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Units produced: Taito America Corporation
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Space Dungeon VGMuseum Game Endings
Space Dungeon on CAESAR
Space Dungeon high score and replay at MARP
Space Dungeon on datObase
MAME folder name: sdungeon
Display: raster 256x256 @ 76.29Hz (76.29 pixclock)
Sound: 2 channels
Emulated in MAME via driver qix.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported
sd05.u5 with 4096kb
sd06.u6 with 4096kb
sd07.u7 with 4096kb
sd08.u8 with 4096kb
sd09.u9 with 4096kb
sd10.u10 with 4096kb
sd101 with 2048kb
sd14.u14 with 4096kb
sd15.u15 with 4096kb
sd16.u16 with 4096kb
sd17.u17 with 4096kb
sd18.u18 with 4096kb
sd19.u19 with 4096kb
sd26.u26 with 2048kb
sd27.u27 with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Space Dungeon (c) 1981 Taito America Corp.
Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.
The player's only weapon is a laser cannon, which fires a pulsing, solid beam in any of eight directions. Like Robotron: 2084 (1982), but preceding the release of that game, the controls for Space Dungeon are a pair of 8-directional joysticks: one for moving, one for shooting. Space Dungeon may have been the first twin-stick shooter.
Higher scores are awarded for exiting each level with more treasures. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. Since an extra ship is awarded to the player every 10,000 points, this, and the large point values of the treasures (especially the later ones) created an interesting tension between securing the treasures already collected or risking losing ships to acquire more. If the player's ship collides with an enemy or any of their spore shots before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room where the ship was destroyed. This room is designated on the map by an X.
- TECHNICAL -
Prom Stickers : SD
Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz)
Sound CPU : M6802 (@ 921.6 Khz)
Sound Chips : Discrete
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Space Dungeon was released in February 1982.
If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'.
When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255.
A Space Dungeon unit appears in the 1983 movie 'Joysticks'.
Developer messages are hidden in the ROM chip sd19:
DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP
STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER
- TIPS AND TRICKS -
* A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points.
- STAFF -
Designed and programmed by: Rex Battenberg
- PORTS -
* Consoles :
Atari 5200 [US] (1983) "Space Dungeon [Model CX5232]"
* Handhelds :
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [US] (May 17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2526&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
20800000 DBFD 00000039 FFFFFFFF Invincibility
20810000 F722 00000020 FFFFFFFF Invincibility (2/3) 1st = Fire, 2nd = Laser
20810000 FB35 00000039 FFFFFFFF Invincibility (3/3) Enemy
00000000 86E6 00000005 FFFFFFFF Infinite Lives PL1
00000000 86E7 00000005 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file