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Units produced: Cinematronics + Advanced Microcomputer Systems
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Zzyzzyxx (set 1) VGMuseum Game Endings
Zzyzzyxx (set 1) on CAESAR
Zzyzzyxx (set 1) high score and replay at MARP
Zzyzzyxx (set 1) on datObase
MAME folder name: zzyzzyxx
Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver jack.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 32; Savestate: unsupported
a.2f with 4096kb
f.7e with 4096kb
g.6e with 4096kb
h.4e with 4096kb
i.5a with 4096kb
j.6a with 4096kb
k.1b with 4096kb
l.1a with 4096kb
m.1d with 4096kb
n.1c with 4096kb
zzyzzyxx.b with 4096kb
zzyzzyxx.c with 4096kb
zzyzzyxx.d with 4096kb
zzyzzyxx.e with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
ZZYZZYXX (c) 1982 Cinematronics.
Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection.
Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola.
As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces.
Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX.
As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.
- TECHNICAL -
Cinematronics never designed a dedicated cabinet for this game. It can be found in any of the generic black cabinets of the day (they used several different ones during the production run). No side-art was made, just a control panel overlay, marquee, and two stickers (which were applied to a generic glass monitor bezel). A far cry from the standard floor to ceiling art that decorated most games in the early eighties. This game uses a unique wiring harness that is not compatible with any other titles, although it could be rigged up in any vertical cabinet with a little work.
Main CPU: Zilog Z80 (@ 3 Mhz)
Sound CPU: Zilog Z80 (@ 1.5 Mhz)
Sound Chips: General Instrument AY8910 (@ 1.5 Mhz)
Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 32
Control: 2-way joystick (vertical)
- Four different coinage settings.
- Two or three ZZYZZYXXS per game.
- Four difficulty level options for the start of the game.
- Optional demo sound in the attract mode.
- Complete hardware diagnostics check switch.
- Free play switch for demonstration or special promotions.
- Twelve extra ZZYZZYXX award selections available.
- TRIVIA -
Developed by Advanced Microcomputer Systems and released in November 1982 by Cinematronics.
A prototype of this game is known as "Brix", which was renamed to ZZYZZYXX before release. Note : This game is always the last to appear alphabetically in a complete arcade games database. :)
Note: The screen is divided into 12 rows of bricks.
Kris MacLillivray holds the official official record for this game with 1,068,010 points on 06/11/2004.
Advanced Microcomputer was founded by Rick Dyer, who would later go on to create "Dragon's Lair" for Cinematronics.
Default highscore table (THE TOP TEN)
RANK SCORE INITIALS
1 15000 MJK
2 15000 ERO
3 15000 DGJ
4 15000 VEC
5 15000 MDF
6 15000 VAS
7 15000 SJP
8 15000 EDH
9 15000 AMS
10 15000 AMS
- SCORING -
The Bonus Points System:
Level 1: 250 points per gift (2000 max.)
Level 2: 500 points per gift (4000 max.)
Level 3: 1000 points per gift (8000 max.)
Level 4: 2500 points per gift (20,000 max.)
Level 5: 4500 points per gift (36,000 max.)
Level 6: ???? points per gift
- STAFF -
Developed by: Advanced Microcomputer Systems
Dev.: Rick Dyer
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=3263&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 5010 0000005A FFFFFFFF Infinite Credits
00000000 45FE 000000FF FFFFFFFF Infinite Move Time Take your own time to move
00000000 460E 00000005 FFFFFFFF Infinite Lives
00200000 44FD 00020202 FFFFFFFF Freeze monsters
00000000 465D 00000002 FFFFFFFF Freeze Bomb/Missile
00100000 4667 00000120 FFFFFFFF Block Monsters You are able to trap a monster in a Block
00200000 4664 00202020 FFFFFFFF Infinite Block Monster Time Use with the above 'Block Monsters' cheat
Credit Pugsy's MAME Cheat file