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Race Drivin' (cockpit, rev 5)

| 1990

Release type:
Units produced: Atari Games
Controls/Input Device: Control(paddle)
Number of Players: 3
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
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Game Awards Nominations:
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Avg. Playtime:
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MAME folder name: racedriv

Display: raster 508x384 @ 59.95Hz (59.95 pixclock)
Sound: 1 channels

Emulated in MAME via driver harddriv.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

136052-1123.65a with 65536kb
sha1:1fd53c7eadffa163d5423df2f8338757e58d5f2e crc:a88411dc
136052-1124.55a with 65536kb
sha1:c623bd51d6a4a56503fbf138138854d6a30b11d6 crc:071a4309
136052-1126.30a with 65536kb
sha1:ba62f73ee3b33d8f26b430ffa468f8792dca23de crc:f46ef09c
136052-3125.45a with 65536kb
sha1:e8a17b274185c5e4ecf5f9f1c211e18b3ef2456d crc:856548ff
136077-1011.210w with 65536kb
sha1:ede5a3bb888342032d6758b0fb149451b6543d8b crc:c5cd5491
136077-1012.200w with 65536kb
sha1:53270d4d8c28579ebda477a63c034f6d1b9e5a58 crc:9a78b952
136077-1013.210x with 65536kb
sha1:cdb3a6360893fd3dd2947c050dca8a4dfaa9ced9 crc:ca7b3e53
136077-1014.200x with 65536kb
sha1:9269e397567940013e5f46cadfe2bad2ca1a2bc4 crc:a872792a
136077-1016.200y with 65536kb
sha1:1d4093902133bb6da981f294e6947544c3564393 crc:e83a9c99
136077-1017.45c with 65536kb
sha1:1221b08c8efbfd8cf6bfbfd956545f10bef48663 crc:e93129a3
136077-1022.10j with 65536kb
sha1:31726c01eb0d4650936908c90d45161197b7efba crc:c0393c31
136077-1024.10l with 65536kb
sha1:4940091bbad6144bce091d2737191d266d4b0310 crc:1e2fb25f
136077-1027.30j with 8192kb
sha1: crc:
136077-1032.70n with 32768kb
sha1:047240a5192918ced52d90b0555ba2e19a26329e crc:fbc903a6
136077-1033.45n with 32768kb
sha1:a80c980c8e58cf8cada72140e42a3cd1ea987b3d crc:e032ca7c
136077-2021.10h with 65536kb
sha1:264b7ec218e423ea85c54e586f8ff091f033d472 crc:8b2a98da
136077-2023.10k with 65536kb
sha1:e42c186a7fc0d88982b26eafdb834406b4ed3c8a crc:c6d83d38
136077-4007.210u with 65536kb
sha1:af2464035f35467da6ce1073ce00d60ceb7666ea crc:446e62fb
136077-4008.200u with 65536kb
sha1:7aa17ce2807bc9d8cd2721c8b709b5056f561055 crc:aef71435
136077-4009.210v with 65536kb
sha1:98faf28169d16e88280fcd131c5988f040f48ad9 crc:5dd8ebe4
136077-4010.200v with 65536kb
sha1:98cbe3169efcb143f0b59b3154e5ea61f3c12f62 crc:e7e03770
136077-4015.210y with 65536kb
sha1:0fa4601465dc94f27c71db789ad625bbcd254169 crc:725806f3
136077-4030.30e with 65536kb
sha1:5ec410bd75c281ac57d9856d08ce65431f3af994 crc:4207c784
136077-4031.10e with 65536kb
sha1:937e27c012c5fb457bee1b43fc8e075b3e9405b4 crc:796486b3
136077-5001.210r with 65536kb
sha1:48fc4344c092c9eb14249874ac305b87bba53e7e crc:74b4cd49
136077-5002.200r with 65536kb
sha1:a44722340ff7c99253107be092bec2e87cae340b crc:0a78adca
136077-5003.210s with 65536kb
sha1:ccbc021c1230f5fbc2f51bdd4b82014f4a043d4a crc:28eeff77
136077-5004.200s with 65536kb
sha1:8c7f4f79e90dc7206d9d83d588822000a7a53c52 crc:c0cbdf4e
136077-5005.210t with 65536kb
sha1:9597b5b3d4b3bd113c60ba9bd7689c331bf26bbb crc:49c33786
136077-5006.200t with 65536kb
sha1:43bdefb159c2a1c3cb07a629b8b924cdc29606f5 crc:11cd9323
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

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The Next Space

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Lethal Thunder


Strike Gunner S.T.G


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Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Race Drivin' (c) 1990 Atari Games Corp.

Race Drivin' includes all of the innovative game features that made "Hard Drivin'" the industry's first true driving simulation game, plus many more new features :

Improved Handling - Faster microprocessor and more efficient software code provides a now imperceptible lag time between control input and screen graphic response. Race Drivin' feels even more like a real car!

New Tracks - The Super Stunt track will challenge even the best "Hard Drivin'" stunt racers. New tests of skill include a corkscrew loop, a jump loop, and a full pipe.

The autocross track with a built-in pace car provides feedback to hone competitive driving skills. The vector-drawn pace car is actually a recorded view of the player's best lap.

Buddy Race - 2-player sequential race in which the computer records the performance of Player 1, and Player 2 races head-to-head against the first player and the clock.

Linked Race - Install a simple cable between two simulator cabinets, adjust game options, and the buddy race becomes a true head-to-head competition.

Select a Car - Players can select from several different sports cars to suit the race track chosen. The Race Drivin' cars are modeled after the performance features of several well-known sports cars. Each car has its own handling characteristics of off-the-line quickness, top speed, and cornering.


