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Puzzle Bobble (Japan, B-System)

 
Arcade
Arcade
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Puzzle Bobble (Japan, B-System)

| 1994
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Notes:
Release type:
Developer: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Puzzle Bobble (c) 1994 Taito Corp.

The first in the hugely successful puzzle series from Taito, Puzzle Bobble is a game for 1 or 2 players in which the aim is to clear each play area of the colored bubbles that litter it. This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of static colored bubbles that litter each play area. The aim is to forms chains of like-colored bubbles, thus making them disappear. At regular intervals, the bubbles will drop one row down the screen, making life more difficult for the players. The game is over when the bubbles reach the very bottom of the play area.

In the 1-player game there are thirty rounds to complete, whereas in the 2-player Vs. mode, the winner is the player who clears their play area first. The addictive yet straightforward game-play mechanic ensured that the "Puzzle Bobble" games would be the most successful of their genre since Russian programmer, Alexey Pajitnov's legendary "Tetris" was unleashed upon the gaming world in the late 1980s.

- TECHNICAL -

Taito B System hardware

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610B (@ 8 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Puzzle Bobble was released in June 1994.

The game was originally called "Bubble Buster". The Bubble Buster title screen is buried in the game itself.

This game is known in US as "Bust-A-Move".

This game was re-released 6 months later (December 1994) on the SNK Neo-Geo MVS hardware as "Puzzle Bobble [MVS]".

As well as typically cute Japanese animation (Bub and Bob from "Bubble Bobble" operate the cannon) and music, the game's mechanics and level design were beautifully balanced, and the game was terrifically successful at the arcades, spawning several sequels (see Series section for more information). It is unusual in being popular with women and girls.

If you look closely at the bubbles, you'll notice that the enemies from "Bubble Bobble" are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble :
Legend : Color of Bubble => "Bubble Bobble" Enemy Inside
Blue => Zen-Chan
Yellow => Pulpul
Red => Invader
Green => Drunk
Purple => Monsta
Orange => Banebou
Black => Hidegonsu
White => Mighta

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

During the credits you can see one of the constellations form the image of a fish, that fish is a boss from the "Darius" series; also made by Taito.

According to Twin Galaxies, the official electronic scoreboard, Kim Korpilahti holds the official records for this game with 16013660 points (difficulty 6) on November 6, 2004.

Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on July 6, 2008.

- SCORING -

Pop bubbles of the same color : each bubble is worth 10 points.
Drop bubbles : the first bubble is 20, and each additional bubble scores double.
Thus : bubbles dropped score
1 20
2 40
3 80
4 160
5 320
6 640
7 1280
8 2560
9 5120
10 10240
11 20480
12 40960
13 81920
14 163840
15 327680
16 655360
17 or more 1310720

Bonus points : are awarded based on how fast you completed the stage.

Time you completed points awarded
0-5 sec. 50,000
6 sec. 49,160
7 sec. 48,320
8 sec. 47,480
9 sec. 46,640
10 sec. 45,800
.
.
64 sec. 440
65+ seconds or greater NO BONUS

- TIPS AND TRICKS -

There is a special bonus of a million points on rounds 9 and 13. This is achieved by linking up a number of ORANGE bubbles on round 9 and BLUE bubbles on round 13.

- SERIES -

1. Puzzle Bobble (1994)
1. Puzzle Bobble [MVS] (1994)
2. Puzzle Bobble 2 (1995)
2. Puzzle Bobble 2 [MVS] (1999)
3. Puzzle Bobble 2X (1995)
4. Puzzle Bobble 3 (1996)
5. Puzzle Bobble 4 (1997)
6. Super Puzzle Bobble (1999)
7. Azumanga Daioh Puzzle Bobble (2002)
8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2)
9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube)
10. Puzzle Bobble Vs. (2003, Nokia N-Gage)
11. Ultra Bust-a-Move (2004, Microsoft XBOX)
12. Puzzle Bobble Pocket (2005, Sony PSP)
13. Puzzle Bobble DS (2005, Nintendo DS)
14. Space Puzzle Bobble (2008, Nintendo DS)
15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii)

