Turbo Tag (prototype)| 1985 |
Description:
Notes:
Notes:
Release type:
Developer: Bally Midway
Controls/Input Device: Control(paddle), Buttons(6)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Developer: Bally Midway
Controls/Input Device: Control(paddle), Buttons(6)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Manufacturer:
:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
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URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Turbo Tag (prototype) VGMuseum Game Endings
Turbo Tag (prototype) on CAESAR
Turbo Tag (prototype) high score and replay at MARP
Turbo Tag (prototype) on datObase
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Turbo Tag (prototype) VGMuseum Game Endings
Turbo Tag (prototype) on CAESAR
Turbo Tag (prototype) high score and replay at MARP
Turbo Tag (prototype) on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
0.37b10 [Yochizo]
WIP:
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
Other Emulators:
* FB Alpha
* JFF
* Raine
Recommended Games (Star Force):
Catacomb
Vega
Espial
Night Star (DECO Cassette)
Nova 2001
Star Jacker
Stunt Air
Zodiack
Star Force
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Mission 660
Rafflesia
S.R.D. Mission
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
Blast Off
Blazing Lazers
GunHed (Tourvision PCE bootleg)
The Next Space
Omega Fighter
Super Star Soldier (Tourvision PCE bootleg)
Lethal Thunder
Pollux
Strike Gunner S.T.G
Vimana
Explosive Breaker
Final Star Force
Galmedes
Gunlock
GunNail
Nebulas Ray
Super-X
Gekirindan
Viper Phase 1
Fever SOS
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Turbo Tag (c) 1985 Bally Midway.
An overhead view demolition derby type game where the player has to ram into cars while turbo charged before they park, and avoid the red tag car, or else the turbo charger will be lost, and the player will travel slow. If any car hits the player's car while not turbo charged, the player loses a life. There are other bonus items that can be picked up for points. Collecting all 4 will send the player to the bonus round. There are bombs that the player also has to avoid to prevent losing a life. The round is ended by collecting the T-U-R-B-O letters.
- TECHNICAL -
Bally Midway MCR 3 hardware
Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC
Screen orientation : Vertical
Video resolution : 480 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 68
Players : 2
Control : paddle
Buttons : 6
- TRIVIA -
This game is a prototype and was never released.
The high-scores table says 'TUR-BO-TAG-BY + game staff nickname' (See Staff section for more info).
- STAFF -
Programmed by : Steve Meyer (SMM)
Graphic designed by : Scott Morrison (RSM)
Sounds by : Novak (NOV)
Designed by : Shannon Donnelly (MSD), Sam Palahnuk (SLP), Steve Radosh
Support : Robert Patton (RHP)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2993&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
Turbo Tag (c) 1985 Bally Midway.
An overhead view demolition derby type game where the player has to ram into cars while turbo charged before they park, and avoid the red tag car, or else the turbo charger will be lost, and the player will travel slow. If any car hits the player's car while not turbo charged, the player loses a life. There are other bonus items that can be picked up for points. Collecting all 4 will send the player to the bonus round. There are bombs that the player also has to avoid to prevent losing a life. The round is ended by collecting the T-U-R-B-O letters.
- TECHNICAL -
Bally Midway MCR 3 hardware
Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC
Screen orientation : Vertical
Video resolution : 480 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 68
Players : 2
Control : paddle
Buttons : 6
- TRIVIA -
This game is a prototype and was never released.
The high-scores table says 'TUR-BO-TAG-BY + game staff nickname' (See Staff section for more info).
- STAFF -
Programmed by : Steve Meyer (SMM)
Graphic designed by : Scott Morrison (RSM)
Sounds by : Novak (NOV)
Designed by : Shannon Donnelly (MSD), Sam Palahnuk (SLP), Steve Radosh
Support : Robert Patton (RHP)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2993&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 F238 00000006 FFFFFFFF Infinite Lives
00000000 F25D 00000001 FFFFFFFF Always have Turbo Charger
00000000 F249 00000000 FFFFFFFF Infinite Crashes allowed
Credit Pugsy's MAME Cheat file
00000000 F238 00000006 FFFFFFFF Infinite Lives
00000000 F25D 00000001 FFFFFFFF Always have Turbo Charger
00000000 F249 00000000 FFFFFFFF Infinite Crashes allowed
Credit Pugsy's MAME Cheat file