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Parodius DA! (World)

 
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Arcade
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Parodius DA! (World)

| 1990
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Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Parodius Da! Shinwa kara Owarai e (c) 1990 Konami.

Created as a parody of Konami's own superb and challenging "Gradius" series of shoot-em-ups, Parodius Da! acquired its own identity and would spawn sequels of its own. It maintained the same intuitive power-up system of "Nemesis", "Salamander" et. al. but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.

- TECHNICAL -

Konami TMNT2 Hardware
Game ID : GX955

Main CPU : KONAMI
Sound CPU : Zilog Z80
Sound Chips : Yamaha YM2151, K053260

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in April 1990.

The title of this game is a combination of two words : Parody + "Gradius" = Parodius. The subtitle of this game translates from Japanese as 'From Myth to Joke', which is a homage to the "Gradius III" subtitle : 'From Legend to Myth'.

During the game's attract mode, potential players are presented with a short history tour of the Nemesis series, as the title screen of each of Parodius's prequels are introduced'; watched, in typical Parodius style, by a crowd of blue and pink penguins.

Pentarou is from the MSX game "Antarctic Adventure".
The second boss (Patrotic Eagle) is similar to the first boss of "Gradius 2" (phoenix). This boss is often coined as a reason why Parodius was never released in the U.S.
The Vegas dancer near the end of the second stage is similar to the robot spider near the end of "Gradius 2". She appears in other Parodius games as well.

Stage 1 crucial part music is a remix of 'Symphony No.9 4th Movement', by Beethoven.
Stage 1 boss music is a remix of 'The Flight of the Bumble Bee', by R. Korsakov.
Stage 2-1 music is a remix of 'Op.71a the Nutcracker', by P. Tchaikovsky.
Stage 2-2 music is a remix of the music from "Gradius III".
Stage 2 boss music is a remix of the music from "Gradius II".
Stage 3 music is a megamix of 'Op.71a the Nutcracker', by P. Tchaikovsky. And 'Overture to William Tell', by G. Rossini.
Stage 3 boss music is a remix of 'Orphée aux enfers', by J. Offenbach.
Stage 4 music is a remix of 'Danse du sabre', by A.I. Khachaturyan.
Stage 5 music is a remix of 'L'Arisienne suite No.2', by G. Bizet.
Stage 6 music is a remix of 'from Gunkan March', by Japanese Martial Song.
Stage 6 boss music is a remix of the music from "Gradius".
Stage 7 music is a remix of 'Op.71a the Nutcracker Valse des Fleurs', by P. Tchaikovsky.
Stage 8 music is a megamix of 'Violine Konzert e moll', by F. Mendelssohn. And 'Unter dem Doppeladler', by J. F. Wagner.
Stage 9 music is a megamix of 'Peer Gynt Suite', by E. Grieg. And 'Swan Lake', by P. Tchaikovsky.
Stage 9 boss music is a remix of 'William Tell Overture', by G. Rossini.
Stage 10 and Stage 10 boss music are remix of music from "Gradius".

King Records released a limited-edition soundtrack album for this game (Parodius Da! Original Game Soundtrack - KICA-1011) on 21/07/1990.

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Main programmers : Chichibinta, Tsukasa
Sub-programmer : Tyuken
Character designers : GaKincho, Touyou Syoutarou, Takemasa.M, Mory-Wandyu, Mikachan
Sound : -Cameo- Matano, -Dokuo- Umeno
Hard designer : Dendou Konishi
Tool designers : Au Toshimi, Kanton Ten

- PORTS -

* Consoles :
Nintendo Game Boy (1991)
NEC PC-Engine (1992)
Nintendo Famicom (1992)
Nintendo Super Famicom (1992, "Parodius Non-Sense Fantasy")
Sony PlayStation (1994, "Parodius Deluxe Pack")
Sega Saturn (1995, "Parodius Deluxe")
Sony PSP [JP] (Jan. 25, 2007; "Parodius Portable [Model ULJM-05220]")
Sony PSP [JP] (Mar. 13, 2008; "Parodius Portable [Konami the Best] [Model ULJM-05324]")

* Computers :
Sharp X68000 (1991)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1937&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 40282 0000008F FFFFFFFF Invincibility
62000000 00000 00000000 00000000 Select Current Cursor Position
00010001 01893 00000001 FFFFFFFF Speed
00010001 01893 00000002 FFFFFFFF Missile
00010001 01893 00000003 FFFFFFFF Double
00010001 01893 00000004 FFFFFFFF Laser
00010001 01893 00000005 FFFFFFFF Option
00010001 01893 00000006 FFFFFFFF "?"
00010001 01893 00000007 FFFFFFFF Shield
62000000 00000 00000000 00000000 Select Weapon
00010000 01891 00000001 00000001 Missile
00018000 018A0 00000001 00000001 Missile (2/2)
00010000 01891 00000001 00000009 Laser
00018000 018A0 00000004 00000007 Laser (2/2)
62000000 00000 00000000 00000000 Select Speed
00010000 01894 00000001 FFFFFFFF Speed 1
00010000 01894 00000002 FFFFFFFF Speed 2
00010000 01894 00000003 FFFFFFFF Speed 3
00010000 01894 00000004 FFFFFFFF Speed 4
62000000 00000 00000000 00000000 Select Bellpower Use the Missile button to activate the Bell power as many times as you want. (The Red Bellpower in Sexy Parodius is called the KIKU Beam.)
00010000 018AC 00000089 FFFFFFFF Blue
00018000 018AD 00000001 FFFFFFFF Blue (2/2)
00010000 018AC 00000007 FFFFFFFF Red
00018000 018AD 00000001 FFFFFFFF Red (2/2)
00010000 018AC 0000000B FFFFFFFF Green
00018000 018AD 00000001 FFFFFFFF Green (2/2)
00010000 018AC 00000005 FFFFFFFF White
00018000 018AD 00000001 FFFFFFFF White (2/2)
60000000 00000 00000000 00000000
00000000 01867 00000010 FFFFFFFF Infinite Lives PL1
00000000 01868 00000010 FFFFFFFF Infinite Lives PL2
60000000 00000 00000000 00000000
00000001 018B0 000000C0 FFFFFFFF Can't shoot Now! As with Green Bell but small
00000001 018B0 00000000 FFFFFFFF Reset "Can't shoot" Now!
00000006 0189F 00000000 FFFFFFFF Show "Option" counter
00000000 01BAE 00000000 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code
00000100 01BAF 000000FF FFFFFFFF Always On Sound Select # Music Values=80-9C,B4

Credit Pugsy's MAME Cheat file
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