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Splatter House (Japan)

 
Arcade
Arcade
Platform:

Splatter House (Japan)

| 1988
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Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
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SoundMix: Stereo
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Acting Talent involved:
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Game Awards Nominations:
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Splatterhouse (c) 1988 Namco.

In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music & sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge!

- TECHNICAL -

Namco System 1 hardware
Game ID : SH

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Splatterhouse was released in November 1988.

Licensed to Atari Games for distribution in the USA (February 1989). Only 100 PCBs were produced by Atari because the game was banned in most arcades in the USA due to its violent nature as well as some questionable bosses such as the chapel boss (The inverted cross). Splatterhouse was the first game to get a parental advisory disclaimer.

Rick makes a cameo appearance in "Point Blank 3".

Splatterhouse's developers seem to have been inspired by many known and a few lesser known horror flicks such as...
* Friday the 13th movies : The third boss wears a bag for a mask just like Jason Voorhees did on the first three movies and Rick's mask resembles the well-know hockey mask that Jason wears in the later movies of the series until the Jason X movie in which he gets a totally different new look.
* Evil Dead movies : Many concepts were borrowed from these particular movies such as : House deep within the woods where a famed scientist unleashes some very evil demonic power; The fight between Rick and his evil twins; The evil severed hands that even taunt him; The possessed room with flying furniture; The necromancer's zombies that just won't die, Rick's quest to rescue Jennifer, only to find her possessed and turned into a cackling demon hungry for his blood!
* The Exorcist : When fighting against demon Jennifer, she recovers her sanity for a few brief moments and begs for your help just before turning into a demon once again, something quite similar is seen in this horror classic.
* H-man : The sludge monsters seen in the sewer levels seem somewhat similar to the liquid people seen in this old japanese horror flick.
* Poltergeist : The possessed room may also have been inspired by this movie.
* Parasite : The leeches seen at the end of the first stage as well as in many other later levels are cleary based on the creatures seen in this pseudo 3-D movie.
* Rejuvenator : The big headed monsters whose heads fly off and attack before dying are very reminiscent of the gruesome brain-eating monster seen in this film.
* Re-Animator : Dr. West is largely believed to be Herbert West who was featured prominently in H.P. Lovecraft's story Herbert West : Reanimator, who was subsequently featured in the "Re-Animator" film series.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Winning Run : G.S.M. Namco 2 - D24B1003) on 21/07/1989.

- TIPS AND TRICKS -

* Slide Kick : Rick's most powerful attack is also the trickiest move to do in the game! Do a big jump (hold the jump button) while walking either left or right, then as Rick comes down from the jump hold diagonally down-left or down-right and press the attack button JUST BEFORE Rick's feet touch the ground. Use this move to take out many enemies at once and to quickly reach a level's exit but be sure not to slide right into a trap such as a pit, an acid puddle, etc.!

* Reaching The Exit Is More Important Than Fighting! : When you are close enough to the end of a level, Rick will automatically walk towards the exit and he becomes completely invulnerable to any incoming enemy attack!

* Save Your Ammo! : You can only use your weapons while standing or jumping. This means you are free to low kick or slide kick your enemies in order to save your weapons for tougher enemies in a particular level. Also each time you pick another weapon, Rick will drop the previous weapon slightly ahead of him allowing you to pick it up again. This is particularly useful against the third stage's boss since you'll be able to easily blow him away with two shotguns!

- SERIES -

1. Splatterhouse (1988)
2. Splatterhouse - Wanpaku Graffiti (1989, Nintendo Famicom)
3. Splatterhouse 2 (1992, Sega Mega Drive)
4. Splatterhouse 3 (1993, Sega Mega Drive)

- STAFF -

Director : Mr. Yokoyama
Producer : Kazuu
Associate producer : Haya Paya
Programmer : PSQGL
Art director : M. Ishida
Special visual effects : T. Oda
Special makeup designed and created by Daihadan13.
Original music : Katsurou Tajima, Yoshinori Kawamoto
Title designer : Mr. Usukura
Special artist : Y. Komoriya
Data processing : Mr. Natsui, Miss. Chiiko
Debug chief : Sisyo Seto Kyososama

- PORTS -

* Consoles :
NEC PC-Engine (1990)
Nintendo Wii (2007, "Virtual Console" - TurboGrafx-16 version)

* Computers :
FM Towns PC (1992)
PC [MS-Windows, CD-ROM] (2003, "ULTRA series" from Media Kite under Namco license) : Japanese release only.

