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Zombie Raid (US)

| 1995
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Notes:
Release type:
Units produced: American Sammy
Controls/Input Device: Control(lightgun), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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MAME folder name: zombraid

Display: raster 384x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver seta.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 4608; Savestate: unsupported

Roms:
fy001001.102 with 524288kb
sha1:ba14c5ae0d0b3f217c130eeebd987dfde4c64c0d crc:a0f61f13
fy001002.103 with 524288kb
sha1:792733acc72b4719b3f7f79b57fb874c71e8abfb crc:313fd68f
fy001003.3 with 524288kb
sha1:8c6d7d208ece08695169f2e06806e7e55c595eb2 crc:0b34b8f7
fy001004.4 with 524288kb
sha1:75747b0c6e655624a5dc2e4fa8f16a6a51bd8769 crc:71bfeb1a
fy001006.200 with 2097152kb
sha1:7ffd62e5db4a48d362c90e8fca991c5b63f22bd8 crc:e9ae99f7
fy001007.65 with 1048576kb
sha1:2c529beccea353c3e90563215ddf3d8931e0fb83 crc:b2fc2c81
fy001008.66 with 2097152kb
sha1:aa332b563005edb1a6e20fbceaba68b56761a634 crc:73d7b0e1
fy001009.67 with 1048576kb
sha1:49c9106e6f23e25e5b5917af11fc48d34457c61a crc:6bcca641
fy001010.68 with 2097152kb
sha1:05fcd7947a8419cab5ed2305fba9a671911e4850 crc:8b40ed7a
fy001011.a with 2097152kb
sha1:1030adacbbfabc00231417e09f3de40e3052f65c crc:e3c431de
fy001012.b with 2097152kb
sha1:ae02f94f69aa301b0c37921ca1117e3ad20467b5 crc:fd30e102
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Zombie Raid (c) 1995 American Sammy.

Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!

- TECHNICAL -

Cabinet dimensions : 76'' High x 41'' Deep x 31'' Wide.
Cabinet weight : 400 lbs.
Monitor : 25''.

Game ID : P0-122A (SZR-001)

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : lightgun
Buttons : 2 (SHOOT, RELOAD)

- TRIVIA -

Zombie Raid was released in September 1995 in USA and Japan.

- TIPS AND TRICKS -

* Crystal Codes :
Level 2 : The Crystal Code is posted at the end of the level, on the 2 pillars framing the wrought iron gate (below the head with the horns).
Level 3 : At end of level is elevator with zombies, after kill ALL elevator's zombies Red Crystal appear on screen.
Level 4 : The Blue Crystal is hidden in a statuette on a pillar (the statuette resembles the level 2 famous head with the horns).
Level 5 : The Green Crystal is obtained at the end of the level by killing the 2-heads monster.

To fight the final boss, the Crystal Codes seen on level 2 should be inserted : Red, Green, Blue - if not it is assured death.

In game are secret entrances where you will find special items:
1. At end of first graveyard is grave with your initials, behind this grave is tree and 'man with gun'. Shoot to this tree over 'man with gun' when screen move up. If you shot in right place on tree secret entrance will appear. In this secret entrance are items :
- LIGHTNING : lightning weapon
- CRUCIFIX : restore full energy when you lost all energy. Item can be used once (automatic).

2. In mission 3 when you enter to area after door opened by hidden lever, screen will move first to left, next to right. On left side one pillar is fault. Shot to this place where pillar should be - secret entrance will open. In this secret entrance are:
- SCOPE : crosshair
- BOMB : bomb icon will appear in left-upper corner. Shot it and whole screen explode. Item can be used once.

3. Again in mission 3, immediately after elevator shot to the wall right to the pillar. Secret entrance will open. In this secret entrance are items:
- AMMOx2 : auto-reload. Now you can use fire button only, gun will reload automatically.
- BLUE POTION : extra life

In game are more secret entrances but where ?

Some extra shots :
1. Shot to the second well on mission 3 using shotgun weapon - ghostbusters ghost will appear in the well.
2. When you shot to the ground using right weapon (not lightning) flowers will appear. When you shot 3 flowers then a butterfly will appear on screen, shoot the butterfly, it gives extra items.
3. On first graveyard are black cats, when you kill cat he give extra energy.
4. In mission 3 when sewers end and screen move up and stop then shot to the center in middle wall - secret lever will appear. When you trigger this lever on screen will appear clown on cycle - no idea for what.

Use FIRE weapon and you will easy finish game.

- STAFF -

Producer : Onijust (ONJ)
Programmers : Tomohiro Takahashi (TOM), Hiroaki Murase (MRS)
Graphic design : Isao Suwa (SUW), Ujita in U.S.A. (UJI), Noriyo Antako
Sound designer : Brian Schmidt
Game designer : George Matono
Executive producer : Yoshi Suzuki
Supervisors : Jim Miskell, Rick Rochetti
Technical supervisor : Kiyo Nishimura
Technical assistance : Gen Ozeki
Production coordinaor : Brad Faris
Cabinet coordinator : Pat O'Brien
Cabient designer : Tom Lenick
Artwork designer : Paul Faris
Electrical supervisor : John Jaron
Supervising engineer : Dave Pallotto
Mechanic coordinator : James Perales
Mechanic engineer : Bob Paneck
Game adviser : Dave Cane
Creature sound effects : Fred Young

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3257&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20C479 0000003E FFFFFFFF Infinite Energy PL1
00000000 20C4B8 00000020 00000020 Invincibility PL1 "ON"
00000001 20C4B8 00000000 00000020 Invincibility PL1 "OFF"
00000000 20C47F 00000006 FFFFFFFF Infinite Ammo PL1
62000000 000000 00000000 00000000 Always have Weapon PL1
00010000 20C47D 00000000 FFFFFFFF Normal
00010000 20C47D 00000001 FFFFFFFF Automatic
00010000 20C47D 00000002 FFFFFFFF Shotgun
00010000 20C47D 00000003 FFFFFFFF Fire
00010000 20C47D 00000004 FFFFFFFF Silver Bullet (Secret)
00010000 20C47D 00000005 FFFFFFFF Lightning Gun (Secret)
00000000 205CBB 00000000 00000010 Rapid Fire PL1 Turn it OFF on name entry screen
60000000 000000 00000000 00000000
00000000 20C47B 0000003E FFFFFFFF Infinite Energy PL2
00000000 20C4BA 00000020 00000020 Invincibility PL2 "ON"
00000001 20C4BA 00000000 00000020 Invincibility PL2 "OFF"
00000000 20C483 00000006 FFFFFFFF Infinite Ammo PL2
62000000 000000 00000000 00000000 Always have Weapon PL2
00010000 20C481 00000000 FFFFFFFF Normal
00010000 20C481 00000001 FFFFFFFF Automatic
00010000 20C481 00000002 FFFFFFFF Shotgun
00010000 20C481 00000003 FFFFFFFF Fire
00010000 20C481 00000004 FFFFFFFF Silver Bullet (Secret)
00010000 20C481 00000005 FFFFFFFF Lightning Gun (Secret)
00000000 205CBD 00000000 00000010 Rapid Fire PL2 Turn it OFF on name entry screen

Credit Pugsy's MAME Cheat file
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