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Units produced: Atari
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Space Duel VGMuseum Game Endings
Space Duel on CAESAR
Space Duel high score and replay at MARP
Space Duel on datObase
MAME folder name: spacduel
Display: vector x @ 45.00Hz (45.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver bwidow.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported
136002-125.n4 with 256kb
136006.102 with 4096kb
136006.103 with 4096kb
136006.104 with 4096kb
136006.105 with 4096kb
136006.106 with 2048kb
136006.107 with 4096kb
136006.201 with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Space Duel (c) 1982 Atari.
Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.
Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.
The play mode begins with the first wave. In the space station game, two ships appear near the center of the screen. The ships are joined together by a 'fuse'. In the fighter game, the red ship appears above the red controls. The green ship appears above the green controls. A sound is heard any time a ship appears on the screen.
A ship may fire as many as four shots on the screen at one time. However, if a ship is damaged, it may fire only one shot on the screen. Also the ship is slower to react. In space stations, a second hit to either ship destroys that ship. Then, the fuse between ships starts to burn, and the other ship explodes.
In the fighter game, players may shoot each other without losing a life. Instead, the ship blinks and disappears. After a period of time, the ship reappears in a different location. If one player loses all of his ships before the other player, his last ship returns to the screen as a damaged ship. It is possible to earn a bonus ship while damaged.
Shields protect a ship from all saucer shots and collisions. Shields wear out with time or if hit by targets. Space stations have more than twice as much shield energy as fighters.
In the first wave, spinners enter and break into two smaller pieces when shot. Each piece splits into two smaller pieces when shot again. Each of these pieces is destroyed when shot. Other targets split apart in the same manner.
At the end of each wave, a bonus wave begins and a low humming sound is heard. BONUS LEVEL, and the number of points for that level, flash on the screen. A box appears at the screen edge and ships cannot leave that boundary. Fuzzballs, stars and saucers enter and attack the player. A fighter, when shot by the other player, either just before or during the bonus wave, will not reappear until the next wave. The bonus wave ends when all targets are destroyed, or the humming sound reaches its highest pitch.
Other targets enter as the game progresses. When the number of targets is less than the wave number, or it no splitting targets have been hit in some time, saucer enters and shoots at targets and ships. The saucer shots become more accurate as play continues. Saucers may also enter as a pair. They shoot at, but do not destroy, each other. Anything caught between them will be shot. Each time the pair goes across the screen, the distance between them increases.
A player's ship may be destroyed by a shot or collision. Game play ends when all ships are destroyed.
- TECHNICAL -
Game ID : 136006
Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)
Player controls consist of 5 buttons for each player :
- TRIVIA -
The Upright model was placed on Field Test for the first time on July 31, 1981. It was officially released in February 1982.
Production run :
Space Duel Upright : 11,017 Built @ $2,095
Space Duel Cocktail : 1,019 Built @ $1,895
Space Duel is the first and only multi-player interactive vector game by Atari. When "Asteroids Deluxe" tanked, this game was taken off the shelf and released to moderate success.
A Space Duel cabinet appears on the cover of the Who's 1982 album, 'It's Hard'.
In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".
- TIPS AND TRICKS -
* Invite Your Friend : In 2 player mode, you can shoot your partner and it will regenerate their shield. This comes in very handy!
- SERIES -
1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1987)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)
- STAFF -
Designed & partially programmed by : Rick Maurer (Richard Maurer)
Project resumed, changes made & game finished by : Owen Rubin (ORR), (JMR), Steve Calfee (SRC), Dave Shepperd (DES)
Hardware Engineer : John Ray
- PORTS -
* Consoles :
Sony PlayStation [US] (2001) "Atari Anniversary Edition Redux" [Model SLUS-01427]"
Sony PlayStation [EU] (March 1, 2002) "Atari Anniversary Edition Redux" [Model SLES-03808]"
Microsoft XBOX [US] (November 16, 2004) "Atari Anthology [Model 26084]"
Sony PlayStation 2 [US] (November 22, 2004) "Atari Anthology [Model SLUS-21076]"
Microsoft XBOX [EU] (November 26, 2004) "Atari Anthology"
Sony PlayStation 2 [EU] (February 18, 2005) "Atari Anthology [Model SLES-53061]"
Microsoft XBOX [JP] (August 4, 2005) "Atari Anthology [Model B7X-00001]"
* Handhelds :
Nintendo DS [US] (November 2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
Nintendo DS [EU] (February 24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"
* Computers :
PC [MS Windows, CD-ROM] [US] (November 11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
PC [MS Windows, CD-ROM] [EU] (June 10, 2005) "Atari - 80 Classic Games in One! [Replay]"
* Others :
Atari Flashback 2 [US] (2005) - Atari 2600 version
Nokia N-Gage [US] (February 2006) "Atari Masterpieces Vol. II"
Nokia N-Gage [EU] (March 30, 2006) "Atari Masterpieces Vol. II"
Atari Flashback 2+ [US] (2010) - Atari 2600 version
Apple Store [US] (2011) "Atari Greatest Hits"
Android Market [US] (2011) "Atari Greatest Hits"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2525&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 0047 00000003 FFFFFFFF Infinite Lives
00000000 0273 000000FF FFFFFFFF Infinite Shield
Credit Pugsy's MAME Cheat file