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Arcade
Arcade
Platform:

Quartet

| 1986
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Sega
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Rating:
Creator:
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Developer:
Manufacturer:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
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Acting Talent involved:
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URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Quartet VGMuseum Game Endings
Quartet on CAESAR
Quartet high score and replay at MARP
Quartet on datObase
MAME folder name: quartet

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver segas16a.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 6144; Savestate: unsupported

Roms:
315-5194.mcu with 4096kb
sha1: crc:
7751.bin with 1024kb
sha1:67ad94674db5c2aab75785668f610f6f4eccd158 crc:6a9534fc
epr-7455a.6b with 32768kb
sha1:2d613d23fe79072f850ccc9020830dea54312b23 crc:01631ab2
epr-7456a.7b with 32768kb
sha1:8ade8f7e42ae3e171b138410374e4c090fdc4ecb crc:31ca583e
epr-7457.8b with 32768kb
sha1:95de41a97f50f6169887c6d9724d5c42a41bb264 crc:3b282c23
epr-7458a.9b with 32768kb
sha1:9df3b1b915723f9a927ef03d80ae7983a8c91a21 crc:42e7b23e
epr-7459a.10b with 32768kb
sha1:4b2e9ba06b80f8fb502310ab770805f8c6a47567 crc:6b540637
epr-7460.11b with 32768kb
sha1:884ed22d606e3bd30d8401fe1750687e54674e82 crc:a444ea13
epr-7461.9c with 32768kb
sha1:546fabbda936d61a90d2395d033fd4d6bb0bc38a crc:f6af07f2
epr-7462.10c with 32768kb
sha1:4bf59fe4a0b0aa5d4cc0b6f9375ffab3c96e8a2b crc:7914af28
epr-7463.11c with 32768kb
sha1:8db3bd6eae5aeeb229e017471049ef5347974df5 crc:827c5603
epr-7464.1b with 32768kb
sha1:96a09542a863ccf2ded43e2df6f913722b3f97b1 crc:9f291306
epr-7465.5c with 32768kb
sha1:a2f317538c70a1603b65d795223407cbaaf88524 crc:8a1ab7d7
epr-7466.6c with 32768kb
sha1:65e654fde10bee4cb5eee8234d0babb78fe41cfb crc:b2d3f4f3
epr-7467.7c with 32768kb
sha1:81163baf3f0e45bac950a6d9c24b3a886db1509c crc:0af68de2
epr-7468.8c with 32768kb
sha1:6c12ad668cd0c82e7d7d46bfbdcee8b9d46ebd09 crc:ddfd40c0
epr-7469.2b with 32768kb
sha1:3ee7b3b4cce113a6f394e8dfd317cdb6ffae64f7 crc:cb65ae4f
epr-7470.3b with 32768kb
sha1:788fe2878c5c9faea43c2f166f32c22ee51c7d09 crc:16fc67b1
epr-7471.4b with 32768kb
sha1:75b480083fbb14cbef969126989bf9b2235fd31e crc:13fad5ac
epr-7472.5b with 32768kb
sha1:872e19a6aab81d7a2472367d0e31dc1295da7182 crc:8e2762ec
epr-7473.1c with 32768kb
sha1:5f14bc887449122700c46ad22c0379a1682e0bdb crc:06ec75fa
epr-7474.3c with 32768kb
sha1:e82f497e1144f23f3233b5c45ef182bfc7923715 crc:dbf853b8
epr-7475.2c with 32768kb
sha1:54d52dc0b9c245cd2df647e714310a71b803cbcf crc:7abd1206
epr-7476.4c with 32768kb
sha1:6713ef12037cba3139d0f469c82bd90b44bae8ce crc:5eba655a
pal16r6a.22g with 260kb
sha1: crc:
pal16r6a.23g with 260kb
sha1: crc:
pls153.8j with 235kb
sha1:38ba6f57006af8c0d4d7f74aa4778ac1ee2a21fc crc:0fe1eefd
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Quartet (c) 1986 Sega.

A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.

Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet".

- TECHNICAL -

Runs on Sega "System 16A" hardware.
Game ID: 315-5194

Players: 4
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Released in April 1986.

Alfa Records released a limited-edition soundtrack album for this game (Sega Game Music Vol.2 - 28XA-108) on 25/02/1987.

- STAFF -

Music composed by : Katsuhiro Hayashi (Funkey K.H)
From highscore table : YAS, IDA, KEN, MIY, AGU, CHI, OOO, TOM, KAW, Reiko Kodama (REI), KAW, TOH, Katsuhiro Hayashi (HAY), HON, UCH, JOE, LEE, EDG, MAR

- PORTS -

* Consoles :
Sega Master System (1987, "Double Target")
Sega Master System (1987, "Quartet")
Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~")

* Computers :
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)

