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Units produced: Taito America Corporation
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 4
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Rayforce (US) VGMuseum Game Endings
Rayforce (US) on CAESAR
Rayforce (US) high score and replay at MARP
Rayforce (US) on datObase
MAME folder name: rayforce
Display: raster 320x224 @ 58.97Hz (58.97 pixclock)
Sound: 2 channels
Emulated in MAME via driver taito_f3.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported
d66-01.rom with 2097152kb
d66-02.rom with 2097152kb
d66-03.rom with 1048576kb
d66-04.rom with 1048576kb
d66-05.rom with 1048576kb
d66-06.rom with 1048576kb
d66-07.rom with 1048576kb
d66-08.rom with 1048576kb
d66-18.24 with 262144kb
d66-19.26 with 262144kb
d66-21.37 with 262144kb
d66-22.rom with 262144kb
d66-23.rom with 262144kb
d66-25.35 with 262144kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Rayforce (c) 1993 Taito Corp.
A great vertically scrolling shooter, featuring a lock-on secondary weapon.
The player is provided with a powerful ship called the RVA-818 X-LAY, which is outfitted with two weapons: a primary weapon that fires straight lasers and increases in power when the player accumulates power-ups, and a secondary lock-on missile launcher, which can also be increased in power, that can target up to eight enemies at once by moving the targeting reticle. This weapon is used to attack enemies that appear on a lower plane than that of your aircraft, which are inaccessible to the player's primary weapon.
The plot centers in the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike.
However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human considers improved versions of themselves.
After prolonged war, Con-Human has succeeded in exterminating 99.8% of humankind, with the remnants fleeing to space colonies. Meanwhile, Con-Human remakes the very interior of Earth. As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Prom Stickers : D66
Players : 4
Control : 8-way joystick
Buttons : 4
- TRIVIA -
Even if title screen says 1993, Rayforce was released in January 1994 in Japan.
Rayforce had great BGM and graphics, so it was very popular in the Japanese gamer community in its time. But not for long... When Street Fighter 2 was released, many a shoot'em up fan turned into an SF2 fan.
The first work of the game producer, Yukio Abe, was "Master of Weapon" were you can easily find similar gameplay and ideas.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'BOO'.
This game is known in European arcades as "Gunlock".
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Rayforce - PCCB-00153) on April 21, 1994.
- TIPS AND TRICKS -
- Press the Fire button to fire your cannon.
- Target enemies at low altitude or on the ground using the Fire button, then press the Laser button to fire your lock-On laser at them. Destroy multiple targeted enemies for extra points.
- Pick up items for extra fire-power.
* ITEMS LIST:
Green: Gives you an extra lock-on laser.
Yellow: Upgrades your cannon by one level.
Red: Collect three to upgrade your cannon by one level.
- SERIES -
1. Rayforce (1993)
2. Ray Storm (1996)
3. Ray Crisis (1998)
- STAFF -
Producer : Yukiwo Ishikawa (Yukio Abe)
Directors : Yukiwo Ishikawa (Yukio Abe), Tatsuo Nakamura
Game designers : Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita
Software : Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama
Character Graphics designers : Hideyuki Kato, Tomohisa Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi
Screen Graphics designers : Hideyuki Kato, V.A.P, Peacock
Music & Sound effects : Tamayo Kawamoto (Zuntata)
Sound effects : Munehiro Nakanishi (Zuntata)
Sound direction : Hiroshige Tonomura (TONO) (Zuntata)
Design works : Kyoko Umezu
Hardware : Katsumi Kaneoka
- PORTS -
* Consoles :
Sega Saturn [JP] (September 14, 1995) "Layer Section [Model T-1101G]"
Sony PlayStation 2 [JP] (January 25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2183&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 402265 00000009 FFFFFFFF Infinite Credits
20800000 0005E7 0000009E FFFFFFFF Unlock Area Select Mode Reset the game to enable it
20910000 007E4E 00006078 FFFFFFFF Unlock Area Select Mode (2/2) 1st = ROM check skipping, 2nd = Branch to area selection mode
00001501 402313 00000006 FFFFFFFF Select Starting Area Enable on the "PUSH 1 OR 2 PLAYER BUTTON" screen. Turn it OFF after starting the game.
