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Arcade
Arcade
Platform:

Quantum (rev 2)

| 1982
Genre:
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Description:

Notes:
Release type:
Units produced: Atari
Controls/Input Device: Control(trackball)
Number of Players: 1
Rating:
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Music:
SoundFX:
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SoundMix: Mono
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MAME folder name: quantum

Display: vector x @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver quantum.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
136002-125.6h with 256kb
sha1:24bc0366f394ad0ec486919212e38be0f08d0239 crc:5903af03
136016.102 with 8192kb
sha1:9a30debd1240b9c103134701943c94d6b48b926d crc:408d34f4
136016.104 with 8192kb
sha1:012edb947f1437932b9283e49d025a7794c45669 crc:bf271e5c
136016.105 with 8192kb
sha1:22a0395135b83ba47eacb5129f34fc97aa1b70a1 crc:13ec512c
136016.107 with 8192kb
sha1:c098cdbc339c9ea291c4c4fb203c60b3284e894a crc:63154484
136016.109 with 8192kb
sha1:5390025136b677b66d948c8cf6ea5e20203a4bae crc:d2894424
136016.110 with 8192kb
sha1:9efa9ca88efdd2d5e212bd537903892b67b4fe53 crc:acb50363
136016.201 with 8192kb
sha1:11b2d0168cdbaa7a48656b77abc0bcbe9408fe84 crc:7e7be63a
136016.203 with 8192kb
sha1:c8ede54a4f7f555adffa5b4bfea6bf646a0d02d4 crc:bdc52fad
136016.206 with 8192kb
sha1:54b0388ef44b5d34e621b48b465566aa16887e8f crc:2d8f5759
136016.208 with 8192kb
sha1:dbb82df8e6de4e0f9f6e7ddd5f07618864fce8f9 crc:dab4066b
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Quantum (c) 1982 Atari.

The game itself has an interesting concept, similar to "Qix". You have to encircle various particles using a trackball controller.

- TECHNICAL -

The game came in the same cabinet as "Space Duel" and "Gravitar", but it was not a conversion kit. It had totally different art, and was only available in full dedicated cabinet form. Like all vector games, Quantum is very problematic, and monitor failures are very common.

Game ID : 136016

Main CPU : Motorola 68000 (@ 6.048 Mhz)
Sound Chips : (2x) POKEY (@ 600 Khz)

Screen orientation : Vertical
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768

Players : 1
Control : trackball

- TRIVIA -

Quantum was released in December 1982 in limited quantities. Atari employees have said that there were 500 or fewer games produced. The original price was $2,095.

Quantum was the first Atari game to allow a player to try the game without inserting a coin. During the attract mode, the game allowed the player to move the comet to try to capture a particle. During this mode, the messages 'TRY CAPTURING THIS ATOM' and 'MOVE THE TRACKBALL'.

Quantum was also the first game to allow player to 'draw' his name with the trackball when he gets the high score.

Quantum was designed by General Computer for Atari as part of a lawsuit settlement for a "Missile Command" speedup kit to which they affixed their copyright.

- SCORING -

Electron : 20 points.
Triphon : 100 points.
Splitter : 100 points.
Photon : 200 points.
Positron : 200 points.
Tryd : 300 points.
Nucleus : 300 points.
Pulsar : 400 points.

- TIPS AND TRICKS -

* Once you capture a particle (or anything), you should keep circling it. You can keep capturing it over and over until you get tired. For 4x the score, you can apply this trick to two particles at once. Obviously this trick is easier to do on the very early levels.

* White particles always move vertically, while colored particles always move diagonally. Knowing this may make capturing them easier.

* If the player earns the highest score, a special option allows them to sign their name using the trackball, as well as enter their initials into the high score table.

- STAFF -

From High Score table: Betty Tylko (BET), (DEC), Art Ng (ART), Kevin Osborne (KEV), Doug MacRae (DBM), Mike Horowitz (MAH), (LRD), (PRG), Steve Golson (SEG)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2099&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 0FCEA 00000060 FFFFFFFF Invincibility
20810000 09E6C 00000060 FFFFFFFF Invincibility (2/9) Part 1 for most collisions, Part 2 for odd lingering collisions
20810000 08D1E 00000060 FFFFFFFF Invincibility (3/9) Stars 1
20810000 08D80 00000060 FFFFFFFF Invincibility (4/9) Stars 2
20810000 0C9EA 00000060 FFFFFFFF Invincibility (5/9) Red Bonds
20810000 034E2 00000060 FFFFFFFF Invincibility (6/9) Encloser Pt1
20810000 03300 00000060 FFFFFFFF Invincibility (7/9) Encloser Pt2
20810000 033DE 00000060 FFFFFFFF Invincibility (8/9) Encloser Pt3
20810000 0999A 00000060 FFFFFFFF Invincibility (9/9) Diamond Thingie
00000000 1BE3B 0000000A FFFFFFFF Infinite Lives PL1
00000000 1BE5B 0000000A FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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