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Rally X

| 1980

Release type:
Units produced: Namco
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
More Creator:
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License from/Copyright:
SoundMix: Mono
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Acting Talent involved:
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Rally X VGMuseum Game Endings
Rally X on CAESAR
Rally X high score and replay at MARP
Rally X on datObase
MAME folder name: rallyx

Display: raster 288x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver rallyx.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 260; Savestate: unsupported

1b with 4096kb
sha1:b6029e9730f1694894fe8b729ac0ba8d6712dea9 crc:5882700d
8e with 4096kb
sha1:30bc57263e8dad870c501c76bce6f42d69ab9e00 crc:277c1de5
rallyxn.1e with 4096kb
sha1:82d3a4b34b0ff5cfdb8ca7c18ad5c63d943b8484 crc:ed1eba2b
rallyxn.1h with 4096kb
sha1:8a20fadcea76802d1c412ba62086abb846ad54a8 crc:4f98dd1c
rallyxn.1k with 4096kb
sha1:9b22079972c0f9970d62d62751db4783a87796d5 crc:9aacccf0
rx-1.11n with 32kb
sha1:70c1c9610ba6f1ead77f347e7132958958bccb31 crc:c7865434
rx-2.4n with 32kb
sha1:4f84162db9d58b64742c67dc689eb665b9862fb3 crc:8f574815
rx-4.2m with 256kb
sha1:0c4d0bee858b97632411c440bea6948a74759746 crc:77245b66
rx-5.3p with 256kb
sha1:3e6da9d798f5e07fa18d6ce7d0b148be98c766d5 crc:4bad7017
rx-6.8m with 256kb
sha1:7a3800be410e306cf85753b9953ffc5575afbcd6 crc:3c16f62c
rx-7.8p with 256kb
sha1:617864d3df0917a513e8255ad8d96ae7a04da5a1 crc:834d4fda
rx1-3.7k with 32kb
sha1:26fad384ed7a1a1e0ba719b5578e2dbb09334a25 crc:b8861096
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Rally-X (c) 1980 Namco, Limited.

In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.


Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)


Rally-X was released in October 1980 in Japan.


In the introduction to the bonus stages, the Namco version misspells 'Challenging' as 'Charanging'. This was corrected in the Midway version.


Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points. If you lose a life, the points awarded will reset to 100 when you restart.

Collecting the Special Flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the round or lose a life. If you clear the entire round without losing a single life, the tenth flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you restart.

End of stage bonus : Points for remaining fuel


* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs each time the round number is one less than a multiple of four (the challenging stages occur on the third, seventh, and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.


1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection"
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix"
6. Rally-X Rumble (2011, App Store)


NOTE: For ports released in the USA, please see the Midway version entry.

* Consoles :
Nintendo Famicom [AS] (1989) "Jovial Race" by Sachen
Nintendo Famicom [JP] (199?) "Mi Hun Che"
Sony PlayStation [JP] (November 22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
Sony PlayStation [AU] (1996) "Namco Museum Vol.1 [Model SCES-00243]"
Sony PlayStation [EU] (August 1996) "Namco Museum Vol.1 [Model SCES-00243]"
Sony PlayStation 2 [JP] (January 26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
Microsoft XBOX [EU] (March 24, 2006) "Namco Museum - 50th Anniversary"
Sony PlayStation 2 [EU] (March 31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
Nintendo GameCube [EU] (May 5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
Microsoft XBOX 360 [EU] (May 15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [AU] (June 4, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [JP] (November 5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

* Handhelds :
Sony PSP [EU] (December 9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"
Sony PSP [JP] (February 24, 2005) "Namco Museum [Model ULJS-00012]"
Sony PSP [KO] (May 2, 2005) as 'Banggor' in "Namco Museum [Model UCKS-45005]"
Nintendo Game Boy Advance [EU] (March 31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]"

* Computers :
MSX [JP] (March 30, 1984)
Fujitsu FM-7 [JP] (1984)
Amstrad CPC [EU] (1984) "Hold-Up" : Different sprites but same game.
Sharp X68000 [JP] (1988) by IT
PC [MS Windows, CD-ROM] [JP] (November 28, 1997) "Namco History Vol.2"
PC [MS Windows, CD-ROM] [AU] (March 27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] [EU] (May 19, 2006) "Namco Museum - 50th Anniversary"


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 824C 00000002 FFFFFFFF Invincibility
00000000 81B0 00000002 FFFFFFFF Always 3 red cars
00000000 824E 00000000 FFFFFFFF No red cars per level
00000000 824E 00000001 FFFFFFFF Only 1 red car per level
00000000 824E 00000007 FFFFFFFF 7 red cars per level
00000000 8251 00000000 FFFFFFFF No rocks
00000000 8088 00000088 FFFFFFFF Red car 1 doesn't move
00000000 80A8 00000088 FFFFFFFF Red car 2 doesn't move
00000000 80C8 00000088 FFFFFFFF Red car 3 doesn't move
00000000 80E8 00000088 FFFFFFFF Red car 4 doesn't move
00000000 8108 00000088 FFFFFFFF Red car 5 doesn't move
00000000 8128 00000088 FFFFFFFF Red car 6 doesn't move
00000000 8148 00000088 FFFFFFFF Red car 7 doesn't move
00000000 8168 00000088 FFFFFFFF Red car 8 doesn't move Only there in later levels!
62000000 0000 00000000 00000000 Select Car Speed
00110000 8027 00000020 FFFFFFFF Very Slow
00110000 8027 000000C0 FFFFFFFF Slow
00110000 8027 00000220 FFFFFFFF Normal Speed
00110000 8027 00000520 FFFFFFFF Very Fast
00110000 8027 00000A20 FFFFFFFF Ultra Fast
60000000 0000 00000000 00000000
00000000 800F 00000004 FFFFFFFF Infinite Lives PL1
00000020 826B 00000006 00000006 Infinite Fuel PL1
00000000 8010 00000004 FFFFFFFF Infinite Lives PL2
00000020 826D 00000006 00000006 Infinite Fuel PL2
60000000 0000 00000000 00000000
20900000 384E 00000003 FFFFFFFF Skip RAM/ROM Check

Credit Pugsy's MAME Cheat file