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Puzzle Club (Japan prototype)

 
Arcade
Arcade
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Puzzle Club (Japan prototype)

| 1990
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Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Puzzle Club (c) 1990 Namco.

Puzzle Club is a sliding block puzzle video game. The objective of each stage is to make every row in the puzzle show matching animated icons before the timer reaches zero. Once a row is matched that row is shifted to the bottom of the puzzle. Once all of the rows are matched the stage is completed and the players score is tallied.

There is a 'young' mode and 'adult' mode that is selected at the start of the game. The 'young' mode features icons and characters from the pac-man series. The 'adult' mode features standard slot game icons. The 'adult' mode also features a bonus stage between regular stages, featuring a sliding puzzle with the animated image of a girl lifting barbells. If the player solves the puzzle within the short time limit he is awarded extra bonus points.

- TECHNICAL -

Namco System 1 hardware
Game ID : PC

Main CPU : Motorola M6809 (@ 1.536 Mhz)
Sub CPU : Motorola M6809 (@ 1.536 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

This game is a prototype. While the game is complete it doesn't have a proper title screen.

- STAFF -

Chief : Wan Wan
Programmer : Akima Chan
Game & Graphic designer : S. Norimatsu
Game music : Seiichi Sakurai (Sack Chan), Shinji Hosoe, Ayako Saso
Designers : N. Abe, H. Kuwabara
Gals animator : Y. Sakakibara
Graphic designer : Y. Wagatsuma

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2084&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2480 00000063 FFFFFFFF Infinite Time
00000001 2004 00000000 FFFFFFFF Shuffle Again Now!
00000001 216C 00000001 FFFFFFFF Round Clear Now!
00010001 2004 0000000A FFFFFFFF Round Clear Now! (2/2)

Credit Pugsy's MAME Cheat file
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