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Platform:

Zektor (revision B)

| 1982
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Sega
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 1
Rating:
Creator:
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Music:
SoundFX:
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SoundMix: Mono
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MAME folder name: zektor

Display: vector x @ 40.00Hz (40.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver segag80v.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
1586.prom-u1 with 2048kb
sha1:b337179c01870c953b8d38c20263802e9a7936d3 crc:efeb4fb5
1587.prom-u2 with 2048kb
sha1:061e390775b6dd24f85d51951267bca4339a3845 crc:daa6c25c
1588.prom-u3 with 2048kb
sha1:831bad0f5a601d6859f69c70d0962c970d92db0e crc:62b67dde
1589.prom-u4 with 2048kb
sha1:658773f2b56ea805d7d678e300f9bbc896fbf176 crc:c2db0ba4
1590.prom-u5 with 2048kb
sha1:f60d295b0f8f798126dbfdc197943d8511238390 crc:4d948414
1591.prom-u6 with 2048kb
sha1:84b481cc60dc3df3a1cf18b1ece4c70bcc7bb5a1 crc:b0556a6c
1592.prom-u7 with 2048kb
sha1:83ddd482230fbf6cf78a054fb4abd5bc8aec3ec8 crc:750ecadf
1593.prom-u8 with 2048kb
sha1:d93594e529aca8d847c9f1e9055f1840f6069fb2 crc:34f8850f
1594.prom-u9 with 2048kb
sha1:c8f822a1a54081cfc88149c97b4dc19aa745a8d5 crc:52b22ab2
1595.prom-u10 with 2048kb
sha1:95c1249a8efd1a69972ffd7a4da76a0bca5095d9 crc:a704d142
1596.prom-u11 with 2048kb
sha1:3f12037edd6f1b803b5f864789f4b88958ac9578 crc:6975e33d
1597.prom-u12 with 2048kb
sha1:3f4faf4b131b120b30cd4e73ff34d5cd7ef6c47a crc:d48ab5c2
1598.prom-u13 with 2048kb
sha1:9dd57b4b6e46d46922933128d9786df011c6133d crc:ab54a94c
1599.prom-u14 with 2048kb
sha1:8516914b49fad85222cbdd9a43609834f5d0f13d crc:c9d4f3a5
1600.prom-u15 with 2048kb
sha1:136135f0be2e8dddfa0d21a5f4119ee4685c4866 crc:893b7dbc
1601.prom-u16 with 2048kb
sha1:5974d32d878206abd113f74ba20fa5276cf21a6f crc:867bdf4f
1602.prom-u17 with 2048kb
sha1:b8d255aeb32096891379330c5b8adf1d151d70c2 crc:bd447623
1603.prom-u18 with 2048kb
sha1:ffe9d872d9011b3233cb06d966852319f9e4cd01 crc:9f8f10e8
1604.prom-u19 with 2048kb
sha1:494a224905b1dac58b3b50f65a8be986b68b06f2 crc:ad2f0f6c
1605.prom-u20 with 2048kb
sha1:5b82fda797d86e11882d1f9738a59092c5e3e7d8 crc:e27d7144
1606.prom-u21 with 2048kb
sha1:5c8720beedab4979a813ce7f0e8961c863973ff7 crc:7965f636
1607.speech-u7 with 2048kb
sha1:ac07e99717a1f51b79f3e43a5d873ebfa0559320 crc:b779884b
1608.speech-u6 with 4096kb
sha1:8a470f9a8a722f7ced340c4d32b4cf6f05b3e848 crc:637e2b13
1609.speech-u5 with 4096kb
sha1:e314482028b8925ad02e833a1d22224533d0a683 crc:675ee8e5
1610.speech-u4 with 4096kb
sha1:3ed98747b5237aa1b3bab6866292370dc2c7655a crc:2915c7bd
1611.cpu-u25 with 2048kb
sha1:815f3c7edad9c290b719a60964085e90e7268112 crc:6245aa23
6331.speech-u30 with 32kb
sha1:74b0efc7e8362b0c98e54a6107981cff656d87e1 crc:adcb81d0
pr-82.cpu-u15 with 32kb
sha1:49dbcbb607079a182d7eb396c0da097166ea91c9 crc:c609b79e
s-c.xyt-u39 with 1024kb
sha1:61f43126fdcfc230638ed47085ae037a098e6781 crc:56484d19
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

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The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Zektor (c) 1982 Sega.

Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids :
* Green Moboids spin the players ship on contact, and bounce enemy ships.
* Blue Moboids bounce all ships.
* Red Moboids destroy all un-shielded ships (including the players ship).

After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.

- TECHNICAL -

Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz)
Sound Chips : Discrete circuitry, AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Players : 1
Control : dial
Buttons : 2

- TRIVIA -

Zektor was released in August 1982.

The last alien is the alien from 1981's "Space Fury".

There are hidden letters in each of the eight cities. It is not known what they mean, but it is speculated that they are either the designers initials, or part of a secret code from the programming.

The The eighth (and last) alien you fight is the alien from Space Fury. The eighth round will repeat indefinitely.

As with all of Sega's vector games, the Electrohome color vector monitor used for this game has a notorious tendency to catch fire. It is unknown what to do to prevent this.

- SCORING -

Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed :

Rounds 1 & 2
Sub-round 1 : 200 points.
Sub-round 2 : 400 points.
Sub-round 3 : 800 points.

Rounds 3 & 4
Sub-round 1 : 400 points.
Sub-round 2 : 800 points.
Sub-round 3 : 1,600 points.

Rounds 5 & 6
Sub-round 1 : 600 points.
Sub-round 2 : 1,200 points.
Sub-round 3 : 2,400 points.

Rounds 7 & 8
Sub-round 1 : 800 points.
Sub-round 2 : 1,600 points.
Sub-round 3 : 3,200 points.

- TIPS AND TRICKS -

A Tip : when fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there.

- PORTS -

* Consoles :
Sony PlayStation 2 [US] (November 7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]"
Sony PlayStation 2 [EU] (February 2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]"
Sony PlayStation 2 [AU] (February 8, 2007) as an unlockable extra in "Sega Mega Drive Collection"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3241&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 6ED2 00000018 FFFFFFFF Invincibility Has the side effect of knocking out gravity and collision effects
20810000 7174 000000C3 FFFFFFFF Invincibility (2/2) Part 1 takes care of most collisions, Part 2 takes care of the others but also knocks out the effects of gravity
00000000 CD31 0000000A FFFFFFFF Infinite Lives PL1
00000000 CD32 0000000A FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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