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Units produced: Atari
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Tunnel Hunt VGMuseum Game Endings
Tunnel Hunt on CAESAR
Tunnel Hunt high score and replay at MARP
Tunnel Hunt on datObase
MAME folder name: tunhunt
Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver tunhunt.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 26; Savestate: unsupported
001.lm1 with 2048kb
002.k1 with 2048kb
004.fh1 with 2048kb
005.ef1 with 2048kb
006.d1 with 2048kb
013.d11 with 32kb
014.c11 with 32kb
015.n4 with 256kb
016.a8 with 512kb
017.b8 with 512kb
018.h9 with 1024kb
019.c10 with 1024kb
136000.103 with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Tunnel Hunt (c) 1979 Atari.
- TECHNICAL -
Game ID : 136000
Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound Chips : (2x) POKEY (@ 1.2096 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 16
Players : 1
Control : stick
Buttons : 2
- TRIVIA -
Also Licensed to Centuri (1981).
Owen got the idea from the opening of the original 'Alien' movie during the landing sequence.
Originally called "Tube Chase" as a vector game. Using the vector system from "Asteroids" and some software from "Night Driver", a prototype was created where you could fly down tunnels. However, He could not do hidden line removal, and all those lines got very confusing. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. Owen re-wrote the game to use that. The game looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added 'Star Wars'-like objects that flew down the tube at you and you had to shoot them. It was killed and brought back at least 3 or 4 times at Atari under the same name. It became 'Vertigo' when Exidy first took it, but they decided to pass on it when it did not test well at the arcades any more (at that time, it was only 3rd for 10 weeks!), and then finally 'Tunnel Hunt' at Centuri.
- STAFF -
Designed & programmed by : Owen Rubin
Hardware by : Dave Sherman
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2989&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 00B1 00000063 FFFFFFFF Infinite Credits
00000000 02B6 0000000A FFFFFFFF Infinite Lives
00000000 029B 00000000 FFFFFFFF Infinite Laser Temperature
00000000 02BD 0000007F FFFFFFFF Infinite Shields
00000000 00E1 00000000 FFFFFFFF Infinite Hull Temperature
Credit Pugsy's MAME Cheat file