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Super Contra (Japan)

| 1988

Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Similar Games:
MAME folder name: scontraj

Display: raster 288x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver thunderx.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

775-a04a.bin with 65536kb
sha1:fb350a056b547fe4f981bc211e2f9518ae5a3499 crc:7efb2e0f
775-a04b.bin with 65536kb
sha1:dffa06360b6032f7370fe72698aacad4d8779472 crc:f41a2b33
775-a04c.bin with 65536kb
sha1:23dcb4dfa9a44115d1b730d9efcc314801b811c7 crc:e4e58f14
775-a04d.bin with 65536kb
sha1:586e914a35d3d7a71cccec66ca45a5bbbb9e504b crc:d46736f6
775-a05a.bin with 65536kb
sha1:e6df0731a9fb3b3d918607de81844e1f9353aac7 crc:a0767045
775-a05b.bin with 65536kb
sha1:c9ae537fa1607fbd11403390d1da923955f0d1ab crc:ab8ad4fd
775-a05e.bin with 65536kb
sha1:140e7948c45d27c6705622d588a65b59ebcc624c crc:2f656f08
775-a05f.bin with 65536kb
sha1:420eb26acd54ff484301aa2dad587f1b6b437363 crc:1c0eb1b6
775-a06a.bin with 65536kb
sha1:3653fb8458c1e7eb7d83b5cd63f02343c0f2d93e crc:77a34ad0
775-a06b.bin with 65536kb
sha1:96a2a95ab02456e53651718a7080f18c252451c8 crc:563fb565
775-a06e.bin with 65536kb
sha1:0387a7f412a977fa7a5ca685653ac1bb3dfdbbcb crc:8a910c94
775-a06f.bin with 65536kb
sha1:1d7fdfb8f9eacb005b0897b2b62b85ce334cd4d6 crc:e14995c0
775-a07a.bin with 131072kb
sha1:82e10132f248aed8cc1aea6bb7afe9a1479c8b59 crc:e716bdf3
775-a07e.bin with 131072kb
sha1:61c33a3f2e4fde7d23d440b5c3151fe38e25716b crc:0986e3a5
775-a08a.bin with 131072kb
sha1:4831a891d6cb4507053d576eddd658c338318176 crc:3ddd11a4
775-a08e.bin with 131072kb
sha1:cba4ca058dee1c8cdeb019e1cc50cae76bf419a1 crc:1007d963
775-c01.bin with 32768kb
sha1:1eebe005a968fbaac595c168499107e34763976c crc:0ced785a
775-f02.bin with 65536kb
sha1:e13ec62a4209b790b609429d98620ec0d07bd0ee crc:8d5933a7
775-f03.bin with 65536kb
sha1:8fa41038ec2928f9572d0d4511a4bb3a3d8de06d crc:1ef63d80
775-f04e.bin with 65536kb
sha1:53578eb7dab8f723439dc12eefade3edb027c148 crc:fbf7e363
775-f04f.bin with 65536kb
sha1:0124fe15871c3972ef1e2dbaf53d17668c1dccfd crc:b031ef2d
775-f04g.bin with 65536kb
sha1:e21de761a0dfd3811ddcbc33d8868479010e86d0 crc:ee107bbb
775-f04h.bin with 65536kb
sha1:fcbf904f7cf4d265352dc73ed228390b29784aad crc:fb0fab46
775-f05c.bin with 65536kb
sha1:ff7983cb0c2f84f7be9d44e20b01266db4b2836a crc:5647761e
775-f05d.bin with 65536kb
sha1:f2ca759c8c8a8007aa022d6c058d0431057a639a crc:ad676a6f
775-f05g.bin with 65536kb
sha1:2cefc4b7532a9d29361843419ee427fb9421b79b crc:a1692cca
775-f05h.bin with 65536kb
sha1:434dd442c0cb5c5c039a69683a3a5f226e49261c crc:3f925bcf
775-f06c.bin with 65536kb
sha1:9138ea3588b63862849f6e783725a711e7e50669 crc:5ee6f3c1
775-f06d.bin with 65536kb
sha1:62f7f59ed36dca7346ec9eb019a4e435e8476dc6 crc:c8b764fa
775-f06g.bin with 65536kb
sha1:2fd04b0adbcf53562669946259b59f1ec9c52bda crc:2645274d
775-f06h.bin with 65536kb
sha1:777ea6da2026c90e7fbbc598275c8f95f2eb99c2 crc:d6595f59
775-f07c.bin with 65536kb
sha1:0abd858f93f7cc5383a805a5ae06c086c120f208 crc:b0b30915
775-f07d.bin with 65536kb
sha1:c266be12762f7e81edbe4b36f3c96b03f6ec552b crc:f184be8e
775-f07g.bin with 65536kb
sha1:7fcc6cc03ab6238b05799dd50f38c29eb9f98b5a crc:fbed827d
775-f07h.bin with 65536kb
sha1:f75c1c0962389f204c8cf1a0bc2da01a922cd742 crc:7b56c348
775-f08c.bin with 65536kb
sha1:0e0f7fe4bb9139a1ae94506a832153b711961564 crc:53abdaec
775-f08d.bin with 65536kb
sha1:03036b6d9d66a12cb3e97980f149c09d1efbd6d8 crc:102dcace
775-f08g.bin with 65536kb
sha1:25a49abbf6e9fe63d4ff6bfff9219c98aa1b5e7b crc:3df85a6e
775-f08h.bin with 65536kb
sha1:91e9f279b781eefcafffc70afe207f35cc6f4d9d crc:ad9d7016
775a09.b19 with 256kb
sha1:65dad04a124cc49cbc9bb271f865d77efbc4d57c crc:46d1e0df
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Star Force

