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Arcade
Arcade
Platform: Capcom CPS2

X-Men: Children of the Atom (Hispanic 950331)

| 1994
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Capcom
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
:
:
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
MAME folder name: xmcotah

Display: raster 384x224 @ 59.63Hz (59.63 pixclock)
Sound: 2 channels

Emulated in MAME via driver cps2.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 3072; Savestate: unsupported

Roms:
xmn.01a with 131072kb
sha1:f29e15f537675305264ae2138a0a537fb9e2008b crc:40f479ea
xmn.02a with 131072kb
sha1:af502debfd36100d4fc971ed25fdf9d7121d6f18 crc:39d9b5ad
xmn.06a with 524288kb
sha1:2469cd705139ee9f1142e6e379e68d0c9675b37e crc:1b86a328
xmn.07a with 524288kb
sha1:7624875f9c39b361fc83e52e87e0fd5e96279713 crc:2c142a44
xmn.08a with 524288kb
sha1:0d18d4a4eacad94a66beca6ec509ac7f690c6882 crc:f712d44f
xmn.09a with 524288kb
sha1:bb6980abf25aaf3eb14e230ca6942f3e2ab2c660 crc:9241cae8
xmn.11m with 2097152kb
sha1:ac8ac564d3c43225822f8bc330eba9f35b24b0a4 crc:c848a6bc
xmn.12m with 2097152kb
sha1:3279774ad8aebbcf0fc779cdfcbe21044dd192ad crc:729c188f
xmn.13m with 4194304kb
sha1:4d2740c3a827f0ec2cf75ad99c65e393c6a11c23 crc:bf4df073
xmn.14m with 4194304kb
sha1:89a759ec383518ec52f5059d10ec342f2247aa20 crc:778237b7
xmn.15m with 4194304kb
sha1:50b8797b8099a8d76ad063ba1201a13dbb88ae3a crc:4d7e4cef
xmn.16m with 4194304kb
sha1:692fb6e4096b880aa22996d554b160f664bbd907 crc:67b36948
xmn.17m with 4194304kb
sha1:a497477ad9ac13180911d8745ef6ee1955c0b877 crc:513eea17
xmn.18m with 4194304kb
sha1:cccc95dafd076a1a9fa004710006149c42d058ba crc:015a7c4c
xmn.19m with 4194304kb
sha1:1e31627999736652252164d32662779a1ac6ca29 crc:d23897fc
xmn.20m with 4194304kb
sha1:17ba259cad03c7b5d56c0a5eda9ab53521665729 crc:9dde2758
xmnh.03 with 524288kb
sha1:1eaf94ce42438eea45cd5c813f2859abf258dd3a crc:e4b85a90
xmnh.04 with 524288kb
sha1:4ddc0a8947d78ce587220f8188c8a8f00c7372c4 crc:7dfe1406
xmnh.05 with 524288kb
sha1:f4d78fdd9fcf864e909d9a2bb351b49a5f8ec7a0 crc:87b0ed0f
xmnh.10 with 524288kb
sha1:f21e3f2da405dfe43843ad32d381ea51f5d2fdd7 crc:cb36b0a4
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

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Pollux

Strike Gunner S.T.G

Vimana

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Final Star Force

Galmedes

Gunlock

GunNail

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Super-X

Gekirindan

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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
X-Men - Children of the Atom (c) 1994 Capcom Company, Limited.

South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]".

- TECHNICAL -

Runs on the "CP System II" hardware.
Orange Board [South America]

- UPDATES -

Orange Board revisions :

