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Pitfall II

 
Arcade
Arcade
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Pitfall II

| 1985
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Developer: Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Pitfall II - The Lost Caverns (c) 1984 Activision.

You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.

- TECHNICAL -

Game ID : 834-5627

Runs on the Sega "System 1" hardware.

Players: 2
Control: 8-way joystick
Buttons: 1 (JUMP)

- TRIVIA -

Released in February 1985 in Japan.

Reprogrammed and released by Sega in 1985, this arcade game is based on two games (Pitfall! and Pitfall! 2) originally created and designed by David Crane for Activision on the Atari 2600. David Crane was one of the most highly awarded video game designers in the world. David Crane was also one of the founders of Activision in 1979 (the first ever software house which developed games for third party hardware).

An official Pitfall! game-board based on the video game was released in 1983 by MB (Milton Bradley), licensed from Activision.

The 'Pitfall' series also spawned a cartoon series : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- TIPS AND TRICKS -

Each level has a hidden gold treasure. Here's how to get them.

Level 1: in each of the 4 screens where stuff falls from the trees, wait a few seconds and a bag of $ will fall too. If you collect those 4 bags, a gold statue of Harry (worth one extra life) appears at the level end, under the rock statue that spits fireballs.

Level 2: if you get an ice crystal when the timer is exactly at 3:00, all the bats become golden for 15 seconds and can be collected safely for 1,000 points each. This can be done multiple times.

Level 3: if you get all the gold bars of the stage (10 stacks), a gold cup worth 100,000 points appears at the level end. Jump over the key to reach it.

Level 4: if you got every gold treasure in the previous levels, a gold clock appears in a set point halfway the stage. It's the most precious treasure, as it gives 1,000,000 points, one extra life and 5 additional minutes.

- SERIES -

1. Pitfall! [Model AX-018] (1982, Atari 2600)
2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600)
3. Pitfall II - The Lost Caverns (1985, Arcade)
4. Super Pitfall! (1987, Famicom)
5. Pitfall - The Mayan Adventure (1991, Super Famicom)
6. Pitfall 3D - Beyond The Jungle (1998, PlayStation)
7. Pitfall - The Lost Expedition (2004, PlayStation 2)

- PORTS -

* Consoles :
Sega SG-1000 (1985)
Sega SG-1000 [TW] (198?) "Fai Gui Qibing"

* Computers :
Atari 800 (1983-84)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1982&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000024 C461 0000003B FFFFFFFF Infinite Time
20900000 1694 00001696 FFFFFFFF No Sprite to Sprite Collisions Lava pits and pools still kill (will look at this cheat again at some time to fix that)
00000000 C121 00000009 FFFFFFFF Infinite Lives PL1
00000000 C122 00000009 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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