- STAFF -

Game designer : Seiichi Nakakuki
Programmer & Game designer : Tkhc.02
Programmer & System designer : Tmr
Programmer & Play designer : Nob
Character & Game designer : Kazuhiro Kinoshita
Character designers : Komai Ryota, Miwa Kamiya
Music composed by : Kazuko Umino, Yasuko Yamada
Sound effects : Hideki Takahagi
Sound soft : Naoto Yagishita
Sound producer : Hiroshige Tonomura
Designers : Hiroyasu Nagai (Super Star Nagai), T. Yoshiba, M. Osaka, Nobuaki Kuroki, Y. Onogi
Supervisers : Masaki Yagi, T. Saito, G Rox, H. Kato, K. Tajima

- PORTS -

* Consoles :
Nintendo Super Famicom [JP] (January 13, 1995) "Puzzle Bobble [Model SHVC-AYKJ]" : Re-released as Nintendo Power edition (December 1, 1997)
Nintendo Super Famicom [US] (March 1995) "Bust-A-Move [Model SNS-AYKE]"
Nintendo Super Famicom [EU] (June 29, 1995) "Puzzle Bobble: Bust-A-Move [Model SNSP-AYKP]"
SNK Neo-Geo CD [US] (1995) "Bust-A-Move [Model NGCD-083E]"
SNK Neo-Geo CD [JP] (April 27, 1995) "Puzzle Bobble [Model NGCD-083]"
Panasonic 3DO [US] (1995) "Bust-A-Move [Model FZ-SM0252]"
Panasonic 3DO [JP] (November 22, 1995) "Puzzle Bobble [Model FZ-SJ0252]"
Sega Game Gear [US] (1995) "Bust-A-Move"
Sega Game Gear [JP] (August 2, 1996) "Puzzle Bobble [Model T-11047]"
SNK Neo-Geo Pocket [EU] (1999) Puzzle Bobble Mini [Model NEOP0020]"
SNK Neo-Geo Pocket [JP] (March 26, 1999) "Puzzle Bobble Mini [Model NEOP00200]"
SNK Neo-Geo Pocket [US] (April 30, 1999) "Bust a Move Pocket [Model NEOP00201]"
Bandai WonderSwan [JP] (July 1, 1999) "Puzzle Bobble [Model SWJ-SUN003]"
Sony PSP [JP] (December 22, 2004) "Puzzle Bobble Pocket [Model ULJM-05011 (TCPS-10102)]"
Sony PSP [KO] (May 2, 2005) "Puzzle Bobble Pocket [Model UCKS-45016]"

* Computers :
PC [MS Windows 95, CD-ROM] [US] (1999)