20900000 027324 00000500 FFFFFFFF Always Have Speed Up
20910000 02732C 0000FB01 FFFFFFFF Always Have Speed Up (02/12) 1st = Up, 2nd = Down
20910000 027338 0000FAA1 FFFFFFFF Always Have Speed Up (03/12) Left
20910000 027340 0000FC35 FFFFFFFF Always Have Speed Up (04/12) Upper-Left
20910000 027344 00000388 FFFFFFFF Always Have Speed Up (05/12) Upper-Left
20910000 027348 0000FC35 FFFFFFFF Always Have Speed Up (06/12) Lower-Left
20910000 02734C 0000FC79 FFFFFFFF Always Have Speed Up (07/12) Lower-Left
20910000 027358 00000560 FFFFFFFF Always Have Speed Up (08/12) Right
20910000 027360 000003CC FFFFFFFF Always Have Speed Up (09/12) Upper-Right
20910000 027364 00000388 FFFFFFFF Always Have Speed Up (10/12) Upper-Right
20910000 027368 000003CC FFFFFFFF Always Have Speed Up (11/12) Lower-Right
20910000 02736C 0000FC79 FFFFFFFF Always Have Speed Up (12/12) Lower-Right
20900000 02577E 0000600A FFFFFFFF Always Have Penetrable Shot
20910000 0257C6 0000600A FFFFFFFF Always Have Penetrable Shot (2/2)
20800100 02759A 0000001E FFFFFFFF Select Shot Speed
20910000 0275CC 0000303C FFFFFFFF Select Shot Speed (2/2)
60000000 000000 00000000 00000000
00000000 404B95 0000009A FFFFFFFF Infinite Lives PL1
00100000 404BF4 00000002 FFFFFFFF Invincibility PL1
20900000 03047E 00006028 FFFFFFFF Auto Lock-On PL1
20910000 0305C4 00006028 FFFFFFFF Auto Lock-On PL1 (2/2)
00000000 404BA3 0000000A FFFFFFFF Always have LASER Power MAX PL1
00010000 404BAF 00000006 FFFFFFFF Always have LASER Power MAX PL1(2/2)
62000000 000000 00000000 00000000 Select Shot PL1
00010000 404B96 00000000 FFFFFFFF Level 1
00010000 404B96 00000001 FFFFFFFF Level 2
00010000 404B96 00000002 FFFFFFFF Level 3
00010000 404B96 00000003 FFFFFFFF Level 4
00010000 404B96 0000000A FFFFFFFF Maximum
00000000 400099 00000010 00000010 Rapid Fire - Shot PL1 Turn it OFF on the name entry screen and make sure it's OFF in Test Mode.
00000000 400099 00000020 00000020 Rapid Fire - Laser PL1 Turn it OFF on the name entry screen and make sure it's OFF in Test Mode.
60000000 000000 00000000 00000000
00000000 404C95 0000009A FFFFFFFF Infinite Lives PL2
00100000 404CF4 00000002 FFFFFFFF Invincibility PL2
20900000 0304F8 00006020 FFFFFFFF Auto Lock-On PL2
20910000 030640 00006020 FFFFFFFF Auto Lock-On PL2 (2/2)
00000000 404CA3 0000000A FFFFFFFF Always have LASER Power MAX PL2
00010000 404CAF 00000006 FFFFFFFF Always have LASER Power MAX PL2(2/2)
62000000 000000 00000000 00000000 Select Shot PL2
00010000 404C96 00000000 FFFFFFFF Level 1
00010000 404C96 00000001 FFFFFFFF Level 2
00010000 404C96 00000002 FFFFFFFF Level 3
00010000 404C96 00000003 FFFFFFFF Level 4
00010000 404C96 0000000A FFFFFFFF Maximum
00000000 40009B 00000010 00000010 Rapid Fire - Shot PL2 Turn it OFF on the name entry screen and make sure it's OFF in Test Mode.
00000000 40009B 00000020 00000020 Rapid Fire - Laser PL2 Turn it OFF on the name entry screen and make sure it's OFF in Test Mode.
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Region After you enable this cheat to see any effect you will have to reset the game (F3). Then you may have to turn the Test Mode ON (F2), wait for Test Mode to appear and reset again(F3).
20810000 0FFFFF 00000001 FFFFFFFF Japan (Ray Force)
20810000 0FFFFF 00000002 FFFFFFFF US (Ray Force)
20810000 0FFFFF 00000003 FFFFFFFF World (Gunlock)
Credit Pugsy's MAME Cheat file