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Sasuke vs. Commander

 
Arcade
Arcade
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Sasuke vs. Commander

| 1980
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Notes:
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Developer: SNK
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Sasuke vs. Commander (c) 1980 SNK.

A great vertical shoot'em up game.

You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the beautiful city of kioto must protect your master the Shogun, by defeating all the villains ninja Commander.

The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 705.562 Khz)
Sound Chips : Custom (@ 705.562 Khz), Samples (@ 705.562 Khz), (3x) SN76477 (@ 705.562 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 61.25 Hz
Palette colors : 32

Players : 2
Control : 2-way joystick
Buttons : 1

- TRIVIA -

Released in October 1980.

The title screen shows that 'SNK' stands for 'Shinnihon Kikaku'.

Developed by Tose for SNK. The third game manufactured by SNK was their first colored game.

This game is one of the earliest titles to have bosses, labeled as "magical bonuses" during play.

At the game over screen, Sasuke humorously trips over a rock and falls lying on the floor.

In the artwork of the original japanese arcade flyer, shows the character Sasuke represented like the original sprite and has a wrong color combination that does not match to the original color of sprite of the character in the game.

A Sasuke vs. Commander machine appears in the SNK Neo Geo Pocket game "SNK vs. Capcom Cardfighters Clash".

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2317&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0018 0000000A FFFFFFFF Infinite Lives
20A00000 5180 0051764C FFFFFFFF Invincibility
20A10000 5391 0053854C FFFFFFFF Invincibility (2/6) 1st = Fire, 2nd = Enemy
20A10000 629A 0062904C FFFFFFFF Invincibility (3/6) Boss 1
20A10000 64AE 00647A4C FFFFFFFF Invincibility (4/6) Boss 2
20910000 66AB 000005D0 FFFFFFFF Invincibility (5/6) Boss 3
20A10000 5FED 005FCA4C FFFFFFFF Invincibility (6/6) Boss 4
00000000 0016 000000FF FFFFFFFF Finish Current Stage Soon
00000000 0094 00000080 FFFFFFFF Always Have Power Up
20800000 4D7D 00000081 FFFFFFFF Bullet Speed Up
00100000 0082 00000000 FFFFFFFF Rapid Fire

Credit Pugsy's MAME Cheat file
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