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Super Hang-On

 
Arcade
Arcade
Platform: (Outrun Hardware)

Super Hang-On

| 1992
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Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


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* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Hang-On (c) 1987 Sega.

Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.

- TECHNICAL -

[1] Mini Ride-On Type

[2] Sit-Down Type

[3] Upright Type: It has an actual motorcycle handlebar, throttle and break lever. It also has a simulated tachometer and speedometer.

Game ID : 317-0034

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

- TRIVIA -

Super Hang-On was released in April 1987.

A bootleg was released in Arcades around 1992.

In Sonic Riders, a 2006 home video game, there is an unlockable Gear called the 'Super Hang-On', which plays the song 'Outride a Crisis', the first of the four songs featured in Super Hang-On.

Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]
[JP] Dec. 20, 2000 - After Burner [Sega Game Music Vol.3] [SCDC-00056]

- SERIES -

1. Hang-On (1985)
2. Hang-On II (1985, Sega SG-1000)
3. Hang-On Jr. (1985)
4. Super Hang-On (1987)
5. Limited Edition Hang-On (1991)

- STAFF -

Music composed by : Katsuhiro Hayashi, Koichi Namiki

- PORTS -

* Consoles :
Sega Mega Drive [JP] (October 6, 1989) "Super Hang-On [Model G-4011]"
Sega Genesis [US] (October 6, 1989)
Sega Mega Drive [EU] (1990)
Sony PlayStation 3 [PSN] [US] (May 22, 2012)
Microsoft XBOX 360 [XBLA] [JP] (May 23, 2012) "Sega Classics Collection"
Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (May 23, 2012) "Sega Vintage Collection - Alex Kidd & Co."
Sony PlayStation 3 [PSN] [JP] (May 23, 2012) [Sega Ages Online]
Sony PlayStation 3 [PSN] [EU] (May 23, 2012)
Sony PlayStation 3 [PSN] [KO] (May 30, 2012)
Nintendo Wii [Virtual Console Arcade] [JP] (2010)
Nintendo Wii [Virtual Console Arcade] [EU] [US] (2012)

* Handhelds :
Nintendo Game Boy Advance [US] (May 21, 2003) "Sega Arcade Gallery [Model AGB-AYPE-USA]"
Nintendo Game Boy Advance [EU] (August 1, 2003) "Sega Arcade Gallery [Model AGB-AYPP]"
Nintendo 3DS [eShop] [JP] (March 27, 2013) "3D Super Hang-On [Model CTR-JHAJ-JPN]"
Nintendo 3DS [eShop] [US] (November 28, 2013) "3D Super Hang-On [Model CTR-JHAE-USA]"
Nintendo 3DS [eShop] [EU] (November 28, 2013) "3D Super Hang-On [Model CTR-JHAP-EUR]"
Nintendo 3DS [eShop] [AU] (November 28, 2013) "3D Super Hang-On [Model CTR-JHAP-AUS]"

* Computers :
Amstrad CPC [UK] (1987) [Model UQD 624]
Amstrad CPC [UK] (1987) [Model UQK 624]
Amstrad CPC [SP] (1988) [Model 22329]
Commodore C64 [US] (1988)
Atari ST [EU] (1988)
Commodore Amiga [EU] (1988)
Sinclair ZX Spectrum [EU] (1988)
PC [MS-DOS] [US] (1988)
Sharp X68000 [JP] (December 25, 1989) "Super Hang-On [Model CZ-238AS]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2724&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 066052 00000009 FFFFFFFF Infinite Credits
00000000 060500 00000099 FFFFFFFF Infinite Time
20800000 007150 00000060 FFFFFFFF Invincibility
20810000 0076F8 00000060 FFFFFFFF Invincibility (2/2) 1st = Obstacle, 2nd = Bike
20800000 008162 00000060 FFFFFFFF No Speed Down Out of Course
20800000 006489 00000000 FFFFFFFF Always Enable to Use Turbo
00100000 260078 000000F3 FFFFFFFF Always Ride at Maximum Speed
00100000 260078 0000035D FFFFFFFF Always Ride at Crazy Speed (1000KPH)
00100001 260078 0000035D FFFFFFFF Get Crazy Speed (1000 KPH) Boost Now! Use this with an Activation Key for best effect

Credit Pugsy's MAME Cheat file
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