC4 00000000 FFFFFFFF No paper bunch changeover delay
00000000 0AE6 00000000 FFFFFFFF Throw all papers as one bunch
60000000 0000 00000000 00000000
00000000 0CCA 00000005 FFFFFFFF Infinite Lives PL1
00000000 0CCB 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file