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Units produced: Bally Midway
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Sarge VGMuseum Game Endings
Sarge on CAESAR
Sarge high score and replay at MARP
Sarge on datObase
MAME folder name: sarge
Display: raster 512x480 @ 30.00Hz (30.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver mcr3.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 64; Savestate: supported
cpu_3b.bin with 32768kb
cpu_5b.bin with 32768kb
spr_4e.bin with 32768kb
spr_5e.bin with 32768kb
spr_6e.bin with 32768kb
spr_8e.bin with 32768kb
tcs_u4.bin with 8192kb
tcs_u5.bin with 8192kb
til_14b.bin with 8192kb
til_15a.bin with 8192kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Sarge (c) 1985 Bally Midway.
- TECHNICAL -
Bally Midway MCR 3 hardware
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : DAC
Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 64
Players : 2
Control : Double 2-way joystick (Vertical)
Buttons : 2
- TRIVIA -
Released in October 1985.
Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other.
Sarge is also probably the first real 'start-to-finish' design collaboration between artist/animator Brian Colin and programmer Jeff Nauman.
From Brian Colin, Lead Artist on Sarge : "The realistically depicted female soldier featured in the game generated so much interest when it was first introduced that, part-way through it's production run, we slipped a hidden player incentive. With the machine's internal DIP switches set a certain way, players who achieved a rank of Colonel were greeted with a winking, sexy GI Jane wearing little more than a smile.
The DIP switches should be set as follows : 0011000100.
To see if the switches are set correctly, look at the girl at the start of the game. If she is wearing a low-cut T-shirt, then the 'hidden player incentive' is on.".
- STAFF -
Software : Jeff Nauman
Artists : Brian Colin, Sharon Perry
Sounds : Bob Libbe, Neil Falconer
Hardware : Cary Mednick, Steve Ackerman
Mechanical : John Kubik
Added support : Jim Belt
- PORTS -
* Consoles :
Atari 7800 (unreleased prototype)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2315&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 E0F3 00000006 FFFFFFFF Invincible Tank PL1
00000000 E0F4 00000006 FFFFFFFF Invincible Copter PL1
00000000 E173 00000006 FFFFFFFF Invincible Tank PL2
00000000 E174 00000006 FFFFFFFF Invincible Copter PL2
Credit Pugsy's MAME Cheat file