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Arcade
Arcade
Platform:

Pitfall II

| 1985
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: pitfall2

Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver system1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1536; Savestate: supported

Roms:
epr-6455.05 with 16384kb
sha1:21743f78735fc9105fbbfac420bdaa2965b4b56f crc:32ee64a1
epr-6462.120 with 8192kb
sha1:89add2e3784e8f5a20b895fb2c4466bdd6c34b0c crc:86bb9185
epr6454a.117 with 16384kb
sha1:e0571f6fd031bbe2d971c3be7b96a017b0ea4be9 crc:a5d96780
epr6456a.116 with 16384kb
sha1:2e5c76886fce2c9863db7a914b85b088971aceef crc:bcc8406b
epr6457a.109 with 16384kb
sha1:866f82066466bc5eaf6ab1b6f85a1c173692a1f7 crc:a016fd2a
epr6458a.96 with 16384kb
sha1:9048091ebf054d0ba0c6a92520ddfac38a479034 crc:5c30b3e8
epr6469a.65 with 8192kb
sha1:f95e3b368c2c6dbf8265fb314d73019fe7dcce22 crc:e4ac6921
epr6470a.66 with 8192kb
sha1:54ea6ef54be6dcc2a5d00f7f817fd8836a02b3b9 crc:1439729f
epr6471a.63 with 8192kb
sha1:520afa7617e8dfd09bf469c01ac606a4a3acdc5e crc:d5bc805c
epr6472a.64 with 8192kb
sha1:b7a96a1867f8bd3cc1251b5fd12991c406e62a37 crc:e0f34a11
epr6473a.61 with 8192kb
sha1:23e04589f2b523d6b8e46d16f40e59685e27f522 crc:8e53b8dd
epr6474a.62 with 8192kb
sha1:c652010a8b19828f81fd101aa1ea781e250c4ec2 crc:9f1711b9
pr-5317.76 with 256kb
sha1:c7986aa9127ef5b50b845434cb4e81dff9861cd2 crc:648350b8
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

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Star Force

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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

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The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

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Vimana

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Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Pitfall II - The Lost Caverns (c) 1984 Activision.

You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.

- TECHNICAL -

Game ID : 834-5627

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1 (JUMP)

- TRIVIA -

Released in February 1985 in Japan.

Reprogrammed and released by Sega in 1985, this arcade game is based on two games (Pitfall! and Pitfall! 2) originally created and designed by David Crane for Activision on the Atari 2600. David Crane was one of the most highly awarded video game designers in the world. David Crane was also one of the founders of Activision in 1979 (the first ever software house which developed games for third party hardware).

An official Pitfall! game-board based on the video game was released in 1983 by MB (Milton Bradley), licensed from Activision.

The 'Pitfall' series also spawned a cartoon series : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- TIPS AND TRICKS -

Each level has a hidden gold treasure. Here's how to get them.

Level 1: in each of the 4 screens where stuff falls from the trees, wait a few seconds and a bag of $ will fall too. If you collect those 4 bags, a gold statue of Harry (worth one extra life) appears at the level end, under the rock statue that spits fireballs.

Level 2: if you get an ice crystal when the timer is exactly at 3:00, all the bats become golden for 15 seconds and can be collected safely for 1,000 points each. This can be done multiple times.

Level 3: if you get all the gold bars of the stage (10 stacks), a gold cup worth 100,000 points appears at the level end. Jump over the key to reach it.

Level 4: if you got every gold treasure in the previous levels, a gold clock appears in a set point halfway the stage. It's the most precious treasure, as it gives 1,000,000 points, one extra life and 5 additional minutes.

- SERIES -

1. Pitfall! [Model AX-018] (1982, Atari 2600)
2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600)
3. Pitfall II - The Lost Caverns (1985, Arcade)
4. Super Pitfall! (1987, Famicom)
5. Pitfall - The Mayan Adventure (1991, Super Famicom)
6. Pitfall 3D - Beyond The Jungle (1998, PlayStation)
7. Pitfall - The Lost Expedition (2004, PlayStation 2)

- PORTS -

* Consoles :
Sega SG-1000 (1985)
Sega SG-1000 [TW] (198?) "Fai Gui Qibing"

* Computers :
Atari 800 (1983-84)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1982&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000024 C461 0000003B FFFFFFFF Infinite Time
20900000 1694 00001696 FFFFFFFF No Sprite to Sprite Collisions Lava pits and pools still kill (will look at this cheat again at some time to fix that)
00000000 C121 00000009 FFFFFFFF Infinite Lives PL1
00000000 C122 00000009 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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