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Strider Hiryu 2 (JAPAN 991213)

 
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Arcade
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Strider Hiryu 2 (JAPAN 991213)

| 1999
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Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Strider Hiryu 2 (c) 1999 Capcom.

A direct sequel to the superb 1989 original, the player once again takes on the role of Strider Hiryu; a ninja who wields a deadly plasma-ejecting cypher called the 'Falchion'. Players start the game by selecting one of three difficult missions, with a fourth becoming available once the initial three are completed. Completing the fourth mission will unlock the final 'boss' mission, in which the player must battle a number of bosses which includes the rogue 'Strider Hien' from the first Strider game. Once all missions are completed, the character of Strider Hien - who wields two ranged cyphers - is unlocked.

To add variety to the tight gameplay, Capcom included special unlockable and powerful skills to aid players on their missions. These included the Savage Slash ('Midare-Giri' in Japanese), Hassou Jump, Boost (unlimited if missions defeated by Hien) and rapid slash.

Strider 2 features improved graphics - now rendered in pseudo 3-D - but with hack-and-slash gameplay largely unaltered from the first game. One difference to the original is a greater emphasis placed on boss encounters.

- TECHNICAL -

Sony ZN-2 hardware

Main CPU : SPU (@ 16.9344 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz)

The game runs on a horizontal monitor and is drived by a 16-Bit color palette (65536 colors).

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Strider Hiryu 2 was originally released in December 1999 in Japan. The title of this game translates from Japanese as 'Flying Dragon Strider 2'.

This game is known outside Japan as "Strider 2".

This is not the first Strider sequel to be released. U.S. Gold published a game known as "Strider Returns" to various home consoles, such as the Sega Genesis/Mega Drive, throughout the early 1990s. However, the game was poorly received by critics and gamers alike due to poor gameplay. Because of its failure and the true sequel being named Strider 2, it is possible that Capcom actually denied its existence.

The first background music from Stage 1 (Armed Fortress Invasion 1) samples 'Shot in the Dark', a song from Ozzy Osbourne.

Suleputer released a limited-edition soundtrack album for this game (Strider Hiryu 2 Original Soundtrack - CPCA-1035) on January 21, 2000.

- SERIES -

1. Strider Hiryu [B-Board 89625B-2] (1989, Arcade)
2. Strider Hiryu 2 (1999, Arcade)
3. Strider (2014, PS4, Xbox One)

- STAFF -

Planners : Atsushi Tomita, Yoshifumi Fukuda (Yo TD Fukuda), Masahiro Nakano, Nuki
Programmers : Tsutomu Urago, Kazuhiko Komori, Arikichi Kiyoko, Shigeru Kato, Hero Hero, Kazuo Yamawaki, Meijin, Yoshihiro Shindome
Scroll Designers : Takahashi Yasuto, Nakamura Takako, Yamamoto Yasuhiro, Yoichi Tanoue (Tanopu) (TT), Hongo Akiko
Object Designers : Minobe Hiroaki, Naoki Fukushima, G. Kamina, Miwa Sakaguchi, T, Shinya Miyamoto, Masanori Kondo, Y. Yamamoto, Masayuki Maeda 04, Hiro, Kaeru Nagashima, Akita, Tomomall. S, Toshihiro Suzuki, Narancia, R., Masaru_N, Koichi Kikutani (Kikutani), Tomohiko Ohsumi, Michiru, Kitasan
Designers : Shoei, Nezumi Otoko, Harumaru
Music Composers : Setsuo Yamamoto, Etsuko
Sound Effects : Ryoji Yamamoto, Yoshiki Sandou
Voice Actors : Kousuke Toriumi, Kan Tokumaru, Toshihide Tsuchiya, Hozumi Tokuda
Special Thanks : Sakomizu
Producer : Noritaka Funamizu
General Producer : Yoshiki Okamoto