* Others :
Mobile Phones [US] (August 4, 2003)
Apple iPhone/iPad [US] (September 4, 2009)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=21224&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000001 9026EB 00000002 FFFFFFFF Go to Round 4 Next
00010001 9026ED 00000002 FFFFFFFF Go to Round 4 Next (2/2)
00000001 9026EB 00000006 FFFFFFFF Go to Round 8 Next
00010001 9026ED 00000006 FFFFFFFF Go to Round 8 Next (2/2)
00000001 9026EB 0000000A FFFFFFFF Go to Round 12 Next
00010001 9026ED 0000000A FFFFFFFF Go to Round 12 Next (2/2)
00000001 9026EB 0000000E FFFFFFFF Go to Round 16 Next
00010001 9026ED 0000000E FFFFFFFF Go to Round 16 Next (2/2)
00000001 9026EB 00000012 FFFFFFFF Go to Round 20 Next
00010001 9026ED 00000012 FFFFFFFF Go to Round 20 Next (2/2)
00000001 9026EB 00000016 FFFFFFFF Go to Round 24 Next
00010001 9026ED 00000016 FFFFFFFF Go to Round 24 Next (2/2)
00000001 9026EB 0000001A FFFFFFFF Go to Round 28 Next
00010001 9026ED 0000001A FFFFFFFF Go to Round 28 Next (2/2)
00000001 9026EB 0000001C FFFFFFFF Go to Round 30 Next
00010001 9026ED 0000001C FFFFFFFF Go to Round 30 Next (2/2)
00000001 9026EB 00000020 FFFFFFFF See End Sequence Next
00010001 9026ED 00000020 FFFFFFFF See End Sequence Next (2/2)
00000001 904913 00000000 FFFFFFFF Quick Finish Cheat It's best to activate the Quick Finish cheat when at least one wall has decended, just complete 3 matching colours to drop the whole screen!
00010001 904927 00000000 FFFFFFFF Quick Finish Cheat (2/2)
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Help Line PL1
00010000 9070D5 00000001 FFFFFFFF Enabled
00010000 9070D5 00000000 FFFFFFFF Disabled
62000000 000000 00000000 00000000 Select Perm. Current Bubble PL1
00010000 90706D 00000000 FFFFFFFF Blue
00010000 90706D 00000001 FFFFFFFF Red
00010000 90706D 00000002 FFFFFFFF Yellow
00010000 90706D 00000003 FFFFFFFF Green
00010000 90706D 00000004 FFFFFFFF Purple
00010000 90706D 00000005 FFFFFFFF Orange
00010000 90706D 00000006 FFFFFFFF Black
00010000 90706D 00000007 FFFFFFFF Grey
62000000 000000 00000000 00000000 Select Perm. Next Bubble PL1
00010000 90708B 00000000 FFFFFFFF Blue
00010000 90708B 00000001 FFFFFFFF Red
00010000 90708B 00000002 FFFFFFFF Yellow
00010000 90708B 00000003 FFFFFFFF Green
00010000 90708B 00000004 FFFFFFFF Purple
00010000 90708B 00000005 FFFFFFFF Orange
00010000 90708B 00000006 FFFFFFFF Black
00010000 90708B 00000007 FFFFFFFF Grey
62000001 000000 00000000 00000000 Select Temp. Current Bubble PL1
00010001 90706D 00000000 FFFFFFFF Blue
00010001 90706D 00000001 FFFFFFFF Red
00010001 90706D 00000002 FFFFFFFF Yellow
00010001 90706D 00000003 FFFFFFFF Green
00010001 90706D 00000004 FFFFFFFF Purple
00010001 90706D 00000005 FFFFFFFF Orange
00010001 90706D 00000006 FFFFFFFF Black
00010001 90706D 00000007 FFFFFFFF Grey
62000001 000000 00000000 00000000 Select Temp. Next Bubble PL1
00010001 90708B 00000000 FFFFFFFF Blue
00010001 90708B 00000001 FFFFFFFF Red
00010001 90708B 00000002 FFFFFFFF Yellow
00010001 90708B 00000003 FFFFFFFF Green
00010001 90708B 00000004 FFFFFFFF Purple
00010001 90708B 00000005 FFFFFFFF Orange
00010001 90708B 00000006 FFFFFFFF Black
00010001 90708B 00000007 FFFFFFFF Grey
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Perm. Current Bubble PL2
00010000 9070F3 00000000 FFFFFFFF Blue
00010000 9070F3 00000001 FFFFFFFF Red
00010000 9070F3 00000002 FFFFFFFF Yellow
00010000 9070F3 00000003 FFFFFFFF Green
00010000 9070F3 00000004 FFFFFFFF Purple
00010000 9070F3 00000005 FFFFFFFF Orange
00010000 9070F3 00000006 FFFFFFFF Black
00010000 9070F3 00000007 FFFFFFFF Grey
62000000 000000 00000000 00000000 Select Perm. Next Bubble PL2
00010000 907111 00000000 FFFFFFFF Blue
00010000 907111 00000001 FFFFFFFF Red
00010000 907111 00000002 FFFFFFFF Yellow
00010000 907111 00000003 FFFFFFFF Green
00010000 907111 00000004 FFFFFFFF Purple
00010000 907111 00000005 FFFFFFFF Orange
00010000 907111 00000006 FFFFFFFF Black
00010000 907111 00000007 FFFFFFFF Grey
62000001 000000 00000000 00000000 Select Temp. Current Bubble PL2
00010001 9070F3 00000000 FFFFFFFF Blue
00010001 9070F3 00000001 FFFFFFFF Red
00010001 9070F3 00000002 FFFFFFFF Yellow
00010001 9070F3 00000003 FFFFFFFF Green
00010001 9070F3 00000004 FFFFFFFF Purple
00010001 9070F3 00000005 FFFFFFFF Orange
00010001 9070F3 00000006 FFFFFFFF Black
00010001 9070F3 00000007 FFFFFFFF Grey
62000001 000000 00000000 00000000 Select Temp. Next Bubble PL2
00010001 907111 00000000 FFFFFFFF Blue
00010001 907111 00000001 FFFFFFFF Red
00010001 907111 00000002 FFFFFFFF Yellow
00010001 907111 00000003 FFFFFFFF Green
00010001 907111 00000004 FFFFFFFF Purple
00010001 907111 00000005 FFFFFFFF Orange
00010001 907111 00000006 FFFFFFFF Black
00010001 907111 00000007 FFFFFFFF Grey

Credit Pugsy's MAME Cheat file
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