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Psychic 5

| 1987

Release type:
Units produced: Jaleco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
MAME folder name: psychic5

Display: raster 256x224 @ 53.80Hz (53.80 pixclock)
Sound: 1 channels

Emulated in MAME via driver psychic5.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 768; Savestate: unsupported

p5a with 32768kb
sha1:e6051fb4a1fa9429cfb6084e8a5dfe994a08280b crc:50060ecd
p5b with 65536kb
sha1:b8e7fa3f96d2e3937e4cb530f105bb84d5743b43 crc:7e3f87d4
p5c with 65536kb
sha1:c7e8dc6b733e4ecce37d56fc429c00ade8736ff3 crc:8710fedb
p5d with 32768kb
sha1:ac2d8dd95f6c04b6ad726136931e37dcd537e977 crc:90259249
p5e with 65536kb
sha1:725be2fbf5f3622f646c0fb8e6677cbddf0b1fc2 crc:72298f34
p5f with 32768kb
sha1:6046c506bdedc233e3730f90c7897e847bec8758 crc:04d7e21c
p5g with 65536kb
sha1:bae2dc77be7024bd85f213e4da746c5903db6ea5 crc:f9262f32
p5h with 65536kb
sha1:d5893563715ba231e42b084b88f5176bb94a4da9 crc:c411171a
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Lethal Thunder


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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Psychic 5 (c) 1987 Jaleco.


Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2


Psychic 5 was released in January 1987.

A little game (the third developed by Nihon Maicom Kaihatsu (NMK) for Jaleco, after "Argus" and "Valtric") which did not have huge success, it nevertheless became a 'cult game' for many players thanks to the brilliant gameplay, hard-to-find secret bonuses and anime-like plot. The inspiration for the design of the five ESPers comes from several Japanese cartoons of the '70s where the physical aspect of main characters was strongly stereotyped to suit their psychological profile/fighting ability.


* Secret Bonus : There is a secret bonus in every round. To get them, you must hit the right [?] (question mark box) when your score fits a certain qualification.

1) The first level 'secret' is near the first phone. You should jump on the wall between the two bowls, then jump up and to the left. You'll land near a [?]. If you are in the right place, a walking clock should appear within 2/3 seconds. You can get a secret bonus from this box if you hit it when the thousands digit of your score is zero. (e.g. : 00000, 10500, 20900). The first secret is worth 10000 points.

2) The second level 'secret' is near the first phone, like the first one. There are 2 [?]s on the lower-left corner of your screen (when you are near the phone); the upper one is a 'normal' [?], but you have to destroy it in order to reach the other one. You can get the secret bonus by hitting it when the thousands digit of your score is 1. This is worth 50000 points.

3) The third one is near a phone, again, and near the fishbowl too. When you can reach the upper-right corner of the screen, and 2 umbrellas are floating above you, THAT is the right phone. There is also an extra bonus somewhere near that. You should use the short boy or the little girl to reach the secret bonus - it's at the end of the "small corridor" where the other 2 guys (the tall one and the fat one) can't enter. To get it you should hit the [?] when the thousands digit is 2. This should be worth 100000 points.

4) If you miss a bonus, the thousands counter for the next bonus is modified accordingly. In other words, the thousands digit of your score must always be equal to the number of times you have previously gotten the secret bonus. Thus the tips above are correct only if you are getting every secret bonus without missing any - otherwise, deduct the number you've missed from the thousandth digit needed.

5) The 'ALL GOLD' bonus. Very simple to explain, but hard to do : When you break a bowl, the item you find in it is the same as the previous bowl, if you don't use your hammer after you hit the first and before the second. If you do, instead, the item "shifts", and you find the "next" in the order. If you go on hammering, the "rotation" can bring the first item back again. The first level has 4 items, so if you 'shoot' 0/4/8/12/16... times after breaking the first bowl, you find the same item in the second one. This is true unless you already 'finished' an item, otherwise you should "shoot" 0/3/6/9/12... times to find the item twice.

* Get Espers Sooner : Normally you get Makoto in scene 3 and Genzoh in scene 5, but you can get the espers sooner.

1) Get the 'All Gold' bonus in scene 1 and you'll find Makoto in scene 2.
2) Get Makoto in scene 2 and get the Secret Bonus in scene 3 and you'll find Genzoh in scene 3.
3) Get the 'All Gold' bonus in scene 3 and you'll find Genzoh in scene 4 (if you have not gotten him in scene 3).

* Developers' portrait, family name and age: On the starting character stats screen slowly press in sequence Down, Down, Up, Right, Right, Right, Left, Left.


Hardware planned by: Yousuke Maki (Lovely Yohsuke)
Software created by: Naoki Hoshizaki (Ultra Man Naoki), Kazuhiro Ayabe (Lonely Kazuhiro)
Character designed by: Taeko Suzuki (Italiano Taeko), Naoko Nagamine (Donchi Naoko)
Music composed by: Shinichi Sakamoto (Cheabow)
Sound effects & the 'Time Stop' theme by: Shinichi Sakamoto, Taeko Suzuki
Sound & music data entry by: Taeko Suzuki
Overseas revision (2.00): Tamio Nakasato


* Consoles :
Nintendo Famicom (1987) "Esper Boukentai"


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FA15 00000059 FFFFFFFF Infinite Time
00000000 E004 00000005 FFFFFFFF Infinite Lives
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.
00000000 FA18 00000080 FFFFFFFF Always have the Witch's Broom
00000001 FA18 00000080 FFFFFFFF Get the Witch's Broom Now!
00000000 FA17 00000001 FFFFFFFF Always have the Mega Hammer
00000001 FA17 00000001 FFFFFFFF Get the Mega Hammer Now!
62000000 0000 00000000 00000000 Select Bonus
00010000 E0B3 00000001 FFFFFFFF x2
00010000 E0B3 00000002 FFFFFFFF x4
00010000 E0B3 00000003 FFFFFFFF x8
00000000 E003 00000004 00000004 Always have fat guy
00000000 E003 00000008 00000008 Always have slim guy
00000000 E003 00000010 00000010 Always have old man
60000000 0000 00000000 00000000 [Activate these level cheats]
60000000 0000 00000000 00000000 [before you die or before ]
60000000 0000 00000000 00000000 [choosing esper ]
00000001 E001 00000001 FFFFFFFF Go to level 2 Next
00000001 E001 00000002 FFFFFFFF Go to level 3 Next
00000001 E001 00000003 FFFFFFFF Go to level 4 Next
00000001 E001 00000004 FFFFFFFF Go to level 5 Next
00000001 E001 00000005 FFFFFFFF Go to level 6 Next
00000001 E001 00000006 FFFFFFFF Go to level 7 Next
00000001 E001 00000007 FFFFFFFF Go to level 8 Next

Credit Pugsy's MAME Cheat file