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Units produced: Toaplan
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Vimana VGMuseum Game Endings
Vimana on CAESAR
Vimana high score and replay at MARP
Vimana on datObase
MAME folder name: vimana
Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver toaplan1.c:
Status: preliminary; Emulation: good
Graphic: good; Sound: preliminary; Color: good
Palette size: 2048; Savestate: unsupported
hd647180.019 with 32768kb
tp019-09.bpr with 32kb
tp019-10.bpr with 32kb
tp019-7a.bin with 131072kb
tp019-8a.bin with 131072kb
vim1.bin with 524288kb
vim2.bin with 524288kb
vim3.bin with 131072kb
vim4.bin with 131072kb
vim5.bin with 131072kb
vim6.bin with 131072kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Vimana (c) 1991 Toaplan.
Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon.
The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The playerâs bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button.
There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life.
- TECHNICAL -
Game ID : TP-019
Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM3812 (@ 3.5 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Vimana was released in May 1991. It was licensed to Tecmo for Japanese, to Romstar for US and to Nova Apparate GMBH & Co for Europe distribution.
The game was not good and was one of the rare flop from Toaplan.
When you start the game, you'll see two elephants that the ship takes off from. On top of that they closely resemble Hindu drawings from India. The background for this game is based on a thousand's of years old book called the mahabarata that is regarded as a bible (sorta) for millions of Hindu's in India. When you read some of the verses in it you'll find funny descriptions of vehicles that the gods used that closely resemble modern aircraft of today. They are called Vimana's that carry *magical* axes and spears :). The mahabarata also describe what appears to be a technological war with missiles, nukes and huge flying fortresses and something which could be interpreted as radiation poisoning! The ancient Babylonian and Indian civilizations have often been an interesting pool for speculation and creative thinking regarding alien interference on earth in ancient times...
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Vimana / Teki-Paki - PCCB-00071) on 21/09/1991.
- TIPS AND TRICKS -
* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.
* If you kill the second boss quickly, you can see a new boss called 'Toa'.
- STAFF -
Music composed by : Toshiaki Tomizawa
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3073&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 440005 00000009 FFFFFFFF Infinite Credits
00000000 4803A5 00000059 FFFFFFFF Always have maximum bonus
60000000 000000 00000000 00000000
00000000 4803C9 00000008 FFFFFFFF Infinite Lives PL1
00000000 4803CD 00000008 FFFFFFFF Infinite Bombs PL1
00000000 4803CB 00000004 FFFFFFFF Always have maximum power PL1
00000000 48041D 000000E0 FFFFFFFF Invincibility PL1 See the Dip Switch Menu to enable an alternate Invincibility cheat.
60000000 000000 00000000 00000000
00000000 4803DD 00000008 FFFFFFFF Infinite Lives PL2
00000000 4803E1 00000008 FFFFFFFF Infinite Bombs PL2
00000000 4803DF 00000004 FFFFFFFF Always have maximum power PL2
00000000 48046D 000000E0 FFFFFFFF Invincibility PL2 See the Dip Switch Menu to enable an alternate Invincibility cheat.
Credit Pugsy's MAME Cheat file