* Others :
Mobile phones (2002)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2101&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 000000 00000000 00000000 -------------------------------------------
60000000 000000 00000000 00000000 PL1 is Blue (Lee) PL2 is Yellow (Joe)
60000000 000000 00000000 00000000 PL3 is Red (Mary) PL4 is Green (Edgar)
60000000 000000 00000000 00000000 -------------------------------------------
00100000 FFCC64 00001000 FFFFFFFF Infinite Time
00100001 FFCC64 00000000 FFFFFFFF Time Up Now! Death approaches soon
00800000 FFCC25 0000000F FFFFFFFF No Stop type Enemies
00800000 FFCC27 000000FF FFFFFFFF No Destroy type Enemies
00000301 FFC831 0000001F FFFFFFFF Select Stage
00000301 FFC833 0000001F FFFFFFFF Select Stage (Display)
60000000 000000 00000000 00000000
00000000 FFC000 00000009 FFFFFFFF Infinite Credits PL1
00000000 FFC810 00000009 FFFFFFFF Infinite Energy PL1
00010000 FFC811 00000000 FFFFFFFF Infinite Energy PL1 (2/2)
00000000 FFD02B 00000077 FFFFFFFF Invincibility PL1
00010000 FFD028 00000008 00000008 Invincibility PL1 (2/2)
00800000 FFD027 0000000C FFFFFFFF Always Maximum Shot Power PL1
00800000 FFD028 00000008 00000008 Always Have Shield PL1
00800000 FFD028 00000080 00000080 Always Have Speed Up PL1
00800000 FFD028 00000040 00000040 Always Have Jump High PL1
00800000 FFD028 00000004 00000004 Always Have Scores Double PL1
00800000 FFD021 00000020 00000020 Always Have Jet Engine PL1
00800000 FFD001 00000080 FFFFFFFF Always Have Key PL1
00800000 FFCA0B 00000063 FFFFFFFF Always Maximum Bonus PL1 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC11 00000000 00000010 Rapid Fire PL1 Hold shot button
60000000 000000 00000000 00000000
00000000 FFC010 00000009 FFFFFFFF Infinite Credits PL2
00000000 FFC812 00000009 FFFFFFFF Infinite Energy PL2
00010000 FFC813 00000000 FFFFFFFF Infinite Energy PL2 (2/2)
00000000 FFD07B 00000077 FFFFFFFF Invincibility PL2
00010000 FFD078 00000008 00000008 Invincibility PL2 (2/2)
00800000 FFD077 0000000D FFFFFFFF Always Maximum Shot Power PL2
00800000 FFD078 00000008 00000008 Always Have Shield PL2
00800000 FFD078 00000080 00000080 Always Have Speed Up PL2
00800000 FFD078 00000040 00000040 Always Have Jump High PL2
00800000 FFD078 00000004 00000004 Always Have Scores Double PL2
00800000 FFD071 00000020 00000020 Always Have Jet Engine PL2
00800000 FFD051 00000080 FFFFFFFF Always Have Key PL2
00800000 FFCA8B 00000063 FFFFFFFF Always Maximum Bonus PL2 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC13 00000000 00000010 Rapid Fire PL2 Hold shot button
60000000 000000 00000000 00000000
00000000 FFC020 00000009 FFFFFFFF Infinite Credits PL3
00000000 FFC814 00000009 FFFFFFFF Infinite Energy PL3
00010000 FFC815 00000000 FFFFFFFF Infinite Energy PL3 (2/2)
00000000 FFD0CB 00000077 FFFFFFFF Invincibility PL3
00010000 FFD0C8 00000008 00000008 Invincibility PL3 (2/2)
00800000 FFD0C7 0000000E FFFFFFFF Always Maximum Shot Power PL3
00800000 FFD0C8 00000008 00000008 Always Have Shield PL3
00800000 FFD0C8 00000080 00000080 Always Have Speed Up PL3
00800000 FFD0C8 00000040 00000040 Always Have Jump High PL3
00800000 FFD0C8 00000004 00000004 Always Have Scores Double PL3
00800000 FFD0C1 00000020 00000020 Always Have Jet Engine PL3
00800000 FFD0A1 00000080 FFFFFFFF Always Have Key PL3
00800000 FFCB0B 00000063 FFFFFFFF Always Maximum Bonus PL3 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC15 00000000 00000010 Rapid Fire PL3 Hold shot button
60000000 000000 00000000 00000000
00000000 FFC030 00000009 FFFFFFFF Infinite Credits PL4
00000000 FFC816 00000009 FFFFFFFF Infinite Energy PL4
00010000 FFC817 00000000 FFFFFFFF Infinite Energy PL4 (2/2)
00000000 FFD11B 00000077 FFFFFFFF Invincibility PL4
00010000 FFD118 00000008 00000008 Invincibility PL4 (2/2)
00800000 FFD117 0000000F FFFFFFFF Always Maximum Shot Power PL4
00800000 FFD118 00000008 00000008 Always Have Shield PL4
00800000 FFD118 00000080 00000080 Always Have Speed Up PL4
00800000 FFD118 00000040 00000040 Always Have Jump High PL4
00800000 FFD118 00000004 00000004 Always Have Scores Double PL4
00800000 FFD111 00000020 00000020 Always Have Jet Engine PL4
00800000 FFD0F1 00000080 FFFFFFFF Always Have Key PL4
00800000 FFCB8B 00000063 FFFFFFFF Always Maximum Bonus PL4 Take effect in the Presentation Ceremony screen after finished stage
00000000 FFCC17 00000000 00000010 Rapid Fire PL4 Hold shot button

Credit Pugsy's MAME Cheat file
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