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Track & Field

 
Arcade
Arcade
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Track & Field

| 1983
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Developer: Konami
Controls/Input Device: Buttons(4)
Number of Players: 4
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


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* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Track & Field (c) 1983 Konami.

Track & Field is a multi-event sports game. Up to four players compete against each other in six track and field events in this legendary, genre creating and much-copied game from Konami. The game consists of two 'Run' buttons per player (one for each 'leg' of the athlete) and one action button.

Only two players can compete simultaneously so on 3 and 4-player games, players have to wait their turn.

An extra life is awarded for every 100000 points acquired.

Each player must qualify in the current event before they can move on to the next.

Hit the two 'Run' buttons to build up speed and use action button to jump or throw.

The six events are :
1) 100-meter Dash - Run as fast as possible.
2) Long Jump - Run to the take-off board then choose angle of jump (42 is optimal).
3) Javelin Throw - Run to the line then choose angle of throw (42 is optimal).
4) 110-meter Hurdles - Run and time jumps over the hurdles.
5) Hammer Throw - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).
6) High Jump - The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.

- TECHNICAL -

Game ID : GX361

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 4
Buttons : 3
= > [1] Run (Left), [2] Jump/Throw, [3] Run (Right)

Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side.

In a 4-player game on an upright machine, players 1 and 3 share player 1's control; players 2 and 4 share player 2's control.

On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen's orientation will flip for each pair of players.

- TRIVIA -

Track & Field was released in October 1983 by Konami. It was licensed to Centuri for US manufacture and distribution during the same month.

Track & Field proved to be incredibly successful for Konami, and would spawn countless imitations - particularly on the 8-bit home systems of the time - as well as three sequels of its own. One of the undoubted reasons for its success was the superb multi-player game, which, for perhaps the first time in the video arcade, introduced a genuine sense of rivalry among players and showed the gaming world what was truly possible with multi-player gaming.

The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name.

This game is known in Japan as "Hyper Olympic". A Bootleg of this game called "Atlant Olimpic" was released in Italy in 1996, thirteen years after the game first appeared.

A Track & Field unit appears in the 1985 movie, 'The Goonies'.

- UPDATES -

Later versions of this game replace the two 'Run' buttons with a trackball.

- SCORING -

Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.

- TIPS AND TRICKS -

* 100m Dash : Achieve exactly the same time for player 1 and 2 and 1000 point bonus will be awarded.

* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1000 points.

* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1000 point bonus. To do this you must achieve the 'maximum' angle.

* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1000 points to each player.

* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1000 point bonus.

* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.

* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).

- SERIES -

1. Track & Field [Model GX361] (1983, ARC)
2. Hyper Sports [Model GX330] (1984, ARC)
3. '88 Games [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC)
6. International Track & Field 2000 (2000, PS)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone)
10. Hyper Sports Track & Field (2010 iPhone)

- STAFF -

Music by : Shigeru Fukutake

- PORTS -

Note: For Japanese ports, please see the Japanese version entry, "Hyper Olympic [Model GX361]".

* Consoles :
Atari 2600 [US] (1984) [Model CX-26125]
Atari 5200 [US] [Model CX5258] (Release cancelled)
Atari 7800 (unreleased prototype)
Atari XEGS
Nintendo NES [US] (April 1987) [Model NES-TR]
Nintendo NES [EU] (February 2, 1992) "Track & Field in Barcelona [Model NES-91-AUS]"
Nintendo Game Boy [EU] (1992) [Model DMG-KH]
Nintendo Game Boy [US] (September 1992) [Model DMG-KH]
Nintendo DS [US] (March 30, 2007) "Konami Classics Series: Arcade Hits [Model NTR-ACXE-USA]"
Nintendo DS [EU] (October 26, 2007) "Konami Arcade Classics [Model NTR-P-ACXP]"
Nintendo DS [AU] (October 29, 2007) "Konami Arcade Classics"
Microsoft XBOX 360 [XBLA] [US] [EU] (August 8, 2007)
Nintendo DS [EU] (June 20, 2008) "New International Track & Field [Model NTR-P-AFEP]"
Nintendo DS [AU] (July 4, 2008) "New International Track & Field [Model NTR-AFEP]"
Nintendo DS [US] (July 22, 2008) "New International Track & Field [Model NTR-P-AFEE]"
Nintendo DS [KO] (July 24, 2008) "New International Track & Field"
Microsoft XBOX 360 [US] (December 15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version

