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Arcade
Arcade
Platform:

Uo Poko (Japan)

| 1998
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Cave (Jaleco license)
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
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SoundFX:
System/ConversionClass:
SoundMix: Stereo
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MAME folder name: uopoko

Display: raster 320x240 @ 57.55Hz (57.55 pixclock)
Sound: 2 channels

Emulated in MAME via driver cave.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 32768; Savestate: unsupported

Roms:
u25.int with 524288kb
sha1:7f4adc4a6d069032aaf3d93eb60fde16b59483f8 crc:a1258482
u26.int with 524288kb
sha1:4dda1c6e19de629ea4d9061560c32a9f0deabd53 crc:b445c9ac
u33.bin with 4194304kb
sha1:f26abcf7a625a322b83df44fbd6e852bfb03663c crc:5d142ad2
u4.bin with 2097152kb
sha1:f8493ef7f367f3dc2a229ba785ac67bc5c2c54c0 crc:a2d0d755
u49.bin with 4194304kb
sha1:953df1b16b5c9a6c3eb2fdebec4669a879270e73 crc:12fb11bb
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Puzzle Uo Poko (c) 1998 Cave.

Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear.

Balls are launched into the play area via a joystick controlled 'pinball-plunger' and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone.

Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over.

Uo Poko features thirty stages of play.

- TECHNICAL -

Game ID : CV02

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 57.55 Hz
Palette colors : 32768

Players : 2
Control : 8-way joystick

- TRIVIA -

Released in February 1998.

Licensed to Jaleco.

- UPDATES -

The Japanese version has an additional subtitle which can be translated as "Lots of Fish".

- TIPS AND TRICKS -

When the Submarine appears, launch a bubble above, if you succeed, a laser will start destroying the touched bubbles.

- SERIES -

1. Uo Poko - Lots of Fish (1998)
2. Himitsu no Hana Poko

- STAFF -

Sound composer : Ryuichi Yabuki

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3032&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 ------------------------------ REASON 11
60000000 0000 00000000 00000000 This game hasn't even been
60000000 0000 00000000 00000000 looked at due to time
60000000 0000 00000000 00000000 constraints - Too many games
60000000 0000 00000000 00000000 and so little time. It is
60000000 0000 00000000 00000000 even possible that this game
60000000 0000 00000000 00000000 may be a clone of an
60000000 0000 00000000 00000000 existing game which may have
60000000 0000 00000000 00000000 cheats. Please search the
60000000 0000 00000000 00000000 cheat forums before posting
60000000 0000 00000000 00000000 ANY cheat requests or before
60000000 0000 00000000 00000000 commencing cheat finding.
60000000 0000 00000000 00000000 ------------------------------ REASON 11

Credit Pugsy's MAME Cheat file
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