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Units produced: Williams
Controls/Input Device: Control(lightgun), Buttons(3)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Turkey Shoot VGMuseum Game Endings
Turkey Shoot on CAESAR
Turkey Shoot high score and replay at MARP
Turkey Shoot on datObase
MAME folder name: tshoot
Display: raster 276x240 @ 60.10Hz (60.10 pixclock)
Sound: 1 channels
Emulated in MAME via driver williams.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: supported
rom1.cpu with 8192kb
rom10.cpu with 8192kb
rom11.cpu with 8192kb
rom12.cpu with 8192kb
rom13.cpu with 8192kb
rom14.cpu with 8192kb
rom15.cpu with 8192kb
rom16.cpu with 8192kb
rom17.cpu with 8192kb
rom18.cpu with 4096kb
rom19.cpu with 8192kb
rom2.cpu with 4096kb
rom20.cpu with 8192kb
rom21.cpu with 8192kb
rom3.cpu with 4096kb
rom4.cpu with 8192kb
rom5.cpu with 8192kb
rom6.cpu with 8192kb
rom7.cpu with 8192kb
rom8.cpu with 8192kb
rom9.cpu with 8192kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Turkey Shoot - The Day They Took Over (c) 1984 Williams.
The year is 1989, one year after the great gobble blight which plagued the world. One-third of the earth's populace was transformed by the ailment. The side effect of the turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the turkey terminators) was formed for the sole task of destroying the turkey menace...
And so it begins. As a Turkey Terminator, the player is given 100 missions and 3 weapons to eliminate all the turkeys, leaving no 'left-overs'. He can take aim with his lethal laser gun using the position dot on the screen Screen-shot to hone in on his enemies with deadly accuracy. He can launch a lit grenade to annihilate all the turkeys within range or he can activate his gobble button (available one time each mission) to freeze all the turkeys for an instant, making them 'sitting ducks'. Missions are varied and include reacting quickly to clever ploys such as turkey air raids, turkeys disguising themselves as businessmen and turkey helicopter get-aways. Every 8th round is a rapid-fire bonus wave where the player has 15 seconds to eliminate as many criminals as possible. Shooting fire hydrants and trash cans as well as freeing bystanders who have been taken hostage also score bonus points.
Three 'fowl-ups' are allowed and occur whenever any turkey... a Pilot Turkey, Boss Turkey, Cyborg Turkey or Thug Turkey... escapes or when an innocent bystander... a businessman, shopper or policeman... is damaged.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 1 Mhz)
Sound Chips : DAC
Screen orientation : Horizontal
Video resolution : 276 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024
Players : 2
Control : lightgun
Buttons : 3
- TRIVIA -
Software developed by Game Alive!, Inc.
Released in July 1984. Approximately 450 units were produced.
- STAFF -
Game designed by : John Newcomer (JRN)
Software by : Thomas N. Deaux (TND), Wayne P. Breivogel (WPB)
Graphic art by : Chris L. Simmons (CLS), Jill Chittenden (JIL)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2994&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 BF00 00000003 FFFFFFFF Infinite Lives
Credit Pugsy's MAME Cheat file