* Computers :
Commodore C64 [US] [EU] (1985)
Sinclair ZX Spectrum [EU] (1988)
MSX [EU] (1984) [Model RC710]
MSX [EU] (1984) "Track & Field 2"
MSX [EU] (1984) "Track & Field II" by SCEE
Apple II

* Others :
LCD handheld game (1984) "Track & Field Running Type") by Bandai.
LCD handheld game (1984) "Track & Field Throwing Type") by Bandai.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2958&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
62000000 0000 00000000 00000000 Select Starting Event
00090000 2884 00000000 00000000 100 Meter Dash
00090000 2884 00000001 00000000 Long Jump
00090000 2884 00000002 00000000 Javelin Throw
00090000 2884 00000003 00000000 110 Meter Hurdles
00090000 2884 00000004 00000000 Hammer Throw
00090000 2884 00000005 00000000 High Jump
00000000 287F 00000001 FFFFFFFF Always Qualify in under 2 secs
00000000 28D9 00000000 FFFFFFFF No False Starts
00010000 28F9 00000000 FFFFFFFF No False Starts (2/2) Pt 1 for PL1 & PL3 - Pt2 for PL2 & PL4
00000000 28C9 00000000 FFFFFFFF No Long Jump fouls
00000000 2A38 0000002D FFFFFFFF Super Hammer Throw
62000000 0000 00000000 00000000 Select Angle Cheat
00010000 28D8 0000002D FFFFFFFF Auto 45 degrees angle
00010000 28B3 00000009 FFFFFFFF Superman (Ideal for the High Jump)
60000000 0000 00000000 00000000 -----------------------------------------------------------
60000000 0000 00000000 00000000 On the High Jump it's best to disable the Speed cheat and
60000000 0000 00000000 00000000 use the Superman cheat. The Take steroids cheat is better
60000000 0000 00000000 00000000 than the Full Speed cheat but you must be careful with it
60000000 0000 00000000 00000000 incase you run off the pitch!
60000000 0000 00000000 00000000 -----------------------------------------------------------
62000000 0000 00000000 00000000 Select Speed Cheat
00010000 28B0 00000001 FFFFFFFF Fast for Hurdles
00018000 28B1 00000002 FFFFFFFF Fast for Hurdles (2/3)
00018000 28B2 00000000 FFFFFFFF Fast for Hurdles (3/3)
00010000 28B0 00000001 FFFFFFFF Full Speed (too fast for Hurdles)
00018000 28B1 00000005 FFFFFFFF Full Speed (too fast for Hurdles) (2/3)
00018000 28B2 00000000 FFFFFFFF Full Speed (too fast for Hurdles) (3/3)
00010000 2834 00000000 FFFFFFFF Take steroids
60000000 0000 00000000 00000000
00000000 2B81 00000002 FFFFFFFF Infinite Lives PL1
00000000 2B9F 00000000 FFFFFFFF No High Jump Faults PL1
60000000 0000 00000000 00000000
00000000 2BA1 00000002 FFFFFFFF Infinite Lives PL2
00000000 2BBF 00000000 FFFFFFFF No High Jump Faults PL2
60000000 0000 00000000 00000000
00000000 2BC1 00000002 FFFFFFFF Infinite Lives PL3
00000000 2BDF 00000000 FFFFFFFF No High Jump Faults PL3
60000000 0000 00000000 00000000
00000000 2BE1 00000002 FFFFFFFF Infinite Lives PL4
00000000 2BFF 00000000 FFFFFFFF No High Jump Faults PL4

Credit Pugsy's MAME Cheat file
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