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Units produced: Capcom
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Slipstream VGMuseum Game Endings
Slipstream on CAESAR
Slipstream high score and replay at MARP
Slipstream on datObase
MAME folder name: slipstrm
Display: raster 416x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels
Emulated in MAME via driver segas32.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 16384; Savestate: unsupported
s32_dat00.ic14 with 524288kb
s32_dat01.ic7 with 524288kb
s32_obj00.ic36 with 524288kb
s32_obj01.ic32 with 524288kb
s32_obj02.ic27 with 524288kb
s32_obj03.ic23 with 524288kb
s32_obj04.ic37 with 524288kb
s32_obj05.ic33 with 524288kb
s32_obj06.ic28 with 524288kb
s32_obj07.ic24 with 524288kb
s32_scr00.ic38 with 524288kb
s32_scr01.ic34 with 524288kb
s32_scr02.ic29 with 524288kb
s32_scr03.ic25 with 524288kb
s32_snd00.ic35 with 131072kb
s32_snd01.ic31 with 524288kb
s32b_prg01.ic6 with 524288kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Slipstream (c) 1995 Capcom.
Slipstream is a sprite-based Formula One racing game featuring four different race tracks; Germany, Japan, Australia and the obligatory Monaco.
players can chose to race in any one of eight different F-1 racing cars, with each offering different levels of handling, acceleration, speed and grip. The game also offers three different play modes; Time Trial (raced over a single course), World Championship (raced over all four courses) and Time Trial (also raced over all four courses).
Each car has a basic high and low gear. Also, as the player races the course, a 'Turbo' meter builds up. The Turbo will occasionally kick in and give the player's car a temporary speed boost. Rival cars are also able to turbo-boost.
- TECHNICAL -
Runs on the Sega "System 32" hardware.
- TRIVIA -
Released as a prototype in April 1995. Slipstream is one of the rarest Capcom arcade games around, due to the fact that only 150 units were ever made. It didn't sell well and as a result never made it beyond the prototype stage.
The reasons for its lack of success was obvious; it was dated before it was even released. Its adequate but unremarkable use of sprite-scaling, as well as its basic gameplay mechanic, were more suited to the arcade scene of the late eighties than the mid nineties, and had it been released five or 6 years earlier, the story may well have been different. To put its shortcomings into perspective, Namco's superb 'Ridge Racer' had been released 2 years earlier, and by 1995, racing games and the technology they were utilizing far outstripped Capcom's meagre offering.
Capcom decided to license the System 32 hardware from Sega for this game. This is the only known non-Sega game to use this hardware.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2473&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 203918 00000009 FFFFFFFF Infinite Credits
00000000 208FEF 00000099 FFFFFFFF Infinite Time
Credit Pugsy's MAME Cheat file