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S.T.U.N. Runner (rev 6)

 
Arcade
Arcade
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S.T.U.N. Runner (rev 6)

| 1989
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Developer: Atari Games
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 1
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
S.T.U.N. Runner (c) 1989 Atari Games Corp.

Take a seat, grasp the controls, and enter the world of the S.T.U.N. (Spread Tunnel Underground Network) Runner. Players travel ahead in time to the 21st century and experience the thrill of racing in a futuristic form of competitive driving. At the control of state-of-the-art technology, players pilot a billion-dollar vehicle capable of attaining speeds of over 900 miles per hour!

Players control their vehicles with a return-to-center (RTC) flight controller. Control handles adjust shot elevation and include trigger buttons for firing. The start button is also used as a fire button for 'shock waves'.

S.T.U.N. runner is a game of speed. The goal of this game is to travel as fast as possible and complete each race within the allotted time. Numerous enemies prevent the player from achieving this goal. Equipped with powerful lasers, all enemies can be gunned down with the exception of one.

The race through the S.T.U.N. Network is made up of many levels. Each level presents a unique challenge to the player. The player's ultimate goal is to guide the vehicle through the network of levels to reach the 'Ultimate Challenge'. In this never-ending race, players go as far as their driving skills will take them. If the distance they travel qualifies as one of the top five, their name (18 letters) will be displayed along the road for future players to see (only if they reach this distance).

In S.T.U.N. Runner, there is no foot pedal to control speed. Faster speed is achieved by :
* Correctly driving on the fastest portion of the tunnel.
* Staying off side rails (of flat sections).
* Avoiding collisions with enemy vehicles.
* Running over 'boosts' for hyperspeed.
* Avoiding areas under construction.

In turn, the fastest portion of the tunnel is the outer wall. Like a luge or bobsled racer, players use basic laws of physics to attain the fastest speed. Riding on the inner wall results in a slower speed and hinders a player's ability to reach a finish line. On flat sections, running into side rails creates a visual and audio chattering resulting in a loss of speed. The first race, a training race, called 'Cake Walk', is intended to teach players how to drive correctly.

Red flashing markers in tunnels and flats are called 'boosts'. By running over these, the S.T.U.N. Runner gets a boost of hyperspeed. In addition to reaching the finish line faster, a S.T.U.N. Runner in boost in invincible. The vehicle can pass through all enemy vehicles unharmed and cannot be shot. In this mode the player's vehicle will appear transparent as though it is a skeleton.

The underground network has three different tunnel sections. They include wide tunnels, narrow tunnels, and tunnels under construction. Under construction sections contain portions that are unsurfaced. These areas do not provide full power to the vehicle, and slow down the S.T.U.N. Runner.

Open areas are called 'flats' and are both narrow and wide. Being above the ground, the player is treated to many views of the earth's surface in the 21st century. On flats, players must avoid driving along the side rails. The friction caused will slow down the S.T.U.N. Runner vehicle.

A S.T.U.N. Runner vehicle has six shields for added protection. Colliding with an enemy results in the loss of one shield. At the end of each race, players are awarded bonus points for each shield remaining. A large bonus is awarded if all shields are intact.

In the tunnels and flats are ramps. These ramps will catapult S.T.U.N. Runners above the track for a brief distance. Ramp jumping is often a good method of crossing areas under construction and avoiding collisions with enemies.

When players do not reach the finish line of a race within the allotted time, the game would normally end. However, they can be allowed to advance to the next level on a continuation.

Special Weapon : In selected races, a 'shock wave' is located along the way. If the player can pick up the shock wave, the weapon becomes available for use. Also, shock waves can be awarded on some levels if the player hits a predetermined number of stars and completes the level. This information is green in the map at the start of each level.

Players activate the shock wave by pressing the start button. This super weapon will destroy all enemies and hazards within view. It is a one-time weapon, but more than one can be stored. The number of shock waves stored is show as blue and white icons on the screen below the level number display.

Bonus Stars : Additional points can be scored along the way by running over 'stars'. In the first race, the training race called 'Cake Walk', the stars are red. Players should run over as many stars as possible. In the remainder of the game, all bonus stars are green.

Challenge Races : These are bonus races awarded to players for reaching various points in the game. Races 5, 10, and 15 are challenge races. Each presents a unique challenge to the player.
* Boost Challenge
* Star Challenge
* Kill Challenge

In each challenge race, players have one goal. Instructions are displayed prior to the start of each race. The time clock still operates, but a game will not end because the time expires. This is considered a free bonus for players. Each challenge level has its own high score table.

