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Puzznic (Japan)

| 1989

Release type:
Units produced: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
More Creator:
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License from/Copyright:
SoundMix: Mono
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MAME folder name: puzznic

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver taito_l.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: unsupported

c20-06.ic9 with 65536kb
sha1:2d72dae86a191ccdac9648980aca832fb9886544 crc:ac85a9c5
c20-07.ic10 with 65536kb
sha1:c67d1a434486843a6776d89e905362b7db595d8d crc:be12749a
c20-09.ic11 with 131072kb
sha1:c247936b62ef354851c9bace76a7a0aa14194d5f crc:156d6de1
mc68705p with 2048kb
sha1: crc:
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Puzznic (c) 1989 Taito Corp.

This is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards.

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential.

Should the player make a mistake and destroy or move the wrong blocks, each puzzle screen allows for a set number of 'retries' (depending on the dipswitch settings). A retry resets all tiles to their original positions.

The game consists of eight levels, with each level consisting of four separate puzzle screens. Once a level has been completed, players can chose which level to tackle next. This translates into 36 separate puzzle screens to be completed in any one game, chosen from a total of 144 puzzle screens, giving the game much replay value.


Taito L System hardware
Prom Stickers : C20

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2


Puzznic was released in October 1989.


On the Japanese version, we can play for Eurasian naked pictures. This feature was removed for Export versions.


* Consoles :
NEC PC-Engine (1990)
Nintendo Famicom (1990)
Nintendo Game Boy
Sony PlayStation (2001)

* Computers :
Sinclair ZX Spectrum (1990)
Commodore C64 (1990)
Amstrad CPC (1990)
Commodore Amiga (1990)
Atari ST (1990)
NEC PC-9801 (1990)
FM Towns PC (1990)
X68000 (1990, "Puzznick")

* Others :
Nokia N-Gage ("Taito Memories") : unreleased


Edit this entry: http://www.arcade-history.com/?&page=detail&id=2091&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
000000A2 811C 00000003 FFFFFFFF Infinite Time PL1
000100A2 811D 00000000 FFFFFFFF Infinite Time PL1 (2/2)
00000000 8132 00000009 FFFFFFFF Infinite Retries PL1
00000001 810A 00000000 FFFFFFFF Finish this Stage Now! PL1
00000000 810A 00000000 FFFFFFFF Slide Show Mode PL1 Slide Show Mode requires Infinite Time enabled for best effect!!
60000000 0000 00000000 00000000
000000A2 819C 00000003 FFFFFFFF Infinite Time PL2
000100A2 819D 00000000 FFFFFFFF Infinite Time PL2 (2/2)
00000000 81B2 00000009 FFFFFFFF Infinite Retries PL2
00000001 818A 00000000 FFFFFFFF Finish this Stage Now! PL2
00000000 818A 00000000 FFFFFFFF Slide Show Mode PL2 Slide Show Mode requires Infinite Time enabled for best effect!!
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 1 Player Game
60000000 0000 00000000 00000000 ---------------
00000001 8A08 000000FF FFFFFFFF Reset Girl Picture Now!
62000001 0000 00000000 00000000 Select Girl Picture Now! Use after the bonus award at the end of a level.
00010001 8A06 00000000 FFFFFFFF Tina
00010001 8A06 00000001 FFFFFFFF Judy
00010001 8A06 00000002 FFFFFFFF Karen
00010001 8A06 00000003 FFFFFFFF Patty
00010001 8A06 00000004 FFFFFFFF Candy
00010001 8A06 00000005 FFFFFFFF Alicia
00010001 8A06 00000006 FFFFFFFF Tracie
00010001 8A06 00000007 FFFFFFFF Lisa
00010001 8A06 00000008 FFFFFFFF Brenda
00010001 8A06 00000009 FFFFFFFF Meg
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 2 Player Game, Use PL1 when PL2 is playing & PL2 when PL1 is playing
60000000 0000 00000000 00000000 ----------------------------------------------------------------------
60000000 0000 00000000 00000000
00000001 8A88 000000FF FFFFFFFF Reset Girl Picture PL1
62000001 0000 00000000 00000000 Select Girl Picture Now! PL1
00010001 8A86 00000000 FFFFFFFF Tina
00010001 8A86 00000001 FFFFFFFF Judy
00010001 8A86 00000002 FFFFFFFF Karen
00010001 8A86 00000003 FFFFFFFF Patty
00010001 8A86 00000004 FFFFFFFF Candy
00010001 8A86 00000005 FFFFFFFF Alicia
00010001 8A86 00000006 FFFFFFFF Tracie
00010001 8A86 00000007 FFFFFFFF Lisa
00010001 8A86 00000008 FFFFFFFF Brenda
00010001 8A86 00000009 FFFFFFFF Meg
60000000 0000 00000000 00000000
00000001 8B08 000000FF FFFFFFFF Reset Girl Picture PL2
62000001 0000 00000000 00000000 Select Girl Picture Now! PL2
00010001 8B06 00000000 FFFFFFFF Tina
00010001 8B06 00000001 FFFFFFFF Judy
00010001 8B06 00000002 FFFFFFFF Karen
00010001 8B06 00000003 FFFFFFFF Patty
00010001 8B06 00000004 FFFFFFFF Candy
00010001 8B06 00000005 FFFFFFFF Alicia
00010001 8B06 00000006 FFFFFFFF Tracie
00010001 8B06 00000007 FFFFFFFF Lisa
00010001 8B06 00000008 FFFFFFFF Brenda
00010001 8B06 00000009 FFFFFFFF Meg

Credit Pugsy's MAME Cheat file