[Cockpit model]

Game ID : 136077

Main CPU : Motorola 68010 (@ 8 MHz), TMS34010 (@ 48 MHz), ADSP2100 (@ 8 MHz), DSP32C (@ 40 MHz)
Sound CPU : Motorola 68000 (@ 8 MHz), TMS32010 (@ 20 MHz)
Sound Chips : Speaker, DAC

Players : 2
Control : Steering wheel with gearshift
Pedals : Accelerator, Brake


Race Drivin' was originally released in August 1990 in the USA. 800 units were produced in the USA and 396 in Ireland for European distribution. Its selling price was $8,995 at its time of release.

In October 1990, cockpit conversion kits (for "Hard Drivin'") were produced: 729 in the USA and only 37 in Ireland. Selling Price was $1,425.

In April 1991, upright conversion kits were available: 250 in the USA produced and 100 in Ireland. Selling Price was $1,445.

Also released as "Race Drivin' [Compact model]". There also was a "Race Drivin' Panorama" model that utilized 3 to 5 Monitors to give you a 180 Degree View.

There is a warning in the attract mode : 'Be Careful though, many of the stunts and manuevers in this game would be dangerous or fatal if tried in a real car!!!!!!!'.


Notes: On the British and Japanese versions, you are in a right-hand drive car.

Cockpit versions history:

Revision 1 :
* World and British releases.

Revision 2 :
* World and German releases.
* Software version : 2.1.

Revision 3 :
* World release.
* Software version : 2.2.

Revision 4 :
* World, British and German releases.
* Software version : 2.3.

Revision 5 :
* World, British and German releases.
* Software version : 2.4.


1) Whenever possible use the outside-in strategy. Start on the outside of a turn then cut inside, making sure that you keep giving the vehicle gas. If you don't you may spin out and loose control (depending on the car type). This strategy is hard to use in the qualifying laps because of the oncoming traffic, but if timed correctly you can pass the oncoming traffic on their right side. When coming out of the turn take care in how you straighten the wheels (slowly) or you can spin out as well.

2) It helps to take into consideration where a car is in-countered because after running a track several times, and you get closer to the 'maximum' speed for a stretch of road the car scenarios stay the same. For example : the first turn after the start on the original speed track (the one with a house on it and the very long right turn) should not have a car coming in the way of an outside-in tactic but a truck should be on the way. And if the speed of the car stays around 120 all the way around the track there should be a car at the turn.

3) Most turns from the original speed track can be taken (while using the previous hint) at about 120 mph.

4) On the super stunt track on the road up the hill and then a left turn, a driver may drive off the road to the left (cutting the turn) and to an exaggerated outside-in maneuver.

5) The differences in the cars are as follows...
Speedster : Excellent acceleration, and top speed is around 140mph, but handling is very loose and it tends to spin out on turns if pushed too far.
Roadster : Slightly faster acceleration than the Speedster, top speed is only around 120mph, but handling is tight and takes turns much easier.
Original : Same as Speedster.
Original Automatic : Same as Speedster but with slightly slower acceleration.
Note : Handling manifests itself in the sensitivity of the steering wheel to move.


1. Hard Drivin' [No. 136052] (1988)
2. Race Drivin' (1990)
3. Hard Drivin' II - Drive Harder (1991, ST/Amiga)
4. Hard Drivin's Airborne (1993)
5. Street Drivin' (1993)


* Main :
Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief
Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey
Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky
Hardware designer, self test, instant replay, integer 3-D algorithms, game designer : Jed Margolin
Game programming, display software, championship lap, game designer : Stephanie Mott

* Others :
Cabinet designers : Mike Jang, Ken Hata
Graphic designers : Sam Comstock, Kris Moser, Deborah Short, Will Noble, Alan Murphy
Display math software : Jim Morris
ADDN'L programmers : Gary Stark, Mike Albaugh, Ed Rotberg
ADDN'L hardware : Don Paauw
Marketing : Linda Benzler, Mary Fujihara
Sales : Shane Breaks
Mechanical designers : Jacques Acknin, Milt Loper
Yellow/Flame concept : Mark Hoendervoogt, Howard Owen
Test drivers : Doug Milliken, Dave Shepperd
Music : Don Diekneite
Management : Rich Moore, Dan Van Elderen, Lyle Rains, Bob Stewart, Dennis Wood, Hide Nakajima


* Consoles :
Nintendo SNES [EU] (1992) "Race Drivin' [Model SNSP-RV-EUR]"
Nintendo SNES [US] (October 1992) "Race Drivin' [Model SNS-RV-USA]"
Sega Genesis [US] (1993) "Race Drivin' [Model T-48246]"
Sega 32X [Unreleased Prototype]
Sega Saturn [JP] (August 4, 1995) "Race Drivin' [Model T-4802G]"
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
Microsoft XBOX [US] (September 27, 2005) "Midway Arcade Treasures 3"
Sony PlayStation 2 [US] (September 27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]"
Microsoft XBOX [EU] (October 14, 2005) "Midway Arcade Treasures 3"
Sony PlayStation 2 [EU] (October 14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
Nintendo GameCube [US] (October 26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]"

* Handhelds :
Nintendo Game Boy [US] (January 1993) "Race Drivin' [Model DMG-RV-USA]"
Nintendo Game Boy [EU] (1993)

* Computers :
Atari ST [EU] (1991)
Commodore Amiga [EU] (1992)
PC [MS Windows, CD-ROM] [US] (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] [EU] (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 905946 00000019 FFFFFFFF Infinite Credits
00000000 9016DC 00000068 FFFFFFFF Infinite Game Time

Credit Pugsy's MAME Cheat file