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Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Contra - Alien no Gyakushuu (c) 1988 Konami.

The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.

The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.

Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.

Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.

The available weapons are as follows:

* Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.

* Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.

* Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.

* Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.

* Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.

Super Contra's five stages are:

* Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.

* Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.

* Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.

* Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.

* Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.


Game ID : GX775

Main CPU : Konami (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> Fire, Jump


Super Contra was released in January 1988 in Japan

The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'.

Export releases:
"Super Contra [Model GX775]".

Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.

King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.


1. Contra (1987)
2. Super Contra - Alien no Gyakushuu (1988)
3. Contra III - The Alien Wars (1992, Nintendo Super Famicom)
4. Contra - Hard Cops (1994, Sega Mega Drive)
5. Contra - Legacy of War (1996, Sony PlayStation)
6. C: The Contra Adventure (1998, Sony PlayStation)
7. Shin Contra (2002, Sony PlayStation 2)
8. Neo Contra (2004, Sony PlayStation 2)
9. Contra - Dual Spirits (2008, Nintendo DS)


Written & Directed By : Hideyuki Tsujimoto (H. Tsujimoto)
Assistant Director : K. Wada
Associate To Directors : S. Fujiwara, T. Koudo
Production Sound Mixer : Yousuke Uno
Music Editors : Kazuki Muraoka, Motoaki Furukawa
Art Director : Kengo Nakamura
Set Director : N. Sugita
Titles : H. Takatani, N. Ishii
Makeup Supervisor : M. Moriyama
Conceptual Artist : T. Jinbo
Electronics Designer : K. Hashima
Publicity Supervisor : F. Shibuya
Still Photographer : J. Tanaka
Translator : K. Hayashi
Produced By : Koji Hiroshita


* Consoles :
Nintendo Famicom [JP] (February 2, 1990) [Model KDS-UE]
Microsoft XBOX 360 [XBLA] [JP] (July 25, 2007) "Xbox Live Arcade"
Nintendo Wii [Virtual Console] [JP] (February 12, 2008) Famicom version
Nintendo DS [JP] (March 13, 2008) "Contra: Dual Spirits [Model NTR-P-YCTJ (RY079-J1]"
Nintendo DS [JP] (March 12, 2009) "Contra: Dual Spirits [Konami the Best] [Model NTR-P-YCTJ (RY079-J2)]"

NOTE: The game is featured as unlockable bonus content on the Nintendo DS.


Edit this entry: http://www.arcade-history.com/?&page=detail&id=2709&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 40AB 00000001 FFFFFFFF Always Bomb in level 2 & 5
60000000 0000 00000000 00000000
00000000 40A0 00000064 FFFFFFFF Infinite Lives PL1
00000000 4A1B 00000003 FFFFFFFF Invincibility PL1 To be used when you blink
62000000 0000 00000000 00000000 Select Weapon PL1
00010000 4A30 00000000 FFFFFFFF Normal
00010000 4A30 00000001 FFFFFFFF Laser
00010000 4A30 00000002 FFFFFFFF Rocket
00010000 4A30 00000003 FFFFFFFF 3-Way
00010000 4A30 00000004 FFFFFFFF Grenade
00010000 4A30 00000082 FFFFFFFF Good
60000000 0000 00000000 00000000
00000000 40B0 00000064 FFFFFFFF Infinite Lives PL2
00000000 4B1B 00000003 FFFFFFFF Invincibility PL2 To be used when you blink
62000000 0000 00000000 00000000 Select Weapon PL2
00010000 4B30 00000000 FFFFFFFF Normal
00010000 4B30 00000001 FFFFFFFF Laser
00010000 4B30 00000002 FFFFFFFF Rocket
00010000 4B30 00000003 FFFFFFFF 3-Way
00010000 4B30 00000004 FFFFFFFF Grenade
00010000 4B30 00000082 FFFFFFFF Good
60000000 0000 00000000 00000000
00000020 461A 000000A0 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code

Credit Pugsy's MAME Cheat file