- PORTS -

* Consoles :
Sony PlayStation [JP] (February 24, 2000) "Strider Hiryu 1&2 [Model SLPS-02620~1]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2681&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C3628 00000009 FFFFFFFF Infinite Credits
00100000 CFFA2 00006363 FFFFFFFF Infinite Time
00000000 A17D0 00000008 FFFFFFFF Infinite Energy
00010000 A17D2 00000008 FFFFFFFF Infinite Energy (2/2)
00000000 A18D8 00000005 FFFFFFFF Infinite Boost Items
00000000 A15D8 00000002 FFFFFFFF Invincibility On Antarctica Scene 3, you will need to turn Invincibility off temporarily after killing all enemies. Because scene boss (Frozen Mammoth) won't approach during with Invincibility ON.
00010000 A15DF 0000000F FFFFFFFF Invincibility (2/2)
00000000 CE5E0 00000000 00000080 Rapid Fire Hold Attack Button
00000000 A18DD 00000001 FFFFFFFF Always Have Power Up
00A00000 A18C7 00013001 FFFFFFFF Always Use Boost
00000000 A18C8 00000130 FFFFFFFF Infinite Boost Time
62000000 00000 00000000 00000000 Select Starting Scene Set on Mission Briefing Screen
00210001 CFF7C 00000000 FFFFFFFF Neo Hong Kong Scene 1
00210001 CFF7C 00010100 FFFFFFFF Neo Hong Kong Scene 2
00210001 CFF7C 00020200 FFFFFFFF Neo Hong Kong Scene 3
00210001 CFF7C 00030300 FFFFFFFF Neo Hong Kong Scene 4
00210001 CFF7C 00040400 FFFFFFFF Neo Hong Kong Scene 5
00210001 CFF7C 00050500 FFFFFFFF Neo Hong Kong Scene 6
00210001 CFF7C 00000001 FFFFFFFF Fortress Wahnen Scene 1
00210001 CFF7C 00010101 FFFFFFFF Fortress Wahnen Scene 2
00210001 CFF7C 00020201 FFFFFFFF Fortress Wahnen Scene 3
00210001 CFF7C 00030301 FFFFFFFF Fortress Wahnen Scene 4
00210001 CFF7C 00040401 FFFFFFFF Fortress Wahnen Scene 5
00210001 CFF7C 00050501 FFFFFFFF Fortress Wahnen Scene 6
00210001 CFF7C 00000002 FFFFFFFF Antarctica Scene 1
00210001 CFF7C 00010102 FFFFFFFF Antarctica Scene 2
00210001 CFF7C 00020202 FFFFFFFF Antarctica Scene 3
00210001 CFF7C 00030302 FFFFFFFF Antarctica Scene 4
00210001 CFF7C 00040402 FFFFFFFF Antarctica Scene 5
00210001 CFF7C 00050502 FFFFFFFF Antarctica Scene 6
00210001 CFF7C 00000004 FFFFFFFF Flying Battle Ship Barlog Scene 1
00210001 CFF7C 00010104 FFFFFFFF Flying Battle Ship Barlog Scene 2
00210001 CFF7C 00020204 FFFFFFFF Flying Battle Ship Barlog Scene 3
00210001 CFF7C 00030304 FFFFFFFF Flying Battle Ship Barlog Scene 4
00210001 CFF7C 00040404 FFFFFFFF Flying Battle Ship Barlog Scene 5
00210001 CFF7C 00050504 FFFFFFFF Flying Battle Ship Barlog Scene 6
00210001 CFF7C 00000005 FFFFFFFF Third Moon Scene 1
00210001 CFF7C 00010105 FFFFFFFF Third Moon Scene 2
00210001 CFF7C 00020205 FFFFFFFF Third Moon Scene 3
00210001 CFF7C 00030305 FFFFFFFF Third Moon Scene 4
00210001 CFF7C 00040405 FFFFFFFF Third Moon Scene 5
00210001 CFF7C 00050505 FFFFFFFF Third Moon Scene 6

Credit Pugsy's MAME Cheat file
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