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Units produced: Atari
Controls/Input Device: Control(dial), Buttons(7)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Super Bug VGMuseum Game Endings
Super Bug on CAESAR
Super Bug high score and replay at MARP
Super Bug on datObase
MAME folder name: superbug
Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver firetrk.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 28; Savestate: unsupported
009114.prm with 256kb
009121.d1 with 2048kb
009122.c1 with 2048kb
009123.a1 with 2048kb
009124.m3 with 1024kb
009125.k6 with 1024kb
009126.f5 with 1024kb
009127.e5 with 1024kb
009471.n3 with 1024kb
009472.h5 with 1024kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Super Bug (c) 1977 Kee Games.
A great and pioneer top-view racing game.
Super Bug! Super Thrills!
The player drive a bright yellow "modified bug" speeds through tree-lined city streets in a fast moving rally race. The constantly moving streets provide new excitement and driving challenge every time the game is played, as the driver races the clock to cover as much distance as possible for highest score.
Directional arrows appear on the road to warn drivers as they approach turns. Quick reflexes are a must to avoid crashing into curbs and parked cars. And to avoid sliding into oil slicks and sand traps.
Players can select "Novice" or "Expert" tracks, shift into first, step on the accelerator and take off. The roar of acceleration, crash and skid sounds add to the exciment. Score, Fuel (time remaining) and driver Ratings are displayed on the screen, as well as "Crunch" whenever the player crashes.
- TECHNICAL -
Game ID : 009115-009467
Main CPU : M6800 (@ 756 Khz)
Sound Chips : Discrete circuitry
Players : 1
Control : steering wheel, pedal, four-speed shifter
- TRIVIA -
Super Bug was released in September 1977. Howie Delman's first Coin-operated video game. This is the first video game to use a scrolling playfield.
Its original name was 'City Driver'.
- STAFF -
Designed and programmed by : Howard Delman
Howard also designed the hardware for this game.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2701&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 0026 00000099 FFFFFFFF Infinite Fuel
Credit Pugsy's MAME Cheat file