Ultimate Challenge : For those players skilful and patient enough, an 'Ultimate Challenge' awaits them at the end. It is an endless race filled with enemies and unexpected surprises. The object is to travel as far as possible within the allotted time. Markers on the road display the names of the five best S.T.U.N. Runners. It is a unique method of identifying the best players of the game. These names are also presented on a separate high score table.

- TECHNICAL -

Game ID : 136070

Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2100 (@ 8 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz)

Players : 1
Control : stick
Buttons : 2

- TRIVIA -

S.T.U.N. Runner was released in September 1989.

S.T.U.N. stands for 'Spread Tunnel Underground Network'.

This game built on technology that Atari games had already used in their "Hard Drivin'" series of games. But this time Atari got it right. S.T.U.N Runner had liquid smooth polygonal graphics, voice samples, and many challenging levels.

Originally based upon an idea that Carol Cameron submitted. In her original concept there were only tunnels and you were racing against computer players as opposed to racing against the clock.

Levels are named :
1. Cake-Walk
2. Boost Boulevard
3. Blood Alley
4. Roller-Coaster
5. The Boost Challenge
6. Outer Drive
7. Ramp-Alot
8. Split Decision
9. Close Call
10. The Bonus Star Challenge
11. The Labyrinth
12. The Coat-Hanger
13. The Clover-Leaf
14. Mcnamara's Revenge
15. The Kill Challenge
16. Knee Jerk
17. 3-Ring-Circus
18. Probot Hell
19. Satan's Slalom
20. The Death Spiral
21. Figure 8
22. The Jigsaw
23. The Ultimate Challenge

Game staff names are in the default high score and challenge level score tables
Gunner Glenn = Glenn Mcnamara
Ranger Rick = Rick Moncrief
Dirty Don = Don Diekneite
Righteous Ralph = Ralph Perez
Happy Hata = Ken Hata
Kyoko = Kyoko Dougherty
Ranger Rick = Rick Moncrief
Who Ray = John Ray
Momo = Jerry Momoda
Uncle Milty = Milt Loper

Special Contest Feature : Every S.T.U.N. Runner game in the U.S. has a special built-in contest feature. A player can win a free S.T.U.N. Runner T-shirt just for playing the game. All players have to do is reach the checkpoint on the last level, the Ultimate Challenge (this contest expired April 1, 1990).

- UPDATES -

REVISION 1 :
* Software version : 20.3
* Build date : Sat Sep 9 13 :56 :31 1989

REVISION 2 :
* Software version : 21.1
* Build date : Fri Sep 15 10 :53 :18 1989

REVISION 3 :
* Software version : 22.0
* Build date : Fri Sep 15 15 :51 :12 1989

REVISION 4 :
* Software version : 22.1
* Build date : Mon Sep 18 10 :47 :59 1989

REVISION 5 :
* Software version : 23.0
* Build date : Fri Sep 29 13 :55 :10 1989

REVISION 6 :
* Software version : 24.0
* Build date : Wed Oct 18 09 :50 :21 1989

REVISION 7 :
* Software version : 24.1
* Build date : Wed Oct 18 10 :29 :48 1989

REVISION 8 :
* Software version : 25.0
* Build date : Thu Nov 2 12 :21 :06 1989

REVISION 9 :
* Software version : 26.0
* Build date : Thu Nov 9 14 :07 :19 1989

REVISION 10 :
* Software version : 26.26
* Build date : Mon Dec 18 16 :30 :02 1989

REVISION 11 :
* Software version : 26.34
* Build date : Thu May 22 11 :31 :04 1990

- SCORING -

Destroying enemies :
Train : 25 points
Armored Drone : 50 points
Mag Cycle : 75 points
Lorrie : 100 points
Ornobot : 500 points
Chopper Bot : 500 points
Proton Bot : 1000 points
Radar Bot : 750 points
Terrigible : 10,000 points

On Level 1, each red star the player's ship runs over scores 50 points.
On Level 3 and after, each green star the player's ship runs over scores 500 points.

Running over a boost pad scores 200 points. Running over consecutive boost pads will increase this value by 200 each for each pad. Thus, the 2nd consecutive boost pad scores 400 points, the 3rd scores 600 points, etc. For this scoring bonus to occur, the boost pad must be run over before the effect of the previous boost wears off (the exception to this occurs on level 8, where running across the boost pads continue the boost pad scores achieved at the end of level 5).

At the end of each level, the player is awarded a bonus of 100 points per .1 second remaining on the clock.

At the end of each level after level 1, the player is awarded a bonus based on how many shields his ship has left :
6 shields : 8,000 points
5 shields : 4,000 points
4 shields : 2,000 points
3 shields : 1,000 points
2 shields : 500 points
1 shield : 250 points
0 shields : 0 points

Performing a warp scores 20,000 points.

When starting on level 6 (intermediate), 50,000 bonus points are awarded when the level is completed.
When starting on level 11 (advanced), 100,000 bonus points are awarded when the level is completed.

- TIPS AND TRICKS -

* Warp : Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to the very end of level 18, essentially placing the player on level 19.
Note : This warp is only available on 'Software version 24.0' and lower (see Update section for more information).

There is also a warp on level 9 which takes the player to level 14.

- STAFF -

Commissioner : Ed Rotberg
Transit Authority : Andrew Burgess
Tunnel Architect : Sam Comstock
Vehicle Engineer : Will Noble
City Planning : Kris Moser
Communications : Don Diekneite
Acoustics : Brad Fuller
Propulsion Engineer : Jed Margolin
Patriarch : John Ray
Public Relations : Jerry Momoda
Blue Sky : Carole Cameron
Damage Control : Glenn McNamara
Physicist : Max Behensky
Optics : Stephanie Mott
Auxiliary Systems : Gary Stempler
Mathematics : Jim Morris
Chief mechanic : Milt Loper
Backhoe Operator : Erik Durfey
Overlord : Mike Hally
Chainsaw : Ralph Perez
Bondo Man : Ken Hata
Xacto Bladerunner : Kyoko Dougherty
Pub Runner : Andrea Dencker
Widget Artist : Mary Sumner
The Ancient One : Rick Moncrief

- PORTS -

* Consoles :
Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
Microsoft XBOX [US] (September 27, 2005) "Midway Arcade Treasures 3"
Sony PlayStation 2 [US] (September 27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]"
Microsoft XBOX [EU] (October 14, 2005) "Midway Arcade Treasures 3"
Sony PlayStation 2 [EU] (October 14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]"
Nintendo GameCube [US] (October 26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]"

* Handhelds :
Atari Lynx [US] (1991) "S.T.U.N. Runner [Model PA2060]"

* Computers :
Sinclair ZX Spectrum [EU] (1990) by Domark
Sinclair ZX Spectrum [EU] (1991) Budget edition by Erbe Software
Commodore C64 [EU] (1990 by Domark
Commodore Amiga [EU] (1990)
Atari ST [EU] (1990)
Amstrad CPC [EU] (1990)
PC [MS-DOS] [EU] (1990)
Commodore C64 [EU] (1991) Budget edition by Hit Squad
PC [MS Windows, CD-ROM] [US] (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] [EU] (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2289&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF948E 00000019 FFFFFFFF Infinite Credits
00000000 FF956A 00000055 FFFFFFFF Infinite Time Turn OFF at the end of level
00010000 FF956B 000000C8 FFFFFFFF Infinite Time (2/2)
00000000 FFDD81 00000006 FFFFFFFF Maximum Shockwaves
00000000 FFDD02 00000003 FFFFFFFF Maximum Stars
00010000 FFDD03 000000E7 FFFFFFFF Maximum Stars (2/2)
00000000 FFDD06 00000003 FFFFFFFF Maximum Kills
00010000 FFDD07 000000E7 FFFFFFFF Maximum Kills (2/2)
00000000 FFDD08 00000003 FFFFFFFF Maximum Boosts
00010000 FFDD09 000000E7 FFFFFFFF Maximum Boosts (2/2)
00000000 FFDD4F 0000003C FFFFFFFF Invincibility "ON" Also gives full speed
00000001 FFDD4F 00000001 FFFFFFFF Invincibility "OFF"
00000000 FFDD16 0000000B FFFFFFFF Always drive at a Fast Speed
00000001 FFDD16 0000000B FFFFFFFF Get a Fast Speed Boost Now! Best used with an activation key
00000000 FFDD5C 00000003 FFFFFFFF Rapid Fire
00000001 FF9579 00000015 FFFFFFFF Goto last level next

Credit Pugsy's MAME Cheat file
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