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Units produced: Atari Games
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Road Runner (rev 2) VGMuseum Game Endings
Road Runner (rev 2) on CAESAR
Road Runner (rev 2) high score and replay at MARP
Road Runner (rev 2) on datObase
MAME folder name: roadrunn
Display: raster 336x240 @ 59.92Hz (59.92 pixclock)
Sound: 2 channels
Emulated in MAME via driver atarisy1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported
136028.107 with 8192kb
136032.107 with 8192kb
136032.114 with 16384kb
136032.115 with 16384kb
136032.205 with 16384kb
136032.206 with 16384kb
136040-101.4b with 32768kb
136040-102.3b with 32768kb
136040-103.2b with 32768kb
136040-104.1b with 32768kb
136040-105.4d with 32768kb
136040-106.3d with 32768kb
136040-107.9b with 32768kb
136040-108.8b with 32768kb
136040-109.7b with 32768kb
136040-110.6b with 32768kb
136040-111.9d with 32768kb
136040-112.8d with 32768kb
136040-113.4f with 32768kb
136040-114.3f with 32768kb
136040-115.2f with 32768kb
136040-116.1f with 32768kb
136040-117.2d with 32768kb
136040-118.1d with 32768kb
136040-119.9f with 32768kb
136040-120.8f with 32768kb
136040-121.7f with 32768kb
136040-122.6f with 32768kb
136040-123.7d with 32768kb
136040-124.6d with 32768kb
136040-125.5a with 512kb
136040-126.7a with 512kb
136040-134.12c with 32768kb
136040-135.12a with 32768kb
136040-136.14c with 32768kb
136040-137.14a with 32768kb
136040-138.16c with 32768kb
136040-139.16a with 32768kb
136040-140.17c with 16384kb
136040-141.17a with 16384kb
136040-143.15e with 16384kb
136040-144.17e with 16384kb
136040-228.11c with 32768kb
136040-229.11a with 32768kb
136040-230.13c with 32768kb
136040-231.13a with 32768kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Road Runner (c) 1985 Atari Games.
The player takes on the role of the Road Runner - from the much-loved Warner Bros. cartoon series - and must outrun and outsmart the villainous Wile E. Coyote, in this abstract sidways-scrolling racing game from Atari.
A variety of traps and pitfalls await the Road runner - including cannons, land mines and cliff-top drops - that must be carefully avoided or negotiated. It is possible, however, to lure Wile E. Coyote into these traps to put some valuable distance between the Road Runner and his pursuer.
Piles of birdseed are littered throughout the levels and Road Runner must eat them (by running over them) whenever possible, as missing five seed piles will cause Road Runner to feel faint and stop running, resulting in his being caught by Wile E Cayote. A 'Seed Meter' at the top of the screen indicates Road Runner's seed enery level.
Road Runner's colourful, beautifully-drawn graphics capture the spirit and humour of the legendary cartoons perfectly. The music and sound effects are also faithful to the cartoon series.
- TECHNICAL -
Game ID : 136040
Runs on the "Atari System 1" hardware. It was available in the Upright configuration AND as a conversion kit for Marbel Madness, Peter Pack Rat or Indiana Jones).
For operators who would like to utilize prize redemption, the game is compatible with the System 1 'Vend-A-Ticket' game option.
- TRIVIA -
Road Runner was released in July 1986 (even if title screen says 1985).
Road Runner, as with all the Atari System 1 games, was arguably one of the most distracting games in the arcade. If not setup properly, the Road Runner game would play all the background music during the intro cut scenes. The Atari System 1 speaker system had a great acoustic arrangement. Players would be immersed in a sea of sound allowing them to really get into the game play. Unfortunately for others, they could hear the same thing on the other side of the room!
Some Road Runner units were produced (757 exactly) from the factory. Most arcade owners purchased the conversion kit which was marketed and readily available from Atari at a lower price ($695) than a new system ($1895). An Atari System 1 cabinet could be converted into a different game (only other Atari System 1 games) in a day.
A graphically enhanced version of this game (Apparently running on "Beat Head" hardware) was planned, where each stage would have a Road Runner cartoon scene as an intermission, spooled from a laserdisc. However, although a master was produced (now in the hands of a private collector of Atari prototypes), no discs were ever pressed and it is likely that no ROMs were ever burned.
- TIPS AND TRICKS -
Don't use an 8-way controller like Hot-Rod or X-Arcade with this game. You won't be able to control the Road Runner very well. Use a variable speed, jet-fighting type game joystick. This will allow you to control the variety of Road Runner speeds with precision. It makes the game much more fun and you'll get farther.
Don't go so fast that you lose Wile E. Coyote from view. He'll coming whizzing back with a vengeance. He'll attack at high speed on rocket skates and in later levels, super sneakers.
If you stay close to Wile E. Coyote and maintain a constant speed (his arms will stick out in an effort to grab you), you can get a "Tongue Bonus" for 2000 points. The Road Runner will turn it's head around at Wile E. and stick out it's tongue twice, making that classic cartoon "Twoop twoop" sound. Pretty funny to see.
In higher levels, invisible paint buckets will appear. You need to get to them and paint yourself before Wile E. Coyote does. If you manage to paint yourself with the invisible paint, Wile E. Coyote will lose sight of you, stand and look around with a "?" above his head. Also funny to see.
On the levels where Wile E. coyote has acquired a portable helicopter and is dropping dynamite onto the Road Runner from above, keep running forwards while constantly moving the Road Runner diagonally up and down (on some levels, you need to be watchful for land mines); this makes it much more difficult for the Coyote to target you accurately.
- STAFF -
Producer : Norm Avellar, Greg Rivera
Director : Mike Hally
Backgrounds : Sam Comstock, Mark West
Animation : Susan G. McBride, Hal Canon, Earl Vickers
Location Tech : Rob Rowe
Support : Jacl Aknin, Mike Albaugh, Brad Fuller, Pat McCarthy, Rich Moore, Don Paauw
- PORTS -
* Consoles :
Nintendo Famicom (1989)
* Computers :
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)
Amstrad CPC (1987)
Amstrad CPC [FR] (1990, "10 Jeux Spectaculaires")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2237&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 401FF5 00000019 FFFFFFFF Infinite Credits
20800000 01A7F4 00000060 FFFFFFFF Uncatchable Although Wile E. Coyote can't catch you this is not invincibility, vehicles still kill you and you will have to turn the cheat OFF if you get hit by a rock.
00000000 401591 00000005 FFFFFFFF No missed birdseed (no fainting)
60000000 000000 00000000 00000000
00000000 400C8C 00000009 FFFFFFFF Infinite Lives PL1
00000000 400C8D 00000009 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file