REVISION 1:
* Build date: 950105

REVISION 2:
* Build date: 950331

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=69682&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF4808 00000099 FFFFFFFF Infinite Time
00000001 FF4808 00000000 FFFFFFFF Finish this Round Now!
A0B00000 014F4A 4A2DC055 FFFFFFFF Invincibility [Master Code]
A0910000 014F4E 00006610 FFFFFFFF Invincibility [Master Code] (02/27) Part A (New P.Check Routine) - This is substantially a modified (and shortened) version of the existing p.ch.r. with separate checks for each player.
A0B10000 014F50 610000EC FFFFFFFF Invincibility [Master Code] (03/27) The fireballs and the beams will GO TROUGH the invincible players (!!!).
A0B10000 014F54 4A6DC086 FFFFFFFF Invincibility [Master Code] (04/27)
A0910000 014F58 00006706 FFFFFFFF Invincibility [Master Code] (05/27)
A0B10000 014F5A 4DEDC000 FFFFFFFF Invincibility [Master Code] (06/27)
A0910000 014F5E 00006142 FFFFFFFF Invincibility [Master Code] (07/27) In this case, PL1 gets hurt.
A0B10000 014F60 4A2DC455 FFFFFFFF Invincibility [Master Code] (08/27) tst.b (-$3bab,A5) = Invincibility flag for PL2
A0910000 014F64 00006610 FFFFFFFF Invincibility [Master Code] (09/27)
A0B10000 014F66 6100004C FFFFFFFF Invincibility [Master Code] (10/27)
A0B10000 014F6A 4A6DC486 FFFFFFFF Invincibility [Master Code] (11/27)
A0910000 014F6E 00006706 FFFFFFFF Invincibility [Master Code] (12/27)
A0B10000 014F70 4DEDC400 FFFFFFFF Invincibility [Master Code] (13/27)
A0910000 014F74 0000612C FFFFFFFF Invincibility [Master Code] (14/27) In this case, PL2 gets hurt.
A0910000 014F76 00004E75 FFFFFFFF Invincibility [Master Code] (15/27) New Player Check Routine - End
A0B10000 00C02A 4EF9001B FFFFFFFF Invincibility [Master Code] (16/27) Part B - Abort Catch Convalidation with jsr 1b2dc4.l (See the following)
A0910000 00C02E 00002DC4 FFFFFFFF Invincibility [Master Code] (17/27)
A0B10000 1B2DC4 BDCC6C12 FFFFFFFF Invincibility [Master Code] (18/27) PL1 wants to catch PL2 -> A4 = FF4400 and A6 = FF4000 and vice-versa. If greater, goto PL2 section. Attention; A0=A4 in most cases, but NOT during special catches!!! (Correct Code = cmpa.l A4,A6 then bge ...)
A0B10000 1B2DC8 4A2DC455 FFFFFFFF Invincibility [Master Code] (19/27) Is PL1 invincible???
A0910000 1B2DCC 00006612 FFFFFFFF Invincibility [Master Code] (20/29) bne 1b2de0 (If flag not=0, we have to abort the catch now)
A0B10000 1B2DCE 223C02FF FFFFFFFF Invincibility [Master Code] (21/27) The player gets hurt now (will be caught!)
A0910000 1B2DD2 000001FF FFFFFFFF Invincibility [Master Code] (22/27)
A0B10000 1B2DD4 4EF90000 FFFFFFFF Invincibility [Master Code] (23/27)
A0910000 1B2DD8 0000C030 FFFFFFFF Invincibility [Master Code] (24/27)
A0B10000 1B2DDA 4A2DC055 FFFFFFFF Invincibility [Master Code] (25/27) PL2 section of Part B.
A0910000 1B2DDE 000067EE FFFFFFFF Invincibility [Master Code] (26/27) I recycled PL1 code (beq 1b2dce) because this is the same situation inverted)
A0910000 1B2DE0 00004E75 FFFFFFFF Invincibility [Master Code] (27/27) END (rts=normal/special catch abort - this solution is universal but a LITTLE imperfect. On the other hand a perfect code would be too long...)
00800000 FF4921 00000018 FFFFFFFF Challenge Gouki Surely Just Before Juggernaut
62000000 000000 00000000 00000000 Select Background
00010000 FF488F 00000000 FFFFFFFF Wolverine
00010000 FF488F 00000001 FFFFFFFF Psylocke
00010000 FF488F 00000002 FFFFFFFF Colossus
00010000 FF488F 00000003 FFFFFFFF Cyclops/Gouki
00010000 FF488F 00000004 FFFFFFFF Storm
00010000 FF488F 00000005 FFFFFFFF Iceman
00010000 FF488F 00000006 FFFFFFFF Spiral
00010000 FF488F 00000007 FFFFFFFF Silver Samurai
