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Arcade
Arcade
Platform:

Van-Van Car

| 1983
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Sanritsu
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: vanvan

Display: raster 256x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver pacman.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: supported

Roms:
6301-1.37 with 256kb
sha1:59b7f2e22c4e0b20ac3b12d88996a6dfeebc5933 crc:4b803d9f
6331-1.6 with 32kb
sha1:b829bed78c02d9998c1aecb8f6813e90b417a7f2 crc:ce1d9503
van-1.50 with 4096kb
sha1:938b4434c0129cf9151f829901d00e47dca68956 crc:cf1b2df0
van-2.51 with 4096kb
sha1:5e0fc713b50d46c7650d6564c20882891864cdc5 crc:df58e1cb
van-20.18 with 4096kb
sha1:ac398f77bfeab3d18ffd496e117825bfbeed4b62 crc:60efbe66
van-21.19 with 4096kb
sha1:f75c869ac364f477d532e695347ceb5e281f9efa crc:5dd53723
van-3.52 with 4096kb
sha1:d259d81fce16e151b32ac81f94a13b7044fdef95 crc:15571e24
van-4.53 with 4096kb
sha1:5fe1d3b81d07c538c31daf6522b26bbf35cfc512 crc:b724cbe0
van-5.39 with 4096kb
sha1:19eba21dfea24507b386ea1b5ce737c5822b0696 crc:db67414c
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Van-Van Car (c) 1983 Sanritsu.

The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: (2x) Texas Instruments SN76496 (@ 1.78975 Mhz)

Players: 2
Control: 4-way joystick
Buttons: 1

- TRIVIA -

Van-Van Car was released in March 1983 in Japan.

- SCORING -

Balloon : 200 points.
Jumping Enemy Car : 100 points.
Destroying Enemy Car : 1000 points.
Bonus Balloon : 500 points for each remaining balloon.
End of level bonus : Extra points awarded for time remaining.

- TIPS AND TRICKS -

* Van Van Car is not a hard game, but it will have you pounding walls, the controls, or younger siblings in frustration. Be prepared to die a lot of very stupid deaths, particularly when you're learning the game. The game is about minimalist control - try to avoid making sudden movements or jerky motions, as you'll generally end up accidentally switching tracks or losing speed and being rammed. Also try to avoid twitch jumping when enemy cars are close - while in the air, you have no control over your car, so enemies will run right underneath you, and they do not make for a soft landing. Try to plan a path and move smoothly through the maze, avoid sharp turns, and jump cars coming head on only. If you're being pursued closely, look for a break in the maze that you can jump over and gain an extra second or two on your pursuer. DO NOT try to turn and jump. You're asking for a crash.

* The bonus balloon appears when there are eight balloons left on screen. Try to collect it without bursting any more balloons as they are worth a total of 3,500 points when you collect the bonus.

* Try to save your missiles to fire them in a long straight line picking off as many balloons as possible, and hopefully destroying more than one car.

* Don't collect another energy balloon until you have fired the missile awarded by the last one, otherwise the second missile will be wasted because you can only carry one at a time.

* Enemy cars cannot pass through balloons; they have to go around them. This can be used to the player's advantage as the player can jump on a balloon while being pursued by an enemy, and the enemy has to back off and go around.

* When you fire a missile, and an enemy car is turning near the axis you fired on (but is not actually on the axis) the missile will destroy the car, even though it technically does not hit it!

* Enemy cars do not beeline for you automatically. Only after popping a certain quota of balloons (or perhaps by taking a certain amount of time) do they start coming directly for you. Therefore, for the first little while in a level, you have time to plan out which balloons you need to go for immediately and which you can save for later. You also want to save your missiles for when enemy cars are actually chasing you - not merely idling around the maze.

* It's important to note that some tracks can be deceptive - balloons will cover up key turning points, making it appear that there is straight road where there are actually curves. These are good balloons to take out early on in the maze when you aren't being heavily pursued.

* Oil slicks are a useful item in the game. Since you speed up by running over one (although you can't jump, you gain about 2x your normal speed while spinning), they allow you to make a quick escape from enemies, particularly when said enemy is right on your tail.

* The game repeats itself after 12 or 14 levels, starting back on level 1 and slowing down considerably.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3048&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 49E4 0000005A FFFFFFFF Infinite Time
00000000 49E6 00000009 FFFFFFFF Infinite Lives
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.

Credit Pugsy's MAME Cheat file
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