* Others :
LCD handheld game (1988) released by Namco.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2591&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 014F 00000006 FFFFFFFF Infinite Lives PL1
00000000 018F 00000006 FFFFFFFF Infinite Lives PL2
00000000 0139 00000006 FFFFFFFF Infinite Energy PL1
00000000 0179 00000006 FFFFFFFF Infinite Energy PL2
60000000 0000 00000000 00000000 [ In a 2 player game, use ]
60000000 0000 00000000 00000000 [ 'Invincibility "OFF"' ]
60000000 0000 00000000 00000000 [ at the end of a sub-level ]
00000000 011D 00000002 FFFFFFFF Invincibility "ON" PL1
00000001 011D 00000001 FFFFFFFF Invincibility "OFF" PL1
00000000 015D 00000002 FFFFFFFF Invincibility "ON" PL2
00000001 015D 00000001 FFFFFFFF Invincibility "OFF" PL2
60000000 0000 00000000 00000000 [ If you ever forgot to use ]
60000000 0000 00000000 00000000 [ 'Invincibility "OFF"' ]
60000000 0000 00000000 00000000 [ at the end of a sub-level ]
00000001 011D 00000000 FFFFFFFF Make player disappear PL1
00000001 015D 00000000 FFFFFFFF Make player disappear PL2
60000000 0000 00000000 00000000 [Infinite Ammo only work on ]
60000000 0000 00000000 00000000 [stages where one of the ]
60000000 0000 00000000 00000000 [weapons is a rifle and you ]
60000000 0000 00000000 00000000 [have it (weapon 1-5 cheats)]
00000000 09B9 00000009 FFFFFFFF Infinite Ammo for weapon 1
00000000 09D9 00000009 FFFFFFFF Infinite Ammo for weapon 2
00000000 09F9 00000009 FFFFFFFF Infinite Ammo for weapon 3
00000000 0A19 00000009 FFFFFFFF Infinite Ammo for weapon 4
00000000 0A39 00000009 FFFFFFFF Infinite Ammo for weapon 5
60000000 0000 00000000 00000000 [NOTE- The weapons change ]
60000000 0000 00000000 00000000 [depending on which stage ]
60000000 0000 00000000 00000000 [you are playing. ]
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 [ List of available weapons ]
60000000 0000 00000000 00000000 [ Stage 1-1 - 1 2 ]
60000000 0000 00000000 00000000 [ Stage 1-2 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 2-1 - 1 2 ]
60000000 0000 00000000 00000000 [ Stage 2-2 - 1 ]
60000000 0000 00000000 00000000 [ Stage 2-3 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 3 - 1 2 3 4 ]
60000000 0000 00000000 00000000 [ Stage 3+ - no weapon ]
60000000 0000 00000000 00000000 [ Stage 4-1 - 1 2 3 4 5 ]
60000000 0000 00000000 00000000 [ Stage 4-1+ - no weapon ]
60000000 0000 00000000 00000000 [ Stage 4-2 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 4-3 - 1 ]
60000000 0000 00000000 00000000 [ Stage 5-1 - 1 ]
60000000 0000 00000000 00000000 [ Stage 5-2 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 5-3 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 5-4 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 5-5 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 5-6 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 6 - no weapon ]
60000000 0000 00000000 00000000 [ Stage 7 - no weapon ]
