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Slam Dunk (Japan ver. JAA))

 
Arcade
Arcade
Platform:

Slam Dunk (Japan ver. JAA))

| 1993
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Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
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SoundFX:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Slam Dunk - B-Ball Show Time (c) 1993 Konami.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 (@ 10 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Slam Dunk was Released in October 1993 in Japan

This game is known outside Japan as "Run and Gun - B-Ball Show Time [Model GX247]".

King Records released a limited-edition soundtrack album for this game (Konami Amusement Sound '94 Spring - KICA-7631, 7632) on February 23, 1994.

- SERIES -

1. Slam Dunk - B-Ball Show Time (1993)
2. Slam Dunk 2 (1996)

- STAFF -

Prince of art : Champion Lover X
Art director : Strawberry
Takarazuka art : By Acky 2
Technical instructor : Snack Z
Crazy art : Screamin' Neo Monky
Art work : Ricky
Sound producer : M. Izu
Music composer : E.G.A.
Sound programmer : Kingorou
Hardware : Meijiro Keisuke, Circo Hideo, Nambashot Tom, Golden Kawapy
The sacrifice : Hirotaka
Program and data : Aki. T
Producer and director : Dr. Lee

- PORTS -

* Consoles :
Nintendo Super Famicom [JP] (September 29, 1995) "NBA Jikkyou Basket: Winning Dunk [Model SHVC-ANJJ]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2468&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 601319 00000003 FFFFFFFF Infinite Time
00010000 60131A 00000005 FFFFFFFF Infinite Time (2/3)
00010000 60131B 00000009 FFFFFFFF Infinite Time (3/3)
00000001 601319 00000000 FFFFFFFF Finish this Quarter Now!
00010001 60131A 00000000 FFFFFFFF Finish this Quarter Now! (2/3)
00010001 60131B 00000000 FFFFFFFF Finish this Quarter Now! (3/3)
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000 Team 1 is PL3 and PL4, Team 2 is PL1 and PL2 or the CPU
60000000 000000 00000000 00000000 ---------------------------------------------------------
60000000 000000 00000000 00000000
00000000 601280 00000000 FFFFFFFF Points always = 0 Team 1
00010000 601281 00000000 FFFFFFFF Points always = 0 Team 1 (2/2)
00000000 601280 00000001 FFFFFFFF Points always = 100 Team 1
00010000 601281 00000000 FFFFFFFF Points always = 100 Team 1 (2/2)
00000001 601280 00000000 FFFFFFFF Points = 0 Now! Team 1
00010001 601281 00000000 FFFFFFFF Points = 0 Now! Team 1 (2/2)
00000001 601280 00000001 FFFFFFFF Points = 100 Now! Team 1
00010001 601281 00000000 FFFFFFFF Points = 100 Now! Team 1 (2/2)
60000000 000000 00000000 00000000
00000000 601282 00000000 FFFFFFFF Points always = 0 Team 2
00010000 601283 00000000 FFFFFFFF Points always = 0 Team 2 (2/2)
00000000 601282 00000001 FFFFFFFF Points always = 100 Team 2
00010000 601283 00000000 FFFFFFFF Points always = 100 Team 2 (2/2)
00000001 601282 00000000 FFFFFFFF Points = 0 Now! Team 2
00010001 601283 00000000 FFFFFFFF Points = 0 Now! Team 2 (2/2)
00000001 601282 00000001 FFFFFFFF Points = 100 Now! Team 2
00010001 601283 00000000 FFFFFFFF Points = 100 Now! Team 2 (2/2)

Credit Pugsy's MAME Cheat file
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