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Pisces

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Notes:
Release type:
Units produced: Subelectro
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
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SoundMix: Mono
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Pisces VGMuseum Game Endings
Pisces on CAESAR
Pisces high score and replay at MARP
Pisces on datObase
MAME folder name: pisces

Display: raster 768x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver galdrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 32; Savestate: supported

Roms:
colour.bin with 32kb
sha1:d4ec6a54f72640e5b485aa59e206c090e67ff640 crc:57a45057
g09.bin with 2048kb
sha1:23848de56841dd1de9ef74d5a9c981c784098175 crc:9503a23a
g10.bin with 2048kb
sha1:efa0059bc843af0c3bb94f4bc0a8286ca5069179 crc:3e61f849
g11.bin with 2048kb
sha1:a4da488632d9906066db45ae62747caf5ffbf2d8 crc:0adfc3fe
g12.bin with 2048kb
sha1:e6bb7a9b4f2fc001296e1060d0671b7a88599c8b crc:7130e9eb
p1.bin with 2048kb
sha1:6c18e6f4719eb0d7eb13b778d7ea58e4b87ac35c crc:40c5b0e4
p2.bin with 2048kb
sha1:9d821874dd48a80651adc58a2f7fe5d2b3ed67bc crc:055f9762
p3.bin with 2048kb
sha1:b93913a988f412d565abd19dc668976585cc8066 crc:3073dd04
p4.bin with 2048kb
sha1:667bf4c3a36169c3ddddd22b2f1f90bcc9308548 crc:44aaf525
p5.bin with 2048kb
sha1:ccef2650f1d9dc3fdde2d441774246d47febc2cc crc:fade512b
p6.bin with 2048kb
sha1:bbcac3aab943dd9b173de11ddf02ff75d16b1582 crc:5ab2822f
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Pisces (c) 19?? Subelectro.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)

- TRIVIA -

A bootleg of this game is known as "Omni".

- SCORING -

Shooting a yellow ship on stage 1 : 80 points.
Shooting a blue ship on stage 1 : 80 points.
Shooting a falling blue ship on stage 1 : 100 - 800 points.
Shooting a bird dead center on stage 2: 100 points.
Shooting a bird's wing on stage 2 : 20 points.
Docking the ship on stage 3 : points awarded for remaining fuel.
Shooting the falling ships on stage 4 : 100 points.
Destroying the mother-ship : 800 points.

- TIPS AND TRICKS -

* On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for.

* On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing.

* On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets.

* The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points.

* On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1977&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4110 00000003 FFFFFFFF Infinite Lives
00000000 5160 00000069 FFFFFFFF Infinite Fuel
20800000 049C 000000C3 FFFFFFFF Invincibility
20810000 0ED8 000000C3 FFFFFFFF Invincibility (2/5) 1st = Enemy, 2nd = Fire
20810000 1A86 000000C9 FFFFFFFF Invincibility (3/5) Scenery (Scene 3). You can't move until finish docking though
20810000 1D81 000000C9 FFFFFFFF Invincibility (4/5) Asteroid (Scene 3)
20810000 2548 000000C3 FFFFFFFF Invincibility (5/5) Boss (Scene 4)
00000000 407B 00000000 FFFFFFFF Rapid Fire
00000000 4113 00000003 FFFFFFFF Always Have Triple Shot
20800100 05F6 00000008 FFFFFFFF Select Bullet Speed Default = 0x06

Credit Pugsy's MAME Cheat file
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