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 [ Use these codes only if ]
60000000 0000 00000000 00000000 [ the weapon is available ]
60000000 0000 00000000 00000000
00000001 0143 00000009 FFFFFFFF Get Weapon 1 Now! PL1
00010001 0144 0000009D FFFFFFFF Get Weapon 1 Now! PL1 (2/2)
00000001 0143 00000009 FFFFFFFF Get Weapon 2 Now! PL1
00010001 0144 000000BD FFFFFFFF Get Weapon 2 Now! PL1 (2/2)
00000001 0143 00000009 FFFFFFFF Get Weapon 3 Now! PL1
00010001 0144 000000FD FFFFFFFF Get Weapon 3 Now! PL1 (2/2)
00000001 0143 000000A0 FFFFFFFF Get Weapon 4 Now! PL1
00010001 0144 0000001D FFFFFFFF Get Weapon 4 Now! PL1 (2/2)
00000001 0143 000000A0 FFFFFFFF Get Weapon 5 Now! PL1
00010001 0144 0000003D FFFFFFFF Get Weapon 5 Now! PL1 (2/2)
00000001 0183 00000009 FFFFFFFF Get Weapon 1 Now! PL2
00010001 0184 0000009D FFFFFFFF Get Weapon 1 Now! PL2 (2/2)
00000001 0183 00000009 FFFFFFFF Get Weapon 2 Now! PL2
00010001 0184 000000BD FFFFFFFF Get Weapon 2 Now! PL2 (2/2)
00000001 0183 00000009 FFFFFFFF Get Weapon 3 Now! PL2
00010001 0184 000000FD FFFFFFFF Get Weapon 3 Now! PL2 (2/2)
00000001 0183 000000A0 FFFFFFFF Get Weapon 4 Now! PL2
00010001 0184 0000001D FFFFFFFF Get Weapon 4 Now! PL2 (2/2)
00000001 0183 000000A0 FFFFFFFF Get Weapon 5 Now! PL2
00010001 0184 0000003D FFFFFFFF Get Weapon 5 Now! PL2 (2/2)
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 [Here is the list of stages ]
60000000 0000 00000000 00000000 [and the weapon type that is]
60000000 0000 00000000 00000000 [used on that stage. KEY - ]
60000000 0000 00000000 00000000 [W1-W5 = Weapon 1-5 ]
60000000 0000 00000000 00000000 [RAZ=Razor RIF=Rifle AX=AXE ]
60000000 0000 00000000 00000000 [BOS=Bo Stick HAR=Harpoon ]
60000000 0000 00000000 00000000 [STO=Stone WRE=Wrench ]
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 [ Stage W1 W2 W3 W4 W5 ]
60000000 0000 00000000 00000000 [ 1-1 RAZ BOS no no no ]
60000000 0000 00000000 00000000 [ 1-2 no no no no no ]
60000000 0000 00000000 00000000 [ 2-1 RAZ WRE no no no ]
60000000 0000 00000000 00000000 [ 2-2 BOS no no no no ]
60000000 0000 00000000 00000000 [ 2-3 no no no no no ]
60000000 0000 00000000 00000000 [ 3 RIF STO STO RIF no ]
60000000 0000 00000000 00000000 [ 3+ no no no no no ]
60000000 0000 00000000 00000000 [ 4-1 HAR HAR HAR HAR HAR ]
60000000 0000 00000000 00000000 [ 4-1+ no no no no no ]
60000000 0000 00000000 00000000 [ 4-2 no no no no no ]
60000000 0000 00000000 00000000 [ 4-3 AXE no no no no ]
60000000 0000 00000000 00000000 [ 5-1 BOS no no no no ]
60000000 0000 00000000 00000000 [ 5-2 no no no no no ]
60000000 0000 00000000 00000000 [ 5-3 no no no no no ]
60000000 0000 00000000 00000000 [ 5-4 no no no no no ]
60000000 0000 00000000 00000000 [ 5-5 no no no no no ]
60000000 0000 00000000 00000000 [ 5-6 no no no no no ]
60000000 0000 00000000 00000000 [ 6 no no no no no ]
60000000 0000 00000000 00000000 [ 7 no no no no no ]
60000000 0000 00000000 00000000
00000001 09A6 00000002 FFFFFFFF Make Weapon 1 = Razor Now!
00000001 09A6 00000003 FFFFFFFF Make Weapon 1 = Rifle Now!
00000001 09A6 00000004 FFFFFFFF Make Weapon 1 = Axe Now!
00000001 09A6 00000005 FFFFFFFF Make Weapon 1 = Bo stick Now!
00000001 09A6 0000000A FFFFFFFF Make Weapon 1 = Harpoon Now!
00000001 09C6 00000005 FFFFFFFF Make Weapon 2 = Bo stick Now!
00000001 09C6 00000007 FFFFFFFF Make Weapon 2 = Stone Now!
00000001 09C6 00000008 FFFFFFFF Make Weapon 2 = Wrench Now!
00000001 09C6 0000000A FFFFFFFF Make Weapon 2 = Harpoon Now!
00000001 09F6 00000007 FFFFFFFF Make Weapon 3 = Stone Now!
00000001 09F6 0000000A FFFFFFFF Make Weapon 3 = Harpoon Now!
00000001 0A16 00000003 FFFFFFFF Make Weapon 4 = Rifle Now!
00000001 0A16 0000000A FFFFFFFF Make Weapon 4 = Harpoon Now!
00000001 0A36 0000000A FFFFFFFF Make Weapon 5 = Harpoon Now!
60000000 0000 00000000 00000000 [These Start on Stage cheats]
60000000 0000 00000000 00000000 [must be enabled on the ]
60000000 0000 00000000 00000000 [title screen and turned off]
60000000 0000 00000000 00000000 [when the screen with the ]
60000000 0000 00000000 00000000 [stage number is displayed. ]
00000000 0065 0000000A FFFFFFFF Start on Stage 2
00010000 014D 00000002 FFFFFFFF Start on Stage 2 (2/2)
00000000 0065 00000004 FFFFFFFF Start on Stage 3
00010000 014D 00000005 FFFFFFFF Start on Stage 3 (2/2)
00000000 0065 00000005 FFFFFFFF Start on Stage 4
00010000 014D 00000006 FFFFFFFF Start on Stage 4 (2/2)
00000000 0065 00000008 FFFFFFFF Start on Stage 5
00010000 014D 0000000D FFFFFFFF Start on Stage 5 (2/2)
00000000 0065 00000013 FFFFFFFF Start on Stage 6
00010000 014D 00000014 FFFFFFFF Start on Stage 6 (2/2)
00000000 0065 00000014 FFFFFFFF Start on Stage 7
00010000 014D 00000017 FFFFFFFF Start on Stage 7 (2/2)
60000000 0000 00000000 00000000 [These Current Stage cheats ]
60000000 0000 00000000 00000000 [require you to lose a life ]
60000000 0000 00000000 00000000 [to jump to that stage! ]
00000001 014D 00000001 FFFFFFFF Current Stage = 1-1 Now! PL1
00000001 014D 00000002 FFFFFFFF Current Stage = 2-1 Now! PL1
00000001 014D 00000005 FFFFFFFF Current Stage = 3 Now! PL1
00000001 014D 00000006 FFFFFFFF Current Stage = 4-1 Now! PL1
00000001 014D 0000000D FFFFFFFF Current Stage = 5-1 Now! PL1
00000001 014D 00000014 FFFFFFFF Current Stage = 6 Now! PL1
00000001 014D 00000017 FFFFFFFF Current Stage = 7 Now! PL1
00000001 018D 00000001 FFFFFFFF Current Stage = 1-1 Now! PL2
00000001 018D 00000002 FFFFFFFF Current Stage = 2-1 Now! PL2
00000001 018D 00000005 FFFFFFFF Current Stage = 3 Now! PL2
00000001 018D 00000006 FFFFFFFF Current Stage = 4-1 Now! PL2
00000001 018D 0000000D FFFFFFFF Current Stage = 5-1 Now! PL2
00000001 018D 00000014 FFFFFFFF Current Stage = 6 Now! PL2
00000001 018D 00000017 FFFFFFFF Current Stage = 7 Now! PL2
60000000 0000 00000000 00000000
03000000 00AF 00000001 FFFFFFFF Sound Test Timer Stop Works for all Namco Systems

Credit Pugsy's MAME Cheat file
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