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Units produced: Stern
Controls/Input Device: Control(doublejoy8way), Buttons(1)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Rescue VGMuseum Game Endings
Rescue on CAESAR
Rescue high score and replay at MARP
Rescue on datObase
MAME folder name: rescue
Display: raster 256x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels
Emulated in MAME via driver scobra.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 226; Savestate: supported
rb15acpu.bin with 4096kb
rb15bcpu.bin with 4096kb
rb15ccpu.bin with 4096kb
rb15csnd.bin with 2048kb
rb15dcpu.bin with 4096kb
rb15dsnd.bin with 2048kb
rb15ecpu.bin with 4096kb
rb15fcpu.bin with 2048kb
rb15hcpu.bin with 2048kb
rescue.clr with 32kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Rescue (c) 1982 Stern Electronics.
The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.
In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.
To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 226
Players : 2
Control : Double 8-way joysticks
Buttons : 1
- TRIVIA -
Released in November 1982.
A bootleg of this game is known as "Apocaljpse Now".
- STAFF -
Designed and programmed by : Chris Oberth
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2207&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 8669 00000009 FFFFFFFF Infinite Lives
00000000 8273 00000001 FFFFFFFF Fire always enabled
00000001 868F 00000001 FFFFFFFF One man needed to land Now!
Credit Pugsy's MAME Cheat file