00010000 FF488F 00000008 FFFFFFFF Omega Red
00010000 FF488F 00000009 FFFFFFFF Sentinel
00010000 FF488F 0000000A FFFFFFFF Juggernaut
00010000 FF488F 0000000B FFFFFFFF Magneto
60000000 000000 00000000 00000000
00000000 FF4191 0000008F FFFFFFFF Infinite Energy PL1
00000001 FF4191 00000000 FFFFFFFF Drain All Energy Now! PL1
00800000 FF4055 000000FF FFFFFFFF Invincibility PL1 Works after you've enabled 'Invincibility [Master Code]'
00000000 FF40FD 00000000 FFFFFFFF Never Faint PL1
00000000 FF403F 00000001 FFFFFFFF Action Speed Up PL1
00000000 FF4198 00000002 FFFFFFFF Always have Max Power PL1
00010000 FF4195 0000008E FFFFFFFF Always have Max Power PL1 (2/2)
00000000 FF4198 00000000 FFFFFFFF Always have Min Power PL1
00010000 FF4195 00000000 FFFFFFFF Always have Min Power PL1 (2/2)
00000001 FF4198 00000002 FFFFFFFF Get Max Power Now! PL1
00010001 FF4195 0000008E FFFFFFFF Get Max Power Now! PL1 (2/2)
00000001 FF4198 00000000 FFFFFFFF Get Min Power Now! PL1
00010001 FF4195 00000000 FFFFFFFF Get Min Power Now! PL1 (2/2)
62000000 000000 00000000 00000000 Select Character PL1
00010000 FF4051 00000000 FFFFFFFF Wolverine
00010000 FF4051 00000002 FFFFFFFF Psylocke
00010000 FF4051 00000004 FFFFFFFF Colossus
00010000 FF4051 00000006 FFFFFFFF Cyclops
00010000 FF4051 00000008 FFFFFFFF Storm
00010000 FF4051 0000000A FFFFFFFF Iceman
00010000 FF4051 0000000C FFFFFFFF Spiral
00010000 FF4051 0000000E FFFFFFFF Silver Samurai
00010000 FF4051 00000010 FFFFFFFF Omega Red
00010000 FF4051 00000012 FFFFFFFF Sentinel
00010000 FF4051 00000014 FFFFFFFF #Juggernaut
00010000 FF4051 00000016 FFFFFFFF #Magneto
00010000 FF4051 00000018 FFFFFFFF #Gouki
60000000 000000 00000000 00000000
00000000 FF4591 0000008F FFFFFFFF Infinite Energy PL2
00000001 FF4591 00000000 FFFFFFFF Drain All Energy Now! PL2
00800000 FF4455 000000FF FFFFFFFF Invincibility PL2 Works after you've enabled 'Invincibility [Master Code]'
00000000 FF44FD 00000000 FFFFFFFF Never Faint PL2
00000000 FF443F 00000001 FFFFFFFF Action Speed Up PL2
00000000 FF4598 00000002 FFFFFFFF Always have Max Power PL2
00010000 FF4595 0000008E FFFFFFFF Always have Max Power PL2 (2/2)
00000000 FF4598 00000000 FFFFFFFF Always have Min Power PL2
00010000 FF4595 00000000 FFFFFFFF Always have Min Power PL2 (2/2)
00000001 FF4598 00000002 FFFFFFFF Get Max Power Now! PL2
00010001 FF4595 0000008E FFFFFFFF Get Max Power Now! PL2 (2/2)
00000001 FF4598 00000000 FFFFFFFF Get Min Power Now! PL2
00010001 FF4595 00000000 FFFFFFFF Get Min Power Now! PL2 (2/2)
62000000 000000 00000000 00000000 Select Character PL2
00010000 FF4451 00000000 FFFFFFFF Wolverine
00010000 FF4451 00000002 FFFFFFFF Psylocke
00010000 FF4451 00000004 FFFFFFFF Colossus
00010000 FF4451 00000006 FFFFFFFF Cyclops
00010000 FF4451 00000008 FFFFFFFF Storm
00010000 FF4451 0000000A FFFFFFFF Iceman
00010000 FF4451 0000000C FFFFFFFF Spiral
00010000 FF4451 0000000E FFFFFFFF Silver Samurai
00010000 FF4451 00000010 FFFFFFFF Omega Red
00010000 FF4451 00000012 FFFFFFFF Sentinel
00010000 FF4451 00000014 FFFFFFFF #Juggernaut
00010000 FF4451 00000016 FFFFFFFF #Magneto
00010000 FF4451 00000018 FFFFFFFF #Gouki
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Region This cheat sets the machine region - the effectiveness may vary! You have to enable this ASAP - ON or before the ROM check screen! Or enable & RESET
00010000 FF4BF7 00000000 FFFFFFFF Japan
00010000 FF4BF7 00000002 FFFFFFFF USA
00010000 FF4BF7 00000004 FFFFFFFF Euro
00010000 FF4BF7 00000006 FFFFFFFF ASIA
00010000 FF4BF7 00000008 FFFFFFFF Hispanic
00010000 FF4BF7 0000000A FFFFFFFF Brazil

Credit Pugsy's MAME Cheat file
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