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Prime Goal EX (PG1/VER.A)

 
Arcade
Arcade
Platform:

Prime Goal EX (PG1/VER.A)

| 1996
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: none
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Prime Goal EX (c) 1996 Namco.

- TECHNICAL -

Namco System 11 hardware
Game ID : PG

Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Prime Goal EX was released in February 1996 in Japan.

All commentaries, done by Nigel Chisholm, was recorded in Yokohama, Japan and took about 2 hours. Nigel says : I am English and faked an American accent. I am not entirely sure why they wanted the American accent, but, probably because all things American were very popular back then in Japan.

- UPDATES -

PG1/VER.A : Japan release, 13:42:25, FEB 16 1996

- STAFF -

Executive producer : Syukuo Ishikawa, Hajime Nakatani
Project chief : Toshio Natsui
Planning : Yutaka Isokawa, Hideki Hattori
Program : Yukihiko Yagi, Junichi Sakai, Tomohiro Kaneko
Visual design : Kazuyuki Nakamura, Tadahiko Kawaguchi, Yasuyuki Osada, Hideyuki Mitani, Masaki Imai, Jun Miyanaga, Mayumi Ohta, Chikako Takagi, Yukio Hada, Kenichi Nakai, Satoshi Yoneyama
Soundeffects man : Yoshinori Kawamoto
Music compose : Hiroshi Okubo
Voice : Nigel Chisholm
Title design : Minako Matsuda

- PORTS -

* Consoles :
Sony PlayStation (1995, "J-League Prime Goal EX")

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2042&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 30158C 00000009 FFFFFFFF Infinite Credits
00100000 398BA0 00004633 FFFFFFFF Infinite Time
00100001 398BA0 00000000 FFFFFFFF Finish this Game/Extra Time Now!
00000000 2640B0 0000000A FFFFFFFF Score always = 10 PL1
00000000 2640B0 00000000 FFFFFFFF Score always = 0 PL1
00000001 2640B0 0000000A FFFFFFFF Score = 10 Now! PL1
00000001 2640B0 00000000 FFFFFFFF Score = 0 Now! PL1
00000101 2640B0 00000063 FFFFFFFF Select Score PL1
00000000 2640B1 0000000A FFFFFFFF Score always = 10 PL2
00000000 2640B1 00000000 FFFFFFFF Score always = 0 PL2
00000001 2640B1 0000000A FFFFFFFF Score = 10 Now! PL2
00000001 2640B1 00000000 FFFFFFFF Score = 0 Now! PL2
00000101 2640B1 00000063 FFFFFFFF Select Score PL2

Credit Pugsy's MAME Cheat file
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