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Warrior

 
Arcade
Arcade
Platform:

Warrior

| 1978
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Notes:
Release type:
Developer: Vectorbeam
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
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SoundMix: Mono
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Warrior VGMuseum Game Endings
Warrior on CAESAR
Warrior high score and replay at MARP
Warrior on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Warrior (c) 1979 Vectorbeam.

Two vector knights battle each other in an overhead death pit.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)

Screen orientation : Horizontal

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in October 1979, Warrior was the first one-on-one fighting game.

Back in the 1970s, a few arcade distributors still held on to the exclusivity rules that were a holdover from the older pinball days. Because of this, many arcade game manufacturers had several different names. Atari was also 'Kee' and 'Horror Games'. While 'Sega' was also known as 'Gremlin'. Many people think that Vectorbeam and Cinematronics were the same way. But that wasn't how it really worked with them. Vectorbeam was originally an independent company. They had purchased several titles from Cinematronics in the past, but were a totally different company. But in 1978 Cinematronics bought Vectorbeam so they could have their patents. They promptly released Warrior under the Vectorbeam name, and then shut the company down soon after.

It was a very rare game. There was only one way to buy this game, and that was in a dedicated cabinet, and only upright versions were available (and this was one heavy game, weighing in at 280 lbs). This particular title had white sides with sticker style sideart of two Knights crossing swords while a sinister castle loomed above them. The marquee, monitor bezel, and control panel all had graphics of swords and energy beams. There were two joysticks on the control panel, and they were of a very sturdy design, and were probably the only thing on a Warrior machine that wasn't bound to fail in a few years.

The game used a rather complicated display system that included a 19'' black and white vector monitor, a half-silvered mirror, and a detailed plastic display of the game background. Those items all came together to make it look like the action was happening directly on the picture of the background, instead of on the monitor itself.

- STAFF -

Designed and programmed by : Tim Skelly

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3144&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 08BB 0000005F FFFFFFFF Infinite Time

Credit Pugsy's MAME Cheat file
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