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| 1981

Release type:
Units produced: Pacific Novelty
Controls/Input Device: Control(joy4way)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
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Thief VGMuseum Game Endings
Thief on CAESAR
Thief high score and replay at MARP
Thief on datObase
MAME folder name: thief

Display: raster 256x256 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver thief.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 16; Savestate: unsupported

b8 with 512kb
sha1:b29144b05cb2846ea9c868ebf843d74d94c7bcc6 crc:fe865b2a
c8 with 512kb
sha1:35757d50bfa9ea3cf916576a148064a0f9be8732 crc:7ed5c923
t079ahd4 with 4096kb
sha1:3a2de005176ef012c0411d7752a69c03fb165b28 crc:928bd8ef
t0cb4h6 with 4096kb
sha1:6614f3ee314ebf2a6469481e8c69c32a93fa8eb5 crc:29de0425
t2662h2 with 4096kb
sha1:8e007bfff2f27809e7a9881bc3b2587bf35cff6d crc:85b4f6ff
t606bh12 with 4096kb
sha1:07df2fac63471d716923f859105421e22e5e970e crc:4ca2748b
t857bh10 with 4096kb
sha1:d1422e74c9ecdadbc238b155f853294f6bb83992 crc:403c33b7
t8a0ah0a with 4096kb
sha1:9f13841c54fbe5449280c24954a45517014a834e crc:edbbf71c
tae4bh14 with 4096kb
sha1:fd4302688905bbd47dfdc1d7cdb55212a5e99f81 crc:22e7dcc3
tc162h4 with 4096kb
sha1:547bad88a44c63657bf8f65f2877ab1323515521 crc:70478a82
tc707h8 with 4096kb
sha1:eab24621abe3735902f03463ee536a0cbfeb7407 crc:ea8dd847
tdda7hh4 with 4096kb
sha1:c62ccf407e819fe7fa94a4353a17da47b91f0606 crc:b48f0862
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Thief (c) 1981 Pacific Novelty.

This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen).


Upright model

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz), Samples (@ 1 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 16

Players : 2
Control : 4-way joystick


Thief was released in December 1981.

Thief was not a new idea, it was a simple automotive maze game, but is memorable for having some truly horrible graphics. The kind of graphics that are so bad that you can tell a lot of effort was put into them. This was actually a common problem with a lot of lesser known early 80s arcade titles. The programmers would try and push the limits of their hardware, and end up with a true monstrosity.

The game is still fun, despite the "crashed Nintendo" look of the background scenes and explosions.

Thief machines are of an interesting design. They are bright red, and have a very 'top heavy' look to them, this is due to the laid back monitor, and oversized marquee. These machines have a simple 'Thief' logo as sideart (it is a sticker), and use chrome t-molding. The oversized marquee is yellow, and has an image of a 1920s paddy wagon, and a prisoner wearing a classic black and white striped prison suit. The control panel overlay and monitor bezel are yellow as well, and are covered in similar images to the one on the marquee. The control panel itself has only a 4-Way joystick with a red ball on top, and Start buttons for each player located on the right side of the panel.

The machine also has a cassette player mounted inside that plays an eight minute loop tape of actual police radio announcements from many years ago. If you last long enough, you will hear a voice break through the announcements to tell you 'Hey, good play!'. Last even longer, and the voice breaks through with a couple more comments about your play, each one less and less nice.


Each 'Bill' collected : 10 points.
Hitting first car : 100 points.
Hitting second car : 500 points.
Hitting third car : 1000 points.
Hitting fourth car : 2000 points.


Executive producer : Brian D. Senler
Screenplay by : Philip Lieberman
Directed by : Bernie Stolar
Stunts performed by : Bill Cravens
Cinematography by : Robert Meacher


Edit this entry: http://www.arcade-history.com/?&page=detail&id=2880&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8293 0000001E FFFFFFFF Infinite Credits
00000000 8275 00000007 FFFFFFFF Infinite Lives PL1
00000